Comments
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Regardless of what you're using it for, it still bypasses much of the game without warning. If you don't care about the "fun" of others in a game like this, than don't be salty when others troll you and still 4 man escape.
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It's a broken offering. If your excuse for using something that inherently bypasses 50% of the game is that "Ya, well, they have X and that's annoying," than you don't have much of a soapbox to decry from.
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Just make the "Save myself" perks all part of one package, like the Exhaustion perks are. Exhaustion perks are a series of Juke/Stun perks, Unbreakable, Decisive and Deliverance are all Second-Chance perks. Tie them together, deactivate them all after one is used. Problem solved.
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I'd rather have a robust player base that range from New to Experienced and Sportsmen-like, than have it be top-tier Nike fans.
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Survivors want to not get BTFO'd because they have no options. For whatever reason people (killer mains) don't understand that, yet complain endlessly when they have to deal with nonstop Decisive Strikes, Unbreakable and Flashlight spam. The more reasonable options Survivors have to actually attempt a risky outplay or make…
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You're using an inherently broken offering that takes out half the game and complaining others don't want to play with you? Butt Y?
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Core gameplay is that gameplay which is most frequently undertaken and indispensable. Saying this is counterplay undermines the idea of what counterplay is, it's the difference between shooting your gun in an FPS and throwing a flashbang around the corner. Also, your example is terrible, because RPS is literally a guessing…
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Incorrect. I never said I personally had an issue with Spirit, I'm pointing out the response "The counter is just to play the game" or any watered down/more complicated version of it is not actual counterplay. Counterplay is by definition a proactive action an individual or a group can take to specifically force a reaction…
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I've seen high rank red players make the same mistakes: as a survivor and as a killer. It's Russian roulette and therefore chance. Chance isn't a counter.
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Ya, I'm more than aware of the basic premise. The flaw here is thinking 4 random people, with zero history and no basic method of communication can coordinate their efforts with minimal information, on a regular basis.
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Yep, why should anyone wanting to play a game with others have to follow any basic rules, norms or sportsmen like courtesy? To the OP: Tunneling is about the only real choice Killers have, which is the problem. As the game currently stands, if a Killer has the opportunity to tunnel, they're in a good position most of the…
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Never really understood the whole "playing the game is the counter" argument.
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There's only three ways to deal with Deathslinger, all of them are dependant on the killer's skill and your ability to do all three: 1. Learn how to play with your camera facing the killer 90% of the time. 2. Stick to Trees, Stacked Boxes and/or Boulders. 3. Figure out the killers timing (are they twitchy, do they aim…
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*Odd Error
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Well Unnerving ought to. Half the problem with the 'I save myself' perks are Killer's inability to do anything about them. Like why not drop the crawl speed reduction on Knock Out and give it a negative - 25% recovery penalty. At minimum that give something to killers. If you could only activate one of the perks a game,…
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Unless the killer is Doctor, that's how you "counter" every killer.
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None of that matters when the counters to said powers exist in perks, which are picked pre-game, which is when you actually need to know what's going on in order to "Learn and Adapt." I see Jigsaw boxes, great, now what? Basic Mechanics and Game Sense. Oh, lucky day, I have Spine Chill too. Look at that, a bear trap! What…
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There's no 'learn and adapt' aspect to this game except developing better basic mechanics and game sense. Basic mechanics doesn't stop/mitigate most killer's powers/perk and game sense won't help you when stopping/mitigating a power/perk requires a perk of your own. 'Learn and Adapt' would have legitimacy if Survivors…
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Casual Players, 100%. You cannot fine-tune an Asymmetrical game for hard-core players and still retain any vestiges of fun or flavor that expands the playerbase. It will inevitably lead to 2-4 killers with the same builds and the same 4-perk meta survivors. Balance the game around casuals first and foremost, then deal with…
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I'd prefer this not to happen. First, everyone is anonymous already, unless you're a streamer or using your name/a name directly connected to you. Forcing permanent names may lead to a minor reduction in toxic behavior, but it certainly isn't going to remedy, as this game's toxicity is a direct result of it's asymmetry and…
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I don't know, but they really ought to give the "I save myself" perks the exhaustion treatment, tie them all together and disable them all once one is used. I assume that Distressing doesn't affect the skill check either, but it certainly should.
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That's not counterplay, that's SwF. If SwF is the answer to something, than that something needs to be looked at.
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That's a truism for almost every killer. Most killers rely on survivors making mistakes or bad decisions. Better survivors make less mistakes and better decisions and so survive easier. Spirit, like many killers, needs counterplay. They need counterplay so the can eventually get buffs that make them more proactive, instead…
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As opposed to pressing a single button near a pallet, window, shed or 99% sprint burst, ya? Clown didn't need the add on and there was little use to it if you were landing your bottles properly. Hopefully it was replaced with something useful.
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Of course it's not. Dead Hard is just the one perk that let's survivors outplay killers after they've over committed, which is why they think it's a problem.
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No one said punishment 100% eliminates an issue and no, malicious players are not the only ones who engage in the behavior. If it was done for malicious purposes, we wouldn't be having the discussion, because it'd be universally considered an unwanted, reportable behavior. New players doing it is not an excuse to refrain…
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No it doesn't, because killers who don't stare into the eyes of their hated lovers also don't typically sit 15 meters in range of a hook for 2 minutes.
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No, because my point isn't about experienced killers who want to earn BP and/or rank up, you brought up rank and how it supposedly deters the behavior. What I did was show why deranking and only deranking as punishment doesn't hurt the killers who don't care about getting to purple/red rank, which is why it's insufficient.…
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It's still 100% true. Even if they reintroduced the same mechanism, with no changes, the ability for survivors to abuse it would be significantly reduced, due to the structural changes made since it's first implementation. However, there's no reason to completely halt entity progression and no reason the only condition for…
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100% true. There were like 3-4 killers, infinite loops existed, sprint burst wasn't gated by exhausted or running and all that came together to make halting entity progression while X distance away an abusable strategy. That's solved by: *adding mobile killers (check) *Eliminating infinite loops (check) *Gating escape…
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The punishment was ham-fisted and implemented well before any of the modern changes to the game were put in place (like Exhaustion, which would have kneecapped the abuse).
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The problem isn't solo que, it's SwF. The game has no communication for a reason, yet the excuse as to why blatant camping is tolerated/allowed its that SwF exists, so 'just do gens, dummy' is always the response. Balance the game around its original intent, not around 3-4 man pub stompers.
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Tough cookies? You're just arguing for a perk race, what's next, a new survivor perk that allows you one free hit? There's nothing wrong with Decisive Strike, it's the combination of perks that's the issue. Just power creeping everything solves nothing.
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The entire point of DS is to help stop tunneling and the game is inherently a 4v1, so "equivalent" perks should not exist. A better, less broken idea would be something like Spectral Shreik, which causes any healthy survivor completing the rescue to scream and show their position for X seconds.
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Hey man, when killers use their busted powers, Gen-stall perks and moris, that's just 'them playing the game honestly.' Clearly anytime survivors, survive, that's just an unfair outcome.
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Well sounds to me you overcommited to a survivor who knew full well their position and utilized their options to the fullest: now you're salty over or it and want it nerfed so you don't get outplayed the same way again.
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There's no nerfing that perk without removing it. You got out played by the survivor, not the perk.
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It's the least offensive of the Gen-stall perks mate. I'd rather see Corrupt Intervention every game than Ruin or Weasel, hell, make it automatic and I'd still prefer it.
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The game is legendary in its imbalances and unfair structure, it's an Asymmetrical 4v1 with a dev team that does little to address it's frustrating elements. If you think a dev team as lazy as this some how got an Asymmetrical 4v1 to be either, you're high.
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So is dismissing someone as a survivor main. Bubba needs a full Rework, the entire reason he's so pitiful in every other category is just so he can have his brain dead power. He's the only killer with an on command 1-hit with no need to put in any forethought: even Billy has to think ahead because he only get one shot.
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Lmao, that screenshot moots your whole point.
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Fun, interesting gameplay.
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I'm not, but you keep on telling yourself that.
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Because true monopolies are lazy. Most 'monopolies' throughout history, weren't, they were highly successful enterprises that scratched and clawed to the top through ingenuity and innovation. Dead by Daylight's only innovation is it's formula and due to it's uniqueness, has a captive audience, giving it no direct…
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I'll have a ham sandwich with a thick slathering of sarcasm, please.
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Bruh, it's fun and interesting gameplay, just do gens and win.
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Sacrificing your first phase hook for a deep wound revive solves that.
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Enough to be correct. Anything else you want to follow up on or is that it?
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As is often the case in these threads, many want to talk till hoarse in the mouth about how something "isn't a problem" because "you can just A, B and/or C, therefore." Leatherface isn't OP, his kit is just antithetical to the base concept of the game. He effectively forces all survivors to act as though they're injured…
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If a survivor wants to give you a 2:1 through an exploit, that's not camping, that's taking advantage of their stupidity.