The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Or that one totem next to the window in the RPD west wing office
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This perk is nasty when used for the sole purpose of downing a hook trader and using the perk timer to know when basekit borrowed time is up for the unhooked survivor. It even has the courteously of preventing the unhooked survivor from making it to a safe area by hindering them so they can't reach any nearby resources. If…
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Resilience makes a big difference. Your vaults are visibly faster, fast medium and slow vaults all benefit from the speed. Whiffs right after you vault really reinforce the feeling of value from the perk. Slap it on with deja Vu for also noticably faster gen speeds. At the end of the match, it can come in clutch with even…
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Alright, I see the case you're making here. Personally, I would love to see maps giga buffed to be made useful even in higher skill brackets, not just lower. I would take your buffs a step further and propose that your new maps don't require any charges nor need to be "channeled". They should always show all auras at set…
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In respect to finding and tracking generators, maps are completely outclassed and made irrelevant by deja Vu, used frequently by all skill levels. It breaks 3gens and gives repair speed AND is always active, no charges needed. For hex builds, it's pointless to bring a build with a map to counter totems because hexes are…
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Ive stated previously that nurse should not be allowed to phase through objects. She can be balanced around that fact in a lot of ways. The backlash came from people saying it would change what makes nurse special and that she was fine. Well if the community thinks nurse being broken and unfair is what makes her "special"…
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Speak for yourself. I can't stand 2v8. Every match feels the same. You can't play killer. Gets really old really fast.
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Being automatically sacrificed on your first hook because your teammates are terrible in chase and waste them all would feel like utter #########. This solves tunneling yes, but creates too many issues. I don't think survivors want to be forced to share their "lives" with everyone else unless they can choose to willingly.…
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Since when does any DBD player have friends.
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Yes, and change it to night time. The bright desert look kills my eyes.
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I've been running Friends 'Til The End on every killer to stop that from happening
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Seems reasonable, but the purpose of my proposal is to allow survivors to actually use their resources against the nurse. If she can still phase through solid collision, then she will still ignore pallets and windows. Like I said in the original, she can be balanced to compensate in a variety of ways, but she shouldn't be…
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Im so tired of Nurse's existence bottle necking perk design and balance for every other normal killer
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Nurse, I bet
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Its crazy how with the higher fov you can respect the pallet, see the entirety of the pallet fall down in front of you, and STILL be stunned by it.
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Tell us you don't play killer without telling us you don't play killer
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More accessibility options for both sides would be appreciated, and they should more prioritized. Things can always be rebalanced if they cause an issue.
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Imagine complaining about lightborn
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Lots of people already got it, killer queues are wrecked by swf players playing killer. Some say it will normalize as the mode has more time to be available and the novelty wears off, but I disagree. As more killers become playable, it will only reignite the interest in the only new gameplay offered in 2v8 vs the normal…
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Final girl Jill on RPD will always survive my killer matches. Must exterminate S.T.A.R.S but... Must also respect the lore
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DBD doesn't have an auto-ban system... that we're aware of. If I recall correctly I believe the idea of an auto-ban was pitched by the devs some time ago (years?) and was immediately decimated by the community for how abusable and awful it would have been for the game.
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Exactly what I was worried about. Buffing the least unique part of his kit rather than rebalancing other aspects like zombies or the vaccines. Now Nemesis will probably receive an inevitable nerf to his chase potential while doing nothing for his map pressure. Bravo :/
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I wish they would do away with slugging as a win condition and instead buff hooking. There has to be a way to balance it without removing the short term benefit of temporarily slugging a survivor to add some needed pressure.
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Valid, fair buff imo
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What a waste. All these slots for much needed reworks will probably just be a revolving door of skull merchant, twins, knight, onryo..? Killers reaching their 3rd or 4th major reworks because their base design was so fundamentally broken, they have no time to fix completely outdated or butchered killers like nightmare
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No! Lights out is just a scary unbalanced take on the base game! It's not meant to be taken ultra seriously, just a fun bit of variety from the devs. We should be encouraging more unique modifier experiences like lights out and my little oni, not less!
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I remember using old pharmacy as a new potato survivor years ago. Good times
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Hey, that AI computation is doing it's part in keeping the earth nice and warm!
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I fine it super aggravating that the blood web takes time to "load" in between every level with varying speeds. I wish it could be optimized. I know it might be some weird server check, but how come a level 50 blood web might load faster than a level 7 blood web?
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Id even be totally fine with them buffing the AFC range if they completely removed the 4% attempt to compensate.
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Don't tunnel. Hit the DS user if they're body blocking and keep going after the unhooker. What differences does it make if they unbreakable themselves back up should you choose to down them? At most they gave their teammate ~3 seconds of time and distance taking a protection hit, and another ~3 seconds if they take…
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This is one of those things that will probably never change. Map offerings are clearly intended to allow players to get map specific achievements and experience new maps. It's just a shame how utterly abusable they are.
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I would love some light rain/ thunder and lightning on any if not most maps randomly, during a match, all match, doesn't matter. As long as it doesn't make a switch blow up in your hands, taking your fingers with it.
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Awful, unhealthy perk. It is purely anti-solo and promotes the most unfun strategy of 4 man slugging. It's baffling that this perk still exists. Rework it into something else.
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I disagree. His tank controls are not only thematic but necessary to restrict what could arguably be considered the strongest anti loop in the game. Unlike nemesis, pyramid head can use this attack from the start of the trial and spam it despite a mostly irrelevant power cool down. It will always damage on contact, not…
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Not a spirit main, but when I play her, I'm turning the speakers off and throwing the headphones on with Dolby surround. Crank it up, and you can actually hear the healthy survivor breathing sounds, let alone their footsteps through walls and even injured sounds in lockers.
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It might lead to too many false reports, especially since there's no known negative consequence for doing so.
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I love lights out, both sides. It's clearly not meant to be a balanced experience, just a fun scary one. It definitely earns it's spot among the other modifiers, especially if they all return under a permanent rotation
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He IS getting a much clearer indication of when new teleport locations will spawn, so maybe the "edging" tech won't be so necessary anymore. Let's see how it is when the ptb is up!
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I like it, but it's very anti-solo que unfortunately :( probably wouldn't be healthy to implement, although I'd love a change to blindness in general
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Lol no, Im pretty sure they meant for trapper, just as qol for knowing when a trap will reset. Not sure why some users here are losing their marbles over it.
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Just make it basekit while in chase already. 75% of survivors need it to last longer than 10 seconds in chase and truly new players (who need it the most btw) don't have access to it immediately. It's not immersion breaking either, killers already see generators all game. Make windows do something else so everyone can stop…
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No please :(
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So, kinda like madness 3 for each hit of hellfire? Cool idea, but it probably wouldn't translate very well in balance.
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Unlikely, the devs removed prestige visibility to reduce lobby dodging/shopping. They definitely won't add a feature like this that will just increase it.
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Can you believe it used to be 50k?
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You're right, I totally forgot about the remote hooking. That felt so useful at the time, but was absolutely despised by survivors. I also forgot to mention that hooking potentially exposes you to pallet and flashlight saves, both completely negated by slugging.
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I don't think self unhooking regardless of it being from a perk or 4% should even give the endurance duration. With the exception of the anti face camp proccing of course, where it should be double or even triple.
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I don't know, having up to 16 seconds of free, safe, telegraphed time, per survivor, per hook, plus travel time away from a hook has been pretty glaring lately in erasing pressure. Post-2v8 realizations I suppose.