Comments
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No fr, I can only imagine how annoying it is for people who got this perk day 1 from a PAID DLC 😭
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Oh, well that's annoying. Could a mod delete this thread then please?
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I feel like you're incorrectly reading what we're saying on purpose and are blatantly unaware that even chase-heavy survivors still use minimal stealth in matches. I will reiterate, using stealth does not mean you are immersed for an entire match, some players do play that way but that is not what I'm talking about, you're…
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I disagree again, only because then it would make Deadline worse, still leaving two awful perks regardless of which you give it to. To me, Corrective Action should be universal like Open Handed, it applies at all times so long as the person running it has tokens, regardless of if they're on a gen or not. As for Technician,…
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This is so wrong, buffing her traps is such an awful idea even before addons come into question. Her traps are a pure passive slowdown mechanic, and that's the part I enjoy as a pig main. It lets me not run slowdown perks at all and focus on dash addons because said dash is the most fun part of her kit. Her dash should be…
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Well if they can do it with Sole Survivor, DS, or that one awful Renato perk they can do it for Deadline xD Edit: this was meat to reply to ReverseVelocity, but the quote button didn't properly quote their post, apologies
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I disagree with this partially, it should remove the injured requirement *or* the random skillcheck screen location, while keeping the 10% more skillcheck rate & 50% reduction to missed penalties. I do think the OP's change, while complicated, is the best balance of these two ideas, and fits into the whole "Deadline" lore…
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Also this is incorrect by your own admission in your previous comment, and is just incorrect overall. Using stealth doesn't mean stealthing for an entire match, every round has varying degrees of stealth from a survivor perspective, and having a tool besides Fixated for positioning better would be great for variety. UE is…
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So keep a perk awful because a certain subset of players will continue to play a certain way regardless of if the perk gets buffed or not? Makes perfect sense
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Bumping because they really need to fix her face. They already made Cybil look better, and even though James and Lisa still look really off, I think it's more important that they fix Heather first.
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But their cosmetics can and do work together, Steve's stuff pair really well with Jonathan's head and Jonathan's clothes pair really well with Steve's cosmetics too. Plus Krampus is probably the worst possible example you could have picked, it's literally just Trapper in a costume that they could very easily make into a 3…
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Wait I just realized, nothing about the cosmetic itself would change, there doesn't need to be any model work done to make it work; so what's stopping them from just making it unlinked? It's basically flipping a switch on the devs end, right? They undid the Leatherface set and connected the purple Leon and Jill outfits…
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The worst part is that her outfits don't even need to be linked, Konami confirmed that they weren't the ones to put on outfit restrictions. As for every other outfit, there's literally no reason why they should be, most work fine as 3 pieces and even the ones that don't could be very easily adjusted to work fine. That's…
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That's a good first step, but her body still needs to be fixed, she needs her own voice, and her own P3.
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Coughs in Legendary skins I mean they ARE supposed to be new characters after all, and because you can't even customize them they really need their own P3's
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I wish I could, but Behavior deleted the PTB feedback page from last PTB, so the one place I knew for sure you could see it is gone. Jane and Jeff are the only 2 survivors I never P3'd because theirs were terrible and I didn't like how loud they were. So that's why I can't just SS it and post a pic :/
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Yeah, nearly all the new P3's are so much worse than the old ones. With the exception of Jeff, Jane, Zarina, and maybe Jake all they did was remove blood and make the prestiges worse. I regret wasting all that time leveling because the reason why I leveled survivors was for their cool P3s, but now most of them suck and…
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Yeah, really annoying how they pulled this. It's not like they were "ruining the character", literally all I wanted was P3 with the sets...
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You mean like how they released Laurie, Tapp, Ash, Steve, and Nancy with fully customizable cosmetics without issue? That is literally what I'm talking about, and it's not an overreaction against something this blatantly anti-consumer.
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How in any way would that get them into legal trouble? It's still Leon and Jill, nothing about their image changes, we're not talking Chris on Leon's body or Jill with Claire's jacket. Even then, OTHER games that Capcom has partnered with were allowed FREE customization with the clothes of DIFFERENT characters (not even…
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I don't care about the cells, I want my jacket and skirt back.
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How? I wasn't able to use the whole set, and even then, they lost even MORE money now that they gave me cells back for it. Because I sure as HELL am not buying those awful skins back.
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They refunded me for the outfits when I NEVER wanted them refunded.
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And now they stole my Leon and Jill sets when I NEVER wanted or asked for a refund. Never buying them back either, not about to pay $4 for Jill's ######### DEFAULT headpiece or Leon's AWFUL slightly longer hair. It really sucks too because I loved that Leon jacket, just goes to show how ######### they are, pulling no punches…
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I agree, and any non-legendary skin should not be linked because they have no reason to be.
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The grind is still going to be there for people who don't own DLCs, they're still going to have to get perks off of the Shrine and then level that into their survivors/killers.
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Or alternatively, just remove tiers, it's a simple fix but it would cut down grind DRASTICALLY. Why they haven't done that yet is baffling to me, literally it would cause less work for them as they could make perks like Rookie Spirit better because they wouldn't have to make some arbitrary stat that scales. Think about it,…
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Or just straight up remove it and make it a 2 piece cosmetic because it's a carbon copy of her default. They did it with Myers, there's no reason why they can't do it with Jill or Leon.
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Yes, I'm sure that Capcom were the ones who FORCED Behavior to "make" a "new" Jill head that is the exact same as her default, and they're totally the ones who decided to sell that carbon copy head for $4. "Not having to buy it" doesn't make it any less bullshit, trying to excuse something scummy like this is baffling.
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Yeah, now I can't wear my default Jill top with the skirt, but at least I didn't get scammed into buying a headpiece that doesn't change.
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Jokes on them, I only bought the two bottom parts, so I can still switch out the head freely. Even then I still wanted to use Jill's normal top with her skirt, guess I can't anymore.
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Like seriously, there's literally no difference, and it still costs 400 cells.
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Oh no, it's more delusional than I thought
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Low quality bait
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??? People get pallet saves in solo que my dude, it's not that abnormal of a situation that is exclusively tied to SWF. Even if it was, there's literally no reason to restrict the perk in an arbetrary way.
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It could be a survivor running up behind them getting the pallet stun, so the killer has to confirm if it actually was a second survivor or not. By telling the killer it completely removes any opportunity for this perk to be used twice, again unless if they're really clueless. The perk is already hard enough to get any use…
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They don't get a notification until a token is gained for Lullaby, but in all fairness I think it shouldn't alert them until 3 tokens are gotten.
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But I don't remember it being this bright and weird looking in-game. Besides even if it was always like that why would it be gray? Cheryl's natural hair color is black and this is set is supposed to be if she embraced who she actually was instead of continuing to dye her hair and keeping her "Heather" persona alive.…
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Not fixed in the hotfix
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@MandyTalk could you close this? It fixed itself once the event started.
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It's not just a lobby issue, it happens while in a match as well
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I had forgotten to mention that this IS NOT just a lobby thing either, her hair still looks this color when you're actually in a match.
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That's what I mean, if you are the obsession, you should be able to activate OoO instead of being forced into it. Yeah, they might have to increase its cooldown & up its total duration, but at least now being an obsession with this perk change wouldn't be a hindrance.
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The point is that the perk is worse if you are the obsession and whether or not you get use out of said perk is completely RNG based. There is always a chance you will not be the obsession on perks that say you have a higher chance, and there is always a chance that you will be the obsession on perks that say they lower…
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We need this change, they made poor Cheryl look anorexic; and that's not even TOUCHING upon horseface "Lisa" or crackhead "Cybil". I'll never know how these turned as bad as they did. Edit: I completely forgot that I already commented on this post in basically the same exact way. Ooops....
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Blood Pact, FtP, and MoM exist
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Being the obsession is RNG based, especially if you're not the only one using an obsession perk
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Yes, but the perk still has the problem of being WORSE if you're the obsession, the current version they have planned means that running the perk would be nothing but a hindrance if you get bad RNG
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I mean not really, a chase can go on for more than 60 seconds (and they often do) at which point DS does nothing and the "just slug a little bit" is still there so it doesn't effectively do it's job. If it didn't have a timer and deactivated in the same ways it'd actually do what it's supposed to.