Lockheart

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Lockheart
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  • If they're randoms when I am playing Solo.... Yeah they fed the Myers, they always do
  • I'm giving 90s or early 2000s... Neons lights and tricked out customs on vehicles is nothing new and almost something more popular back then. When kids thought real life could be just like Need For Speed: Underground and the first three Fast & Furious movies. If anything her dress sense is a little older too. Or, at least,…
  • That's not a more descriptive way... That's you changing what you said... Like, seriously?
  • But you don't. It doesn't take a lot of blood orbs and doesn't take 2-3 hits as you said. In fact, you didn't even say anything about blood orbs and simply said that it takes too long to charge from 2-3 hits... Like, yeah, it takes a long time to charge from 2-3 hits because you're not supposed to charge from hits... A…
  • Jinx, Executioner's Hood, Despaire and Death's Leash are all pretty cool with some slight changes to make them work with the full mechanics and of the game the perks already there. The others are way too powerful... And broken in other ways that make them useless. I don't know, not many of these seem too well thought out.…
  • I love the Archive, it kinda makes trials the story game mode already I would generally just love to see new things to do as killer and survivor put into the base trials
  • Oak Mori, but once Exit Gates are open, not powered. Because the Killer can force the end game collapse now
  • I'm sorry but I'm not sure you've seen how his how power works. It charges from hitting, yes. But he can also absorb these floating bubblely orbs of blood from a bleeding survivor that really ramp it up. One hit can give him his power really fast. One hit and a long chase can give it him, run out, and then give it to him…
  • He is some strange mixture of really powerful but not too powerful. I think his power is bang on perfect. Though his access to it is a little too easy, is almost his default mode. Still though, too early to give a fair answer. Especially given that PTB is not an accurate test at all. When I've played against him the sound…
  • Did not say he was a weak killer. Just boring as and against. Boring is subjective, an opinion. Even players who are good with him; his mechanic is too over simplified and too passive and too dependent on survivors. As an M1 he is a solid and powerful basis. His traps are strong when used right by him and bad by the team…
  • The devs have said (and proven) that they will make new mechanics and expand the base gameplay if needed. Also, story. With the collection of tapes in the Archive, Halloween events previously that have had story revelations... They can expand on more lore and stories outside of the trials. Imagine having to unlock…
  • Just overhaul him completely. He's a M1 Killer with annoying Traps. I don't like playing as him, don't like playing against him because he is boring. His way of being played is basic Killer moveset and a bit of wasting time to wait time for Survs to maybe stand in a Trap... Just walk and swing and wait. Boring and not an…
  • It does... You lose a chunk of your survival medal, especially if it happens early in the game...
  • I love how much work the devs have put into the newer Killers: Ghost Face's sneaky little peak, the way he walks... It absolutely nails the way Ghost Face moves in the Scream movies. Little things like this fill DbD with a little charm that makes me giddy. The Demogorgon's animations, the way it looks, the sounds it makes…
  • Update Notes Bed of Thorns has a cool-down. Even with the longest spike duration and the shortest cool-down, Bed of Thorns will not be able to make more than one set of spikes at a time. Bed of Thorns no longer gives a visual cue when a Survivor is hurt by the spikes. The cool-down timer on Dead Man's Eyes has been vastly…
  • Then wait to hit them after the invincibility. Or them before the save. OR don't face camp.
  • Ugh. Seriously, kid, don't quote what the devs say as being anything close to balanced. That is a steep, rocky, painful road to somewhere we all want to avoid. It is a miracle that the devs started listening to their player base when they did. 5 gens. 90 seconds each. 4 survivors. 30 seconds chase each. Yeah, they don't…
  • PPS: Sorry to post so much at once. Things I just keep forgetting to add. OP. You call it an experiment and yet refuse to account for every variable except for those closed within youe tiny confines of a scenario... But an experiment, by definition, is to control specific variables so that you can then test the many other…
  • PS: You want to end a chase and get a kill in less than thirty seconds? Thirty seconds already means you can down three players back-to-back (IF each chase lead directly into the other) in the same time the fourth survivor can finish their first gen without using items...
  • I'll make it really simple: Straight line. 1) Lunge. 2) Survivors don't just go in straight lines. When they change course, you can see from being behind in the chase and take a shorter route. 3) M1 does not mean just flat out chase. You still juke and use mind games. 4) M1 killers is not something encourage or buff.…
  • She NEEDS more clothes and hair. Absolutely. What I was saying about the hair is that it is prone to glitching out. ESPECIALLY when you sprint Your pretty long locks get splayed everywhere like jagged barb wire
  • it works in Identity V. 100% win rate as Hunter on ranked. 100% is hardly balanced unless you are the best Hunter in that game. But no. I was saying that camping, in the "cat and mouse" way I mentioned before, puts the killer at a disadvantage compared to the 2nd type. It literally means the killer is giving the survivors…
  • To add on: 1) REALLY BAD FOR EVERYONE! 2) Bad game design. 3) Bad balance. Chose your poison.
  • There are three types of camping: 1) Face camping. Just staring into your victims eyes as they wriggle on the hooks. This is bad. It throws the game for the killer and ruins the fun for the survivors. 2) Nearby camping. Camping a hook nearby, within range. Killers should stop doing this as it does hurt them a lot. However.…
  • Bamboozle is for windows, not pallets, I thought? Also, break the pallet or walk away if you're going to get looped. 90% of loops are the killer's fault.
  • So... Clown?
  • Nea needs more love. More costumes. More hair!!! But no moving hair. The moving hairs are a laughing stock that need fixed. Seeing them glitch about everywhere is too funny. Also, Nea has a particular style (which most Americans don't seem to get as it's based on European trends). "Night out Nea" don't really fit her back…
  • I feel like there are not really enough decent perks for this to work. Also, and I can't believe that I have to say this, every survivor should be allowed to have a competent build that gives them a fair chance at the game. Limiting perk access would entirely ruin that. The problem is not SWF. The problem is the game. At…
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