The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I like the idea, but I think there should be a cap in the diff between highest and lowest rank killer... Ie I'm a Myers main so if my Myers is rank 1, there is no way killers I don't play as much should be rank 20, so maybe like 1/2 the rank with Max spread of 8? So like rank 1 main (all others would be rank 8) - rank 4…
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From what I've seen, the killers that do crappy at red ranks, are the killers that play like they're going against brown - purple ranks.. if you're getting looped swallow your pride and keep gen pressure, that's key.. if you tunnel to get someone down you're going to get wrecked..
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He was annoying to verse and was under powered, so yes, he was reworked to make him more powerful and less annoying to verse... Like if your going to rework a killer, you may as well fix all the issues, not just a buff... Jus saying..
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Big big +1 of everything in this post.. won't change a thing though people will complain without looking at the big picture...
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I actually like playing against Freddy now... Believe it or not I had more trouble before then now...
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I'd rather quick queues then wait forever for good matchmaking... Also OP, have you ever been red rank on killer? If so, then why should ranks matter?? Ranks mean very little in this game... I've seen green ranks better then red ranks because they took a break or whatever.
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Read his post and it states the AVERAGE match is 3-5 minutes... Never said a 3-5 min match is impossible, but to average 3-5 mins at red ranks (or any rank) is highly improbable... So perhaps before going all "keyboard warrior" yourself... You should read both posts
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If your average match is 3-5 minutes as a red rank then you are doing something terribly terribly wrong... If that's a dramatic exaggeration, then what else is an exaggeration? I also main survivor... Sometimes I'm unluckily... Very rarely am mori'd... And most matches last over 10 mins if not more...
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21000 shards is nowhere near 700hours... May be like 200 hours. Also stop complaining, the devs need to make money to continue putting out frequent content...
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Mori that already been massively nerfed... For the first year or 2 u could use Mori on first down... They are fine now... Maybe should be harder to get in blood web but otherwise they are fine...
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It's called map presence, don't tunnel and patrol gens and you won't be rushed... Run a perk like ruin to slow the game... It's common sense... The goal of survivors is to complete gens as fast as possible without being seen...
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Just force them to 3 or 4 gen near basement run iron, agi, deer stalker and whatever the slug them until gens are low enough to take to basement
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Fine, OP is right, remove exhaustion and set it back to a cool down, then let's see how ya like it :).. the happy medium would be to recover exhaustion @ llike 33% normal while running.. which is a Nerf to the 99% but a big buff to all exhaustion perks (including this one) which would literally create mass hysteria on the…
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I rarely see people escape by key and have never had some escape on me with key so given the rarity of this it isn't really a problem
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Can tell you that majority of survivors don't devote two perk slots to beating ruin... Ruin does it's job in slowing the game, even if 2 are working gens and two and looking for ruin.. That's slowing progress.. if you can't keep gen pressure that's on the killer..
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Idk I'm a surv main and when I play killer I usually get 3-4k's so that's gotta say something? Tbh tunneling is fine, but camping is busy league... Gen rushing is the objective of the game... Killers should have better gen control, then you won't be rushed.. ie. Patrol all gens, but identify the 3 gen scenarios and try and…
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Realistically not an option now that EGC will end you before stealthily open a heavily patrolled door... Simple solution is spread the doors a bit more what's the point of 2 doors of they are 40 meters from eachother... While in other games they are on opposite side of map
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If killer doesn't camp, BT is worthless (soft or hard camp)... If killer camps (again soft or hard) BT is the counter to that, so there doesn't need to be another counter to a counter... (Only change would be lower the radius and add a distance check vs terror radius as 0 terror killers have a distinct advantage to camping…
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The main issue is swf match making is based on highest rank which discourages veteran players from getting their friends to play... I literally bought an alt account so my friends who just buy the game don't get their butts kicked and refund the game.. Idk why the devs think it's fair sticking red ranks with newbies
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My gosh, you nit pick on the minor details of my post and ignore the points that are relevant to the conversation.. not surprised as that seems par for course of your seemingly always right attitude and superiority complex because you " post a lot on the forums"... As for the relevant part of my post... It matters not what…
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I don't waste my time reading posts that neglect common sense.. also yes only have 30 whatever posts, doesn't make my ~20 years of PC gaming or dbd hours less Relevant... No matter what that rule says, people will complain and try getting someone banned because they annoyed them.. it's how the world works these days..…
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This post is pointless... it can be described as killer body blocking or trolling even... Bhvr's term usage is fine and not confusing at all... This post feels like point Dexter correcting someone who abbreviates pi at 3.14 instead of 3.14159. Both answers are correct and acceptable, just one answer is more correct. Moral…
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1. The devs are NOT the internet police.. posting on your steam/psn/xboxlive profile is a valve/Sony/microsofts issue not a BH problem 2. It's 2019 on the internet, if you can't handle a little harassment, then power off your PC/console and go outside. So many sensitive people out there these days.. if you really can't…
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I mean the slugging thing is an easy fix... Give survivors a get up timer just like the hooks have a respawn timer... I may have raged 3 times ever... And that's usually multiple games in a row of "crap" I don't find counter play an issue.. honestly 2 solutions to bbq, use a locker it run to the hook and hide in the no…
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Lol 5 mins you shoulda been around in the early days waiting for 40 mom lobbies... Even with a full swf
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I'm a fan of the lobby banter from Ash... Nothing breaks up the lobby monotony then Bruce Campbell's witty lines... Though I wish there were quite a few more :)
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Idk why swf lobby isn't just averaged, then a modifier applied to the average rank per member of the party... Could even be simple to start off... Ie: 3 person SWF.. rank 18, 13, 9 this total averages to 13.3333 round down to 13 (always round down) Then since there is 3 member of SWF subtract 1 rank per person above 1...…
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Meh, since matchmaking changes, I now play to have fun and blackpip... Because if I try really really try it's not fun right now...
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They did nerf gen rushing with kicking gens and perks such as ruin AND others
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On phone, but I'll put some op add-on with your proposed changes... Though I agree the killers should be feared, in the video game world there needs to be something called balance... Nothing kills a game faster then unbalanced.. (no one wants to play a game that they die 90% of the rounds, so they will just become killer…
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On my phone, I'll put something together tonight when I have time... Though killers should be strong and feared...in the video game world there needs to be balance... Survivors are forced to put themselves in a position where it's potential a killer may spot them.. so fear has nothing to do with that unless you want 60min…
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Ahhh ok that makes sense now! I'd even be ok with the hex totem not spawning until the killer have at least one token (and that goes for any hex with tokens)
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Ok so unpopular opinion time... a majority of these changes to base killers would throw the balance way off when they use their add-ons Note: I like the ideas and the post is well thought out, but your buffing 90% of the killers base attributes which then can have add-ons to make it very hard to play against.
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Territorial imperitive would be way OP without a cool down... imagine having that with a killer with good map control like Billy, demo or nurse.. would be insanely hard... Head-on 15sec is too little...maybe keep same time but allow 50% recover rate while running!?!? Not sure what your asking on huntress luliby I like some…
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Sooo your saying you will come back and play the game again if the lobby returns back to what it used to be?!?! Y I K E S!!!
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I think having it as a prompt when your close to a corner just makes it easier to code in the lean... Otherwise killers will just walk around leaning which would require additional code for distance checks, etc. for learnable corners... In other words, theoretically it sounds like a good idea, but for efficiency/etc. this…
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Ruin is an S tier perk no doubt about it, but finding the hex is fairly easy if you've played the game enough to know where totems spawn...
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Since the patch I've been queued with almost exclusively red ranks (as a red rank myself) when I solo queue.. every once in awhile I'll get a purple or green if it's a long queue... Only exception is if a red rank has a swf with a brown rank... Which isn't the devs fault.. in those rare occasions jus requeue if you don't…
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Forgot to leave my feedback, was too busy rambling on... I agree there is no need for nerf... It's easily counterable
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Hate this perk when playing against it, this and ruin makes me hex hunt... Side note: why doesn't more Doctor killer mains run this perk.. would legitimately be hard with random skillcheck placement and no queue
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I'm sure it will remain connected... Chat disconnects when killer leaves because chat is hosted by the killer!
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Hmm, what would be interesting would be instead of making piping harder as you rank up, why not make the game harder, such as harder skill checks, etc... Not sure how to make it work but would be cool
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This thread sound a lot like "why don't we remove all rare+ add-ons, offerings, and items..." Ffs adapt don't complain
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Also BT should be based on how close the killer is to the hook, not terror radius...
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I think they have done a lot of good things to help prevent camping (re: back when trappers could trap under your feet then would patrol which was aids) sure there are still insideous builds and no terror radius builds... Perhaps a balance would be to make decisive strike activate when hooked and not deactivate until…
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Camping is part of the game, either work together for the unhook or gen rush, can easily get 3+ gens on a full hook.
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Literally bought an alt account now to play with my low rank friends, y'all are emphasizing on "fairness to killer" but your not recognizing that high rank survivors arnt going to be able to shake a low rank killer which isn't fun for the team.. balance would be having some sort of multiplier for swf... Like if like lower…
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I disagree, can't quit every time something you believe isn't fair... Ruins the game for the 4 other players that didn't quit.. it's a video game that's supposed to be challenging.. that game has add-ons for survivors too that are op af.. get over it and move on... In low rank matches every killer has some good add-on and…
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Not a fan of the new matchmaking since the update, a friend of mine and me are red ranks and we constantly get matched with level 18, 19 and 20. Not that we care about rank too much, it just that you get used to a different type of gameplay at the lower ranks and when you expect someone to play a certain way and they don't…
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god i hope so.. when it happens 2-3 times in a row makes me want to play a different game :(