Llokki

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Llokki
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  • I was thinking for the bodyblock/sandbagging issue (because I have definitely run into this issue myself), perhaps they could do something like make so that if you're pushing up against another player's model for ~3 seconds, it will let you clip/push through. That way you still have the collision, but it prevents a lot of…
  • You really need to go back and watch your own footage, because that "literally" is not what happened. I've watched the part in question several times now, and you were definitely on the side you dropped it on. WAI as far as I'm concerned. Pretty funny how adamant you are about being in the right when your own evidence…
  • I don't think it's only anti-quit vigilantes. I've had toxic survivors do that to me . . . just because. I wasn't sacrificing on the hook, I was waiting for a save.
  • Sorry, but there is simply no correlation between "survivor entitlement" and hatch escapes. A survivor player would have to be massively deluded to think they're amazing for getting a hatch escape after a 3K. From a killer perspective, I have zero cares over the last survivor getting a hatch escape. As far as I'm…
  • Correct me if I'm wrong, but Nurse and Blight would be able to do the same, no? Yet on Wesker, it would be considered "beyond broken"? Am I missing something here??
  • Sooooo true! Legion and Deathslinger literally don't apply Deep Wound, Plague literally doesn't apply Broken, Freddie and Clown literally don't apply Hindered... The list literally doesn't go on! Yes, indeed, Wesker absolutely needs nerfing because he's the only killer that can apply a debuff without addons or perks.…
  • If you think native voicechat would solve the issue, you are incredibly naive. Given how toxic survivors in general can be, all I'd expect that to do is result in people turning it off rather than be bombarded by expletives and general nastiness. And in case I'm not being clear about it, I'm talking from the point of view…
  • I disagree. Sure, if a huge percentage of the entire playerbase is disconnecting/afking then things definitely need to be looked at. But imo, if you're not having fun then just stop playing altogether. If you are going to play, then put in the effort and tough it out to the end rather than ######### over the rest of the…
  • How long until the forum isn't full of repeat threads of people somehow surprised that a lot of people are playing the newly released content? People want to use the new shiny they payed for. Boggles the mind, I know...
  • 100% this needs to happen.
  • No idea where you’re getting that 10s added. A single stack is worth less than 2s, and four is worth more than 10 - which may sound like it’s feeding into your argument, except it’s not. Do you know how hard it is to keep all four survivors injured? And your argument about the slowdown that naturally occurs when stopping…
  • Congratulations, you stated the entire point of this thread while missing it completely. We’re “crying” about the nerf precisely because of that reason: it was only really good on two killers, even pre-nerf. I never wanted the previous buff it got in the first place - now, because of that and the survivors subsequent…
  • Uh, yeah, I do. Do you? 2% of 80 and 2% of 90 are still two...freakin...percent. This whole thread is complaining about two...freakin...percent. I've argued the whole time that I don't care if it stays or is reverted, because 2% (at full stacks, which is rarely going to be the case outside Legion and Plague) makes no…
  • Dude, read all my posts. I already admitted my mistake and apologised. Also, someone else already pointed out that it is 20/22% removed from the gen repair speed, not 20/22% added to the gen repair time, so those numbers aren’t accurate.
  • The "effects of the patch as a whole" is there regardless of whether or not you take Thana. The main point of this thread was that Thana shouldn't have gotten buffed. My point was that the buff equates to a very small portion of your total gen repair time, even at max stacks, and that for that reason I don't care if it…
  • Aaaand, I just realised where @cburton311 got their 14s from (2.8 x 5). My apologies! I don't quite agree with the rest of what you said, but your numbers were accurate after all. This is why I shouldn't post when I'm in a hurry... 🤦‍♂️ No, what I'm saying is that Thana's 2% buff is not what is causing that. Is it…
  • Thank you for the correction, my mistake. Still, that's 5.3s difference taking the generator change into consideration as well, not 14s like that other person was claiming. And given that the main complaint on this thread seems to be about Thana, it really shouldn't. So reverting to old Thana, we'll have 90/(1-0.2) =…
  • Uh, what?? Where on earth are you getting your numbers from? Old Thana and old gens: 80s + 20% at four injured survivors = 16 extra seconds per gen. New Thana and new gens: 90s + 22% at four injured survivors = 19.8 extra seconds per gen. Difference is 3.8 seconds taking both into account. 3.8 seconds assuming worst case…
  • By all reports, Spine Chill was actually buffed, not nerfed. It lights up if you're within a set radius from the killer (32m I think?), regardless of them being undetectable or not, and then additionally (and separately) gives the action speed bonus if they have a clear line of sight to you.
  • Read my comment again. I didn't glance over anything, I literally talked about the new gen times. And 2% is 2%, no matter what base numbers you're talking about. Again, I don't care if they reverse the buff they gave Thana, because it makes so very little difference. That was my entire point.
  • I don't care if they change Thana back to what it was for the same reason that survivors shouldn't care about the buff...it's 2% extra at 4 injuries. So on the new 90s gens, your reward for injuring all 4 survivors is a whopping 1.8 seconds extra repair time on each gen. Big. Deal.
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