Comments
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I would bring the HUD changes as the main thing. It has improved my SoloQ experience exponentially, but more than that I feel if it was introduced much earlier on, then survivors may be much more confident and aware than they are now. HUD is definitely the top choice, but honourable mentions go to: Basekit Borrowed Time,…
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It's hardly a legal matter, and "compensation" has no place in a scenario where balance is considered for a particular perk. The problem lies with how it works alongside certain perks, making it a tedious and unbalanced perk. Honestly, BHVR would be better off reverting the perk and adding the BP bonus back.
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If any topic is meant to generate a decent discussion, starting it with excuses for any argument in advance of what you are about to talk about instantly makes the whole conversational side mute and irrelevant. Your view of reality is not the only possible reality, and it may be surprising to know that people may disagree…
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Hex: Thrill of the Hunt is overtuned. The cleansing, mixed with anything which can disrupt conspicuous actions (such as Hex: Face the Darkness) is an unenjoyable experience. Hopefully, the numbers will be downgraded in the upcoming patch.
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It was more in my favour, so it's not exactly answering your question, even though I've not experienced any rng like it before or since: I was on Lerys and 3 survivors were alive with the last gen about to pop. Feeling comfortable, I can across a dull totem and thought I'd help myself to some BP. I was over halfway through…
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I've always wanted a survivor to be someone who worships the Entity, yet somehow gets thrown into the least desireable role. Whilst she's not a part of the fabled Black Veil, it appears she's in a cult equivalent which still recognises the Entity. Whilst I somehow occasionally get confused between Black Talon and Mortal…
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I like the fact that you've stuck to your guns with this list. I do have one question though: You mention that this is based more on SoloQ and the usefulness it has for the team. I also noted you've put Bond at F-tier. Obviously it's all down to personal preference, yet Bond I would say is a really good SoloQ perk, which…
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A few more songs I've been enjoying recently: "Sad Cowboy" by Goat Girl "Duet" by Everything Everything "Homewrecker" by Vera Ellen "100% Endurance" by Yard Act "The Rip" by Porridge Radio "Walks Alone" by Cows
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Whilst BHVR has made big steps to improve the experience, the same cannot be said for the maturity levels of some players. I feel that needs to be changed first because a vast majority of those I've seen or experienced don't DC or end themselves on hook because of the game, but mostly because they messed up and cannot…
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I've experienced that moreso in relation to the killer. Some players just have an allergic reaction to some killers which triggers an irrational response. As survivor, I've only noted it when one has Object of Obsession and when that comes up in my randomizer I am fully aware of what is most likely to happen. Escaping…
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I can understand those who do, but personally it isn't something I've gotten before. I actually look forward to playing killer moreso than survivor, because at least I can only rely on myself, than on some survivor who decides to off themself after 1 hook.
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Revert it amd increase the BP you could get from it. Yes, I know they want to remove BP bonuses from perks for some pointless and fickle reason, but if I could choose I'd return it to the original strength and increase the BP bonus to 100% for the Hunter category for as long as the Totem exists. A bit like Distressing when…
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Nicely done! He's a tough one to play, so hats off to you!
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Definitely not a griefing issue when survivors do that to distract the killer or cause confusion. It can be used as a good tactic to move killers away from survivors who are in serious trouble, or used to anger or annoy the killer into making a mistake. It's not something I do, but there is definitely a purpose to it. It's…
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If they change this back t9 how it was and stop removing BP from perks, that would be nice. If anything, return it to how it was and increase the BP reward by a significant amount. I know they won't add the BP bonus back, but it's depressing this was even considered an issue.
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They targetted Taurie on release because she's the only one guaranteed to use it early on. This will fade after a few days. These post-release spurts of tactics have happened before, such as when Mikaela was released, or the increase in Territorial Imperative when Sable was released. It'll go. As for whether it's griefing,…
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Non-Licensed: The Oni The Dredge The Singularity The Trapper The Unknown Licensed: The Executioner The Onryō The Demogorgon The Nemesis The Shape
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Justin Long reminds me of Keidis from RHCP. But Elvira would be my choice. She is an icon of horror, and ot would make sense to honour her in the only way DBD knows: by hooking her into oblivion.
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It's not a good move by them. I like the idea of a few perks offering something other than an in-trial benefit as it offered variety and another way to go through the Bloodwebs. I never understood their need to do this anyway. It's a rather silly thing to do, and probably goes up there with the Hillbilly nerf (when it…
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I do find it strange they wanted to remove BP from perks, especially these ones which aren't up there as it is. It is disappointing and I am unhappy at the decision, considering the grind in place. It may not make much difference, but gave a reason to use perks which were applied less often, and gave an extra incentive to…
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The tooltip itself has nothing wrong with it. It's logical to suggest patrolling gens when looking for survivors is a great way to locate them. Afterall, the gens are the only real way survivors will ever make it out. The issue is more with those killers who decide that this is the only way - something this tooltip has…
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Oh, I know about his current mechanic. This was something to make it more prominent and to reverse the effect; to show he's not appearing during the waking part, but survivors are appearing in the dream. The current mechanic isn't as explicit, and the TR makes him more obvious. I wanted something that was more impactful…
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I'd like it to be a little more unique. Currently it's a bit like Mangled in that it takes a bit longer to heal, although it's a different type of mechanic. I'm not sure what would work, that still fits in with the effect. A not-so-great rework may be increased volume with grunts of pain and breathing, to reflect the…
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It's been slept on, absolutely! It's not one of the "meta" perks, but it is one of those perks Survivors do not see coming, and it's only be luck (such as choosing Calm Spirit) whereby it's countered. Another slept-on perk is Whispers. It always gives decent intel, even if it isn't with pin-point accuracy, but what is so…
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Freddy has a lot of potential to be one of the most creative and fun killers around because of the dream power. Unfortunately, he's been hurt pretty bad by the reworks and his power hasn't reached its potential. One aspect I feel they could have brought in - which falls neatly into the remake - is to introduce a "micro…
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I always like a new chapter! The perks are interesting, the lore is well done and very relevant to the game at its heart, the character designs are great, and the dog seemingly can be customised! I feel this will be a good chapter, although shame that the PTB map isn't coming until later (although the livestream may bring…
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You've definitely thought about it! It could be an Egregore that needs to be thought of, but wishes only to stay as something not known. A bit like Rumplestiltskin - a being which wants to be known, but wants to be seen as an enigma. It also bears some similarity to The Executioner, as both beings are conjured from the…
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The maps probably need adjusting so the bias towards either side is reduced. Regrettably, this will take time as well as "trial and error" to get the balance right, and it's extremely unlikely that maps will ever be perfectly balanced (even more unlikely that there would be an overwhelming agreement amongst players!).…
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It's as much a sense of The Unknown's true being as any other idea or theory about it. There is one aspect which may need further explaining, which is an Egregore relies much on many people thinking it into existence. So it needs people to believe in it to take its place in reality. The Unknown relies on being unknown, and…
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Superior Balance is my favourite perk here, because of the unique ability to offer immunity against a status effect, whilst also offering an additional effect that would still have some good use in the game. Rhythmic Routine is a nice way to prolong a chase. I had a similar idea for a perk, where the survivor would see an…
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If it's done right - and I hope it would be in the hands of a competent team - hopefully it will do well, both in terms of the franchise's legacy and in success. Any comparison to DBD though would ruin it. DBD won't be beaten, nor threatened by this. It won't have the flexibility and pulling power. It would work better if…
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I admit I hesitated a little with this question as the 2v8 option threw me. 2v8 is meant to be a fun, party version, so for a moment I thought maybe it would work. However, I think their are many more negatives: 1. **ABUSE**: This is the obvious one. Having someone just shut insults, or use their anonymity to say whatever…
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I could imagine that they could include most of the characters as Legendary outfits for original survivors, then have Frank "The Champion" Stone as an Killer-only chapter.
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Chaos Shuffle was my favourote by far, mainly because everyone in that mode would be playing very close to how I play in regular games. Also, I loved the unpredictability of the mode.
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So, I would say that Hamstermaxxing should be achieved by using a Demogorgon or Xenomorph, since hamsters make their own burrows, or repurpose existing burrows of other animals. I'd probably say the Xenomorph fits better, because Hamsters spend most of their time in burrows, so too a Xenomorph could spend more time in the…
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Personally, whilst 2v8 is a lot of fun as doing something different is always welcome, I would always go back to 1v4 and play it more often. There are some reasons for this; the main one being the restricted class system, rather than the amount of customization there is in the main game. The variety of builds, style and…
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Sometimes, but not for long and never with any intention to leave the game for good. It's mostly to spend time playing another game instead. It wouldn't be healthy for me to play the same game always.
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The only time I slug for the 4K is if there are 2 Survivors left and I down one, yet see the other Survivor nearby, in which case it would be rude not to. However, I never hard slug for the 4K. It's dull and a waste of time. Just get that 3rd Survivor out of the wau, then race to the end. Far more exciting.
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Invocations do feel like the positives don't necessarily match the negatives. I'd be fine if the Survivor became broken after the invocation, but then make it so that the Survivor can only be healed from injured to healthy once after every hook they take. I don't feel Boons are any issue at all. Survivors can keep spamming…
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No, I don't believe it's accurate now. It makes good sense though, because Survivors were being targeted based upon an Offering, which is a bit crap.
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So long as you enjoy playing the game, be as old as you like. I remember over a decade a go, I was getting tips on Red Dead Redemption from a 65+ years old, who had recently retired a couple of years before and had decided his post work life was to be dedicated towards playing video games! Wherever that guy is, I hope he's…
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As Killer, I'd only really get frustrated at my own mistakes. Anything goes, so however the Survivors play (charge the gens, play for memes, Head-on Heaven, etc) it's fine by me, so long as they are playing. I like the challenge. Survivor is more frustrating as there's a chance I'll end up teaming with a wet-wipe who ends…
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I will continue to do so, because I want the BP. If that player isn't interested in anyone else, then there's no reason to be interested in what they want. Anyway, this was a very long-winded bait post (because it's the weekend!!!), so credit for the effort in this. I'll give you a like, even though the actual topic is…
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The bots are not good enough to replace your average DBD player by a long shot. Whenever a bot activates, the trial is going to be far harder and more likely to fail (granted, only from personal experience). When somebody quits, the trial is made more miserable for the other players regardless. With that in mind, the DC…
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Evan MacMillan: MacMillan & Sons Mining Corporation. Philip Ojomo: Ojomo's Transparent Bellfoundry Max Thompson Jnr.: Max Thompson's Max Slaughter and Butchery Co. Sally Smithson: SmithsonCare and Terminus Michael Myers: Haddonfield Stalkerware Services Lisa Sherwood: Lisa's Hex Education Classes Herman Carter: Carter's…
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It's subjective in the end. Foe me, hooking is better than slugging for the following reasons: **Improvement**: Learning to use the arguably tougher option of hooking (not that it's exactly hard, but slugging is easier) and developing pressure that way would definitely make a better Killer player, as you're willing to do…
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From their perspective, they had a crap game and wanted to move on. Sadly, they quit. They then get one of the survivors going "gg", which they may very well take as a mocking statement. "Gg" doesn't have any explanation to it - no emotional hints as to the meaning - and I believe some also use "gg" as short for "Git gud".…
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This Killer was leaked some time ago, or at least the artwork was. Perhaps they decided (since it was an original chapter) that there wasn't really any point in a build up this time around.
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Funniest moment I had recently was playing as The Doctor. I did his Static Blast to find Survivors. I found one, and two players instantly became bots! My logical conclusion was that the Static Blast was so super-charged that it knocked out two players' computer/console. 😁 On a serious note, it's embarrassing how people…
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Run the perks you enjoy most, not what people declare are meta, or "You have to have x perk to get anywhere". As somebody who runs random perks, items, add-ons and offerings every trial, I can say that in the vast majority of games the skill and creativity of the player matters much more than the perks or add-ons. One…