Comments
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You‘re wrong. A lot of killers are powerful of used effectively. Of course you also need game knowledge. You act like it’s impossible for killers to use their powers to down survivors if they know the game. That‘s just wrong. You mentioned holding W and windows before. However, holding W doesn’t work forever, no survivor…
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No, you don’t understand. You can‘t just ignore half the game because you feel like it. In a true 1v1 the killer has all the power, therefore they are the power role. Most killers aren‘t as bad as you make them out to be, the problem seems to be being able to use them well. A killer is only as the player. If they suck then…
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Na mate, your way exaggerating how survivor sided these maps are. and most killers are only easy to loop if the killer isn‘t that good. Very few of them don’t have tools to deal with loops. and again, a single survivor can‘t loop and do gens. In a 1v1 the killer has all the power. If the survivors use their numbers…
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But they are not and they can‘t 1v1 most killers. Plenty of killers have tools to deal with loops, very few maps are actually that bad plus a single survivor can‘t do gens and evade the killer at the same time. In a 1v1 scenario the killer most of the time has all the power.
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And that‘s the number advantage. That‘s perfectly fine. If the survivors use their number advantage well, Splitpunkt and singend they should have a decent chance of winning. if a good killer wants a 4K they‘re gonna get it if the survivors don‘t play efficiently. Why shouldn‘t good survivors be able to win?
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Pallet density is only a problem if the pallets are very safe. Having a lot of deadzones is just as bad as having a lot of strong pallets. Ideally there should be an even distribution of things for survivors to work with that aren’t incredibly safe. You also act like a strong 4-man team should not be able to beat any…
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Can‘t they? Evidence needed.
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No, you don’t understand. A lot of killers have decent tools to win chases now. Not every single one of them but many and especially the newer ones. If a survivor is better than the killer they should have a chance at the 1v1 part. Playing the so-called „power role“ should not be an autowin in chases. if the killer is too…
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No, survivors have strength in numbers and if they utilize it to their advantage they have a good chance at winning. 1 survivor alone can‘t defeat a killer and escape a trial. The killer is far more powerful. That‘s how it should be. Things need finetuning for sure but survivors are not the power role.
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They weren‘t gutted at all you drama queen. A lot of the things got adjusted because it was almost impossible for the survivors to play a chase against them. Being strong in a 1v1 does not mean the „weaker“ role should Auto lose. Player skill should still matter somewhat. And most of these killers are still quite strong.
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And the trophy for spouting nothing of substance and nonse goes to
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In a 1v1 the killer is much more powerful. if the 4 survivors use their number advantage and play decently they‘re supposed to win.
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Why?
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If two survivors are in the same spot and their time is running out the killer is likely to stay. It makes sense. Going away means they get to save the two for free, weakening the position of the killer. Staying basically either confirms two kills or gets the snowball rolling if the team decides to come save (which would…
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And then what? Being left to bleed out on the floor while the other survivor gets sacrificed because the killer‘s just camping? I know about the exploit but what does it manny if they‘re dying while getting camped anyway?
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Fair enough, 99% of the killers just stick around though. It‘s a 2 for 1 and chances are someone else is gonna be coming to make a move. The strategy just doesn‘t work from my experience. Killers just don’t pick unpin that case.
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Why stay if the killer shows no intention to pick up and decides to camp though?
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This entirely depends on the survivors being idiots. If you think these are good strategies to win games you probably have not gone up against many good survivors. Good survivors won‘t just bomb the hook and stop doing generators while your camping. There gonna rush the gens and get the save. You‘re not gonna tunnel…
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Decent survivors don‘t bomb the hook. They‘re gonna finish all the gens, come for a coordinated save, easy 3-4E. There‘s also no logical structure here. Gens get done quickly, so to stop that the killer ideally wants to force survs into other actions, especially altruism. Ungooking, healing, picking up slugs. Camping…
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Makes 0 sense. Camping in that case should make it so you lose all gens at get 1 kill at best if the survivors don‘t coordinate a decent save. It‘s a terrible way to play against people slamming gens because you‘re enabling them to slam gens unchallenged. Camping pushes survivors away from doing anything but gens (atleast…
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Yes, not everyone is overly altruistic. my point however is that survivors reward camping and tunneling way to frequently either by being overly altruistic or by just camping themselves around the hook instead of punishing it properly by slamming gens. Killers camp and tunnel because it gets them lots of kills but it only…
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Killers camp and tunnel because the survivors make it work way too often. Camping a hook is a surefire way to lose a lot of gens. Or at least it should be. Unfortunately too many players just drop everything to bomb the hook. Seen it plenty of times, someone gets hooked and everyone is there and made their presence known…
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Sure thing, I‘m all for playing the way you want. it just seemed to me like rushing unhooks and not doing gens is the new strategy of survs. And if they just want to mess around that‘s cool with me, I just can‘t wrap my head around people seemingly getting upset over losing but insisting on not doing the objective which…
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No one'll ever know what perks are used by whom until the match is over. Very few perks (if any) give a notification preemptively. This also isn't exclusive to DbD but happens in pretty much every game with a similar loadout system. Players have to make assumptions of what's in use and play around it and that's perfectly…
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Hiding behind a random piece of debris and sitting still is not stealth gameplay. Have you ever played any other stealth games? Enemies will usually gain tools to detect the player more easily like thermal vision or something. Knowing what tools the enemy has to detect you is key to skillful stealth. This also holds true…
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Lockers hide auras.
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Why would there be a difference to what we have now?
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Daily basis? That's a misassumption on your part.
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Funny. People have been saying that this was to happen if crossplay came but noone cared. Lots of people where begging the devs for crossplay to be integrated.
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You can turn it off yourself if you don't like it.
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The can have a little sympatzhy for the devil too if they want.
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Since yesterday.
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I get that it must've been awful, my experience when I was fresh wasn't any better mostly because of derankers. If something wasn't working as intended it needs fixing, not disaghreeing with that. I'm just saaying that my experience has been pretty solid, better than ever I'd say. So they seem to be onto something. I just…
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Now I see rank 20-16 killers with hundreds if not thousands of hours going up against new survivors. Sometmies the other way around. That'S not fun and fair either, I'm not saying it is. All I'm saying is that my experience was different and better.
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To me feels the other way around. Maybe they can come up with something better though yeah. I don't mind my games to be a bit sweaty, I can handle that, I just want them to be fair and not as one-sided which is what I've been getting as a survivor now. I'm rank 5 killer now and that feels fine mostly, I'm a bit sad I…
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First few games weren't easy for me though. First couple of gamnes were usually rally tough for mk but I'd get a few easy ones after and then it seemed to have settled in and gave me fair matches. Challenging ones but fair nonetheless.
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Yes.
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Easy games don't equate to fair matchups though, quite the contrary. By deranking you're being a problem, that being matches with a large disparity in skilll between killers and survivors. Vets being matched against newbies was a big complaint while the MMr was active but deranking leads to the sane results except it is…
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Cropsy from "The Burning" Oh btw, Norman Bates is the killer in "Psycho", Patrick Bateman is the main character from "American Psycho".
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If you don't like opposing opininons don't start discussions on the internet. They're there for everyone to read and comment on, not just the people deeply agreeing with you.
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My games have been pretty good aswell, Lots of close matches, not very one-sided and most of them could've gone either way whereas now it is more of the usual stomp or get stomped shitshow where one side is clearly dominating the other from the get-go and it is obvious how the game's gonna go.
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Latency. Killer wasn't even far off. That's online gaming for you.
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Bonds range may be more limited but 36 m is still really good. It is also always on and has the higher potential because of it. Empathy will only ever provide more information if multiple survivors are injured at the same time and stay injured for a long time. Right from the start Bond tells you how many people spawned…
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Bond helps much more with decision making though. You get to see what others are doing and therefore what the best course of action would be. It'll also help you prevent interrupting gen repairs while being chased. Bond and Kindred help be more efficient overall, Empathy not so much.
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Queue times might increase but no one would be hurt by this? What?
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Isn't that mostly done to undermine grey-market sales?
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It is a ploy to make all the players who come here to spew insults and denounce the devs for eveything they do (instead oft giving constructive feedback) leave the game.
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What the? Surely you can't be serious.
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Yes, mechanically it is the same as SoloQ hence why if Solo was underpowered, SWF wouldn't shift it drastically in the opposite direction. Easier for sure but the success of an SWF still hinges on survivors being decently strong at base.