Comments
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"I used that word"? Did you forget to switch forum accounts or something? lol Anyway, the idea of the mode is good but so far my experience (only have played as a survivor so far) is similar to what has been said - killers usually camp hooks. So, you either get hooked and wait for the others to come to help and watch them…
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I mean...I am by no means a top tier player and I play Survivors or Killers based on which side has the BP bonus given (which for me is almost always the Killers). I don't have all killers unlocked (so I lack quite a bit of perks) and those killers that I have are all between levels 1 and 3. If I join a lobby with 2…
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I mean, sure, they could do more perks at once, or dedicate a whole update to rebalancing perks for all I care. Although, I think the more perks get balance changes in one update, the more likely it is going to create a huge mess in balance because there will be more likely some new perk combos with potentially OP effects.…
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It could get some additional effect. E.g. faster healing from Dying to Injured state or the killer's aura could be visible to you for the whole duration of healing, not only after the healing is done. It could also provide extra BPs in altruism category. Perks could get complete rework if needed, I really don't care. As…
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So why not just remove it? If anyone thinks they get tunneled because of whatever in their name tag and they ask the devs to make their name tag invisible to everyone, isn't removing "TTV" from your name tag the simplest solution?
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I don't stream nor watch streams so I don't know this - do you get the "TTV" in your nname automatically, or do you have to put it there yourself?
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Thanks a lot! :)
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I mean, sure, but I have an 8-months old baby so I don't get to play sooner than she goes sleep. So "pick any other time of the day" is not an option for me. Although, your comment makes me realize that my point of view has been skewed. The option for survivors to opt out of playing against certain killers is, in my point…
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I'm not saying noone will play killers. There will always be people who will play killers, the numbers might just drop a lot. I usually get to play at around 9pm (GMT+1) and I always have the +100% BP bonus active on killers. I enjoy playing killers more than survivors, so it is OK for me, but I also want to complete tome…
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The thing is that it IS fun for survivors but it IS frustrating for the killers. Even more so when you have those types who T-bag you once they jump through any window or drop any pallet, once you finally down one of them, the others go immediately for a flashlight save or start sabotaging hooks so you cannot hook anyone.…
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Or that. But there are perks and offerings that affect this so the perks would need to come up with different effects, offerings too, or they could scrap them. But since they would need to come up with replacements for perks, I think it is more likely they would change Luck or keep it as it is rather than remove it.
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I know that frustration but I think they will never add such an option for the reason you said - almost no killers would opt in for this. I agree that it clearly shows how unfun this is for the killers. What they could do, however, is applying some nerfs to survivors in swf, or buffs to killers who play against swf. The…
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Luck affecting more than self-unhook chance would be a great change. In order to better represent some sort of a "luck" factor I would suggest it to also affect: - every time a skill check is triggered, a chance that a Great skill check window will be X% bigger - every time a skill check is triggered, a small chance that…
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I'm not gonna wait several years until the Devs finally decide to deliver on that promise. I generally have a good experience playing the Twins, only this one was a really frustrating one.
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I know prestige doesn't represent skill levels, but you prestige characters by spending bloodpoints and you get those by playing. So if a person has some character at level 9 or whatever, they have most likely played more hours than I have, and so they are likely to be more skilled and knowlegable. And yes, I know the…
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I haven't played any games against high-skill players (I've only played for about two months, so I'm quite there yet), but I think many of the complaints about the Pig come from people wishing she was a stealth killer or wanting her traps to be reliable killing tools. Anyway, I would suggest: make her charge attack count…
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There are generally perks that are always useful and you cannot really go bad, if you take them. Then there are those that are nieche or pretty useless in general. Quantity doesn't guarantee quality, so I think it would be better to first focus on making the current underdog perks more useful and then add new ones if they…
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Shattered hope should become base kit. Shattered hope perk could instead get a new effect: When you find a boon, you can taint it, which "reverses" its effect: Tainted Circle of Healing prevents healing from injured to healthy state Tainted Dark Theory reduces speed by 2% Tainted Exponential prevents getting out of Dying…
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The Third Seal could still be somewhat useful becacuse it stays on the player until the Hex is removed or until you hit others too many times, but the status effect can get applied in other ways, most often addons, and there it is pretty useless. Mostly because the effect is applied only for some duration. E.g. the Twins…
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An interesting concept I wouldn't mind testing. Although, doesn't this just give more time to Survivors to complete their objective in general - that is even when the Killer is not camping/tunnelling? I mean, currently when you see a team mate got hooked, someone needs to stop doing whatever they're doing and go help…
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I wanted to make a post about Hangman's trick but since you already have it here... People say it is intended to be an anti-sabotage perk but sabotaging is rather rare thing and when it happens, it is usually when a person is trying to sabotage a hook to whichyou're walking with another survivor over your shoulder. In that…
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Well, yes. It can be a normal perk and then it would be OK, but if it stays a hex, then some buff would be nice.
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I wasn't around before the change, I've onlyl known the perk as it is now. I suspect that the notification was removed for a reason and so it probably won't come back, that's why I suggested this.
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"weakest stealth killer, is probably true but the Pig doesn't rely on stealth as her main tactic. I use it situationally and it proves useful. The grabs usually work on the first survivor you encounter on a gen. If you go stealth before they get to your terror radius, they don't hear you coming (unless they have Spine…
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It is the same situation as it is now - if you time your shocks well, the survivors cannot do much more than just run. Once you hit them with the shock, they cannot drop pallets, vault nor hide in lockers. The slowdow during charging the shock is the counter-balance to that but if you use it well, you will get to the melee…
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The main point of the traps is not to kill survivors but to force survivors not to do gens, which gives you more time to hunt them down. I think it is not a bad concept and could be expanded on. For example, the activation timer could get those extra 30 seconds but the first completed gen would activate the timer and any…
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"Not only usable to traverse map", yes, but you spoke about two problems - 1) it takes him time to traverse map and 2), he's an M1 killer so he needs to get into melee range to get a hit on survivors, which again takes time because he has no movement-affecting ability. And possibly 3) It takes disproportinally more time to…
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I still don't think it is needed to get all killers on approximately the same level, actually not even possible due their abilities - some are always gonna be harder to use than others and some people enjoy the challange of playing harder killers. Anyway, if the doctor was to get some mobility buff, I would do it in some…
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I expressed myself poorly. I don't know where the claims that the Doctor is "rather objectively on the lower side" or " in the lower third of the killers for sure" come from. Is it some official statistics, or your opinion or is it based on some YouTube "tier lists" or some unofficial statistics...? I thought you might…
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The Doctor might be in the lower third but is it because of his strenght or because not many people play this killer? From what I gathered, people often don't play him because they consider the playstyle sort of boring. However, those who play the doctor usually have good results. Although, don't quote me on this, I don't…
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Doctor missing map mobility is not a problem. He has the static shock that gives you a pretty good info about where the survivors are. You use the ability, hear the screams, choose one and go after them. Once you down them, you have the static shock usually up again. Also, the fake doctors only spawn around survivors so it…
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In order to better represent some sort of a "luck" factor, I would suggest to make the effects a percentual chance, rather than a flat bonus to something: - chance that a Great skill check window will be X% bigger - chance that the whole skill check window will count as a Great skill check - chance that a well hit Great…