Comments
-
I'll be honest, I absolutely hate the portals in the DnD map, so I would be satisfied with them not being implemented on new or older maps.
-
I would love the ability to choose 3 perks and have the last perk be random every game. I often find myself running a combination of 3 good perks with great synergy only to spend way too much time trying to figure out a good fourth perk. I will usually choose the fourth perk as a "fun" perk so having it random would be…
-
I mean, I can already see what would happen more often if this were implemented. Killer carries last survivor to the hatch, closes and moris them next to it. At least those close hatch tome challenges would be easier.
-
5 perks isn't necessary, we just to see more frequent balancing for older perks. Changing the maximum number of perks would break the game in half
-
Just wait until FNAF. In terms of player count, the game isn't dying any time soon. I suspect a player jump similar to what happened during resident evils first chapter
-
Thats a map I usually don't have issues with hooking from the top floor. There's plenty of holes in the wall to drop down, so flip flop and boil over get next to zero value most of the time if you pick up quickly. Also, hooks respawn now, so unless the team is on point with managing sabotage and breakout/ breakdown (I…
-
Or just reverse it. Make flashlights a smaller window and make the pallet a larger one
-
I can understand why people don't want more zombies, but I would love if Nemesis could push the zombies away. The zombies should never be a net negative in some matches
-
Take hindered and exposed off and make it 50%
-
Absolutely not. Lightborn has purpose in giving mid to low skill and casual killers the ability to preserve their dignity against flashlight bully squads. It's existence hurts no one but the feelings of malicious swf players. Leave it alone. The game is not balanced around the survivors ability to steal hook states from…
-
…Ok? An older post from me with the exact same opinion of what I just stated? What is your point exactly?
-
No skilled survivor cares if the killer knows where they are. Hiding isn't fun for anybody. Distortion was nerfed for a reason, just like more killer aura perks are being released for a reason. Stop hiding and get better in chase.
-
I disagree. I think the revised theme is way better and the original sounds clownish and goofy. But don't worry, it's probably only there as part of the previous build. Probably not an intended change that will come to live
-
Force choke instant kill every survivor on spawn
-
Making wake up a team perk makes the most sense honestly. I'd be fine with it buffing all survivors even at 50%. With the threat of the new remember me and no way out, why not have wake up be stronger.
-
Why should it? The match is over. The hatch is closed, therefore if you're in chase with the last survivor they are 100% dead
-
Like the sadako 2.0 rework, survivors are given an easy counter but will refuse to interact with the obvious white auras all over the map, which will inflate the kill rate, leading to a huge nerf. Im calling it now.
-
Like dredge choosing to teleport to the remnant or the locker while charged, I like it. That would be way better.
-
I keep falling for the enticing nemesis-main desire to make a game afoot build just for it to not work like 75% of the time. I use a build to make sure I'm almost always chasing the obsession and even though the entity tendrils are doing their little dance on the obsession, AND the perk is shown as active by being lit, I…
-
Id greatly prefer a repair speed nerf to toolboxes before we touch flashlights. If anything flashlights need a buff, like a secondary effect. In fact I'll just add this here. I think flashlights should be buffed to like 30 seconds of use. Actively blinding a killer should apply an overwhelming presence type efficiency…
-
Nurse needs to be reworked. Blight needs nerf tweaks. We do NOT need nerfs to aura perks or to bring back old distortion.
-
Personally I'd make chests take 5 seconds to unlock base kit, and never include brown items or broken keys. It would never be as busted as having the ability to bring 4 of the strongest items with the strongest add ons at will every game. Chests should be everywhere. They could be better at providing an addictive gamble to…
-
Thank goodness I have still have 600 cobblers on nemesis. But I don't think I'll be getting much use out of my current 300 mistle toes.
-
Looping is fun. There are opportunities to skillfully outplay the other side in most tiles and skill expression of a killers power to reduce the safeness of a loop. Now if you're providing criticism of specific tiles that favor one side way over the other, that's another story, but looping on its own is a fundamental part…
-
Ill take anything for nemesis. We've been asking for years
-
Love it. Home field advantage
-
Please nuke toolboxes and all gen perks on both sides.
-
Why the terrible suggestion? Just say "I want the three twins players to stop playing the twins"
-
Finesse? That perk is not what I would call problematic. All it does is give a very conditional chance of making a killer possibly whiff at a fast vault. If you encountered finesse and lost the match, it definitely wasn't because of finesse.
-
Ill do you one better. The shape should receive a bonus set amount of stalk points not tied to any survivors pool instantly added to his charge for each hook stage, at a max of EW2 99'd.
-
I always slug for the 4k. Why? 9 times out of 10 the last survivor will loud noise spam so they can make sure you see them teabag before they escape through the hatch. I'll happily choose the end of my won match being a triumphant Mori, rather than that. Survivors treating the killer like they lost if there's a hatch…
-
And, do what exactly?
-
Ain't that the truth
-
What is the point of this post? The game heavily discourages spreading hooks. Average to below average killers already get stomped by not tunneling. Not everyone plays this game like a full time job to be able to win with 12 hooks.
-
You are aware you're using a 10 year old console to play an up to date live service game?
-
Capitalizing on poodle lovers. I bet it'll get reduced by next mid chapter.
-
Because it sounded like a scary scene from the misadventures of flapjack. The live version is an improvement.
-
I know there's more locations that are in much dire need of a closer server, but I'd kill for a US central server. I think we've only got East and West US servers.
-
The perk is nice in that I can now bring a new friend into dbd and not worry about them not being able to play a full match despite being tunneled out for being so weak at looping. What sucks is that smart swfs will optimize the fun out of the game by abusing it.
-
Just looks like an average solo que lobby to me
-
Its so confusing that they leave shattered hope the way it is, and that boons seem to have been mostly disregarded
-
He definitely excels in 2v8 compared to normal dbd. I think a lot of people are stuck in current tier-list mindsets where they can't comprehend/accept that wraith is arguably stronger than the 3 top killers, based on the differences and requirements to be considered "strong" in 2v8. I completely agree that he needs to be…
-
Might be better as a game mode or modifier than a fundamental killer design. It would change too much of what is expected from a normal matches gameplay loop. I would love a resident evil exclusive game mode with weapons and a hugely buffed nemesis, but can be defeated by said new weapons
-
The last thing this game needs is to bring back old dead hard, especially when skill expression is the point of discussion.
-
It probably wouldnt hurt to slightly increase the rate that the bar fills when the killer is within 16 meters. Abusing the system to achieve the same result as an old facecamp is just a bad time for everyone. But, there should also be some sort of killer buff that rewards getting completely away from the hook. Think haste…
-
Or that one totem next to the window in the RPD west wing office
-
This perk is nasty when used for the sole purpose of downing a hook trader and using the perk timer to know when basekit borrowed time is up for the unhooked survivor. It even has the courteously of preventing the unhooked survivor from making it to a safe area by hindering them so they can't reach any nearby resources. If…
-
Resilience makes a big difference. Your vaults are visibly faster, fast medium and slow vaults all benefit from the speed. Whiffs right after you vault really reinforce the feeling of value from the perk. Slap it on with deja Vu for also noticably faster gen speeds. At the end of the match, it can come in clutch with even…
-
Alright, I see the case you're making here. Personally, I would love to see maps giga buffed to be made useful even in higher skill brackets, not just lower. I would take your buffs a step further and propose that your new maps don't require any charges nor need to be "channeled". They should always show all auras at set…