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Marc_go_solo

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Marc_go_solo
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  • The tooltip itself has nothing wrong with it. It's logical to suggest patrolling gens when looking for survivors is a great way to locate them. Afterall, the gens are the only real way survivors will ever make it out. The issue is more with those killers who decide that this is the only way - something this tooltip has…
  • Oh, I know about his current mechanic. This was something to make it more prominent and to reverse the effect; to show he's not appearing during the waking part, but survivors are appearing in the dream. The current mechanic isn't as explicit, and the TR makes him more obvious. I wanted something that was more impactful…
  • I'd like it to be a little more unique. Currently it's a bit like Mangled in that it takes a bit longer to heal, although it's a different type of mechanic. I'm not sure what would work, that still fits in with the effect. A not-so-great rework may be increased volume with grunts of pain and breathing, to reflect the…
  • It's been slept on, absolutely! It's not one of the "meta" perks, but it is one of those perks Survivors do not see coming, and it's only be luck (such as choosing Calm Spirit) whereby it's countered. Another slept-on perk is Whispers. It always gives decent intel, even if it isn't with pin-point accuracy, but what is so…
  • Freddy has a lot of potential to be one of the most creative and fun killers around because of the dream power. Unfortunately, he's been hurt pretty bad by the reworks and his power hasn't reached its potential. One aspect I feel they could have brought in - which falls neatly into the remake - is to introduce a "micro…
  • I always like a new chapter! The perks are interesting, the lore is well done and very relevant to the game at its heart, the character designs are great, and the dog seemingly can be customised! I feel this will be a good chapter, although shame that the PTB map isn't coming until later (although the livestream may bring…
  • You've definitely thought about it! It could be an Egregore that needs to be thought of, but wishes only to stay as something not known. A bit like Rumplestiltskin - a being which wants to be known, but wants to be seen as an enigma. It also bears some similarity to The Executioner, as both beings are conjured from the…
  • The maps probably need adjusting so the bias towards either side is reduced. Regrettably, this will take time as well as "trial and error" to get the balance right, and it's extremely unlikely that maps will ever be perfectly balanced (even more unlikely that there would be an overwhelming agreement amongst players!).…
  • It's as much a sense of The Unknown's true being as any other idea or theory about it. There is one aspect which may need further explaining, which is an Egregore relies much on many people thinking it into existence. So it needs people to believe in it to take its place in reality. The Unknown relies on being unknown, and…
  • Superior Balance is my favourite perk here, because of the unique ability to offer immunity against a status effect, whilst also offering an additional effect that would still have some good use in the game. Rhythmic Routine is a nice way to prolong a chase. I had a similar idea for a perk, where the survivor would see an…
  • If it's done right - and I hope it would be in the hands of a competent team - hopefully it will do well, both in terms of the franchise's legacy and in success. Any comparison to DBD though would ruin it. DBD won't be beaten, nor threatened by this. It won't have the flexibility and pulling power. It would work better if…
  • I admit I hesitated a little with this question as the 2v8 option threw me. 2v8 is meant to be a fun, party version, so for a moment I thought maybe it would work. However, I think their are many more negatives: 1. **ABUSE**: This is the obvious one. Having someone just shut insults, or use their anonymity to say whatever…
  • I could imagine that they could include most of the characters as Legendary outfits for original survivors, then have Frank "The Champion" Stone as an Killer-only chapter.
  • Chaos Shuffle was my favourote by far, mainly because everyone in that mode would be playing very close to how I play in regular games. Also, I loved the unpredictability of the mode.
  • So, I would say that Hamstermaxxing should be achieved by using a Demogorgon or Xenomorph, since hamsters make their own burrows, or repurpose existing burrows of other animals. I'd probably say the Xenomorph fits better, because Hamsters spend most of their time in burrows, so too a Xenomorph could spend more time in the…
  • Personally, whilst 2v8 is a lot of fun as doing something different is always welcome, I would always go back to 1v4 and play it more often. There are some reasons for this; the main one being the restricted class system, rather than the amount of customization there is in the main game. The variety of builds, style and…
  • Sometimes, but not for long and never with any intention to leave the game for good. It's mostly to spend time playing another game instead. It wouldn't be healthy for me to play the same game always.
  • The only time I slug for the 4K is if there are 2 Survivors left and I down one, yet see the other Survivor nearby, in which case it would be rude not to. However, I never hard slug for the 4K. It's dull and a waste of time. Just get that 3rd Survivor out of the wau, then race to the end. Far more exciting.
  • There is a very simple change to improve SoloQ. Unfortunately, whilst it is simple to suggest it, it's not likely due to how people are. It's just stop being a wuss. Some just give up and screw the game for everyone. Even as Killer, when one person kills themself on hook I just feel it's a shute game. As it currently…
  • Invocations do feel like the positives don't necessarily match the negatives. I'd be fine if the Survivor became broken after the invocation, but then make it so that the Survivor can only be healed from injured to healthy once after every hook they take. I don't feel Boons are any issue at all. Survivors can keep spamming…
  • No, I don't believe it's accurate now. It makes good sense though, because Survivors were being targeted based upon an Offering, which is a bit crap.
  • So long as you enjoy playing the game, be as old as you like. I remember over a decade a go, I was getting tips on Red Dead Redemption from a 65+ years old, who had recently retired a couple of years before and had decided his post work life was to be dedicated towards playing video games! Wherever that guy is, I hope he's…
  • As Killer, I'd only really get frustrated at my own mistakes. Anything goes, so however the Survivors play (charge the gens, play for memes, Head-on Heaven, etc) it's fine by me, so long as they are playing. I like the challenge. Survivor is more frustrating as there's a chance I'll end up teaming with a wet-wipe who ends…
  • I will continue to do so, because I want the BP. If that player isn't interested in anyone else, then there's no reason to be interested in what they want. Anyway, this was a very long-winded bait post (because it's the weekend!!!), so credit for the effort in this. I'll give you a like, even though the actual topic is…
  • The bots are not good enough to replace your average DBD player by a long shot. Whenever a bot activates, the trial is going to be far harder and more likely to fail (granted, only from personal experience). When somebody quits, the trial is made more miserable for the other players regardless. With that in mind, the DC…
  • Evan MacMillan: MacMillan & Sons Mining Corporation. Philip Ojomo: Ojomo's Transparent Bellfoundry Max Thompson Jnr.: Max Thompson's Max Slaughter and Butchery Co. Sally Smithson: SmithsonCare and Terminus Michael Myers: Haddonfield Stalkerware Services Lisa Sherwood: Lisa's Hex Education Classes Herman Carter: Carter's…
  • It's subjective in the end. Foe me, hooking is better than slugging for the following reasons: **Improvement**: Learning to use the arguably tougher option of hooking (not that it's exactly hard, but slugging is easier) and developing pressure that way would definitely make a better Killer player, as you're willing to do…
  • From their perspective, they had a crap game and wanted to move on. Sadly, they quit. They then get one of the survivors going "gg", which they may very well take as a mocking statement. "Gg" doesn't have any explanation to it - no emotional hints as to the meaning - and I believe some also use "gg" as short for "Git gud".…
  • This Killer was leaked some time ago, or at least the artwork was. Perhaps they decided (since it was an original chapter) that there wasn't really any point in a build up this time around.
  • Funniest moment I had recently was playing as The Doctor. I did his Static Blast to find Survivors. I found one, and two players instantly became bots! My logical conclusion was that the Static Blast was so super-charged that it knocked out two players' computer/console. 😁 On a serious note, it's embarrassing how people…
  • Run the perks you enjoy most, not what people declare are meta, or "You have to have x perk to get anywhere". As somebody who runs random perks, items, add-ons and offerings every trial, I can say that in the vast majority of games the skill and creativity of the player matters much more than the perks or add-ons. One…
  • It certainly won't stop tunnelling, because if a Killer wants to tunnel, there are no amount of BPs that would prevent it. However, this won't cause any increase in tunnelling. The perk is to cause problems for those who do, so it's unlikely to prevent it.
  • So, from what I gather, this map is not a part of this Chapter, but will be released to the public before 2025. I took another look at the roadmap: Judging from this, it both shows that they are fulfilling their plan, yet also not. There will be a new map, but it's not related to the Chapter, which means a new map will be…
  • It won't stop tunnelling. It does add another way of playing. An example would be seeing someone giving long, fantastic chases, so you may want to take a hook state from them. It also could reduce those moments where players lose earlier on because of a tunnel. I actually like this perk! What I don't think is necessary is…
  • I'm happy for any change, but the Tombstone add-ons haven't been dealt with well for me. They still have the potential to take someone out straight away, which needs to be removed. I have no issue with them granting a Mori on last hook, like The Executioner can do if a survivor is tormented. I'd also be happy for them to…
  • Yes, they are useless. They nullify map offerings, but do not remove them. They should be made to remove that map offering from the pool.
  • I'd like the idea of a switching role mid-game. No perks, and the Killer is selected randomly. At intervals, all characters change to different characters, and the Killer character is switched. It's completely chaotic, but may very well be a lot of fun! It would remove the need to win, because you don't know which side…
  • The weekends are usually when they crawl out. I can set my watch to it!
  • If the hatch was removed, the final Survivor could just go and play hide & seek for the next goodness knows how many minutes and prolong a game to a ridiculous length. Besides that, it does offer a dramatic endingbto the game, which I enjoy as both Killer and Survivor. The Hatch should stay, both for gameplay and logical…
  • I randomize what I do. It's not that interesting to keep seeing the Mori over and over again, so I randomize what I do with the last one. Keeps it fresh.
  • It's not bannable, as has already been said. However, if the option is simply removed it would take away the option. Having a category for people to report this however is probably them being lazy. They said it's for categorizing, but that makes zero sense unless they laugh at your expense. I don't like it being there.
  • I'm going with Bloody Mary, since I think she has the potential for some fun mechanics and powers involving mirrors. However, I would LOVE to see "The Shy Guy" in the game! I'm just not sure how they'd impliment it. Same with "Death Angels": a great addition, but how would they make it happen.
  • I actually think the boundaries between Survivor and Killer would merge a little. Because of the chaos and additional free will, factions could happen within Survivor ranks, as they argue what action is better, or maybe try to control domains! Likewise, some Killers may change allegiance and help the Survivors. The…
  • Congratulations! Nice to see more Zarinas in use too!
  • I was able to! Got humped, bled-out and smashed around when I was finally hooked by a very angry Doc for my troubles, presumably because I took protection hits for a Survivor he was tunnelling (although maybe he didn't get the sweets they wanted from Trick or Treating - am unsure). Probably best to stick to the event.…
  • I see the problem: Some arsehole has hacked your screen and made some comments appear, as well as a blue box to your left. It's a problem, but sadly not a bug in the system. Maybe get good antivirus software.
  • It's definitely a reason, but not "the" reason. It's too simplistic to bear weight on that alone. However, it is probably the biggest reason, because of how many Survivors still kill themselves on hooks, or deliberately troll and so on. I still would rather play with 3 other Survivors who are just starting out, yet willing…
  • There's no evidence thus far that they do. A "selfish" perk - in reality - is a perk used mainly to benefit yourself so that you can stay in the game for longer, ideally. Therefore, it benefits the team that you stay alive for longer. The perks aren't the issue; the player themself is the issue. If all "selfish" perks were…
  • You made the point that VC is something "what is usually expected with a multiplayer game with friends", and indeed DBD already is that. If someone is playing solo, then they aren't playing with friends for a reason, and that's to play their own way, and that often may include not wanting to speak with others. This is…
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