Comments
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I was replying to a comment talking about people complaining about BBQ and how people used to counter it instead of complaining. I wasn't talking about any other Perks.
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BBQ got released almost 1.5 years before Distortion and people knew how to counter it. People have gotten lazy these days and will blame anything and anyone for their mistakes + asking for Nerfs for anything they personally consider problematic.
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No, Knockout hides the red Aura. All Perks showing Survivors Auras in yellow to you (Bond, Empathy, Lucky Star etc..) work against Knockout since it doesn't give you the Blindness effect. It just hides the Aura.
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Wouldn't Empathy be better then? It shows all injured and dying Survivors within 128 metres no matter if they're hidden by Knockout.
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Just changing the code from "Killer position" to "gen position" would make it not better on Nurse than on any other Killer. But this has been suggested for along time now and nothing has changed. They just like keeping Nurse in her current state.
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This feels like an update to the 2019 Freddy Rework. This is not a rework.
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The things I would add to customs are more in-game modifications. (how many gens, hooks, totems, movement speeds, stats, add-ons etc.) Like basically an experimental labor where you can do and test anything you like.
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3 Perks I really like and use on Myers are Lethal, Nemesis and Friends till the End. You basically always see the Obsession's Aura after hooking anyone. 6 seconds if they become the Obsession with Nemesis (and they become oblivious), or 12 seconds with Friends till the end if I hook a non Obsession. Play with your Food is…
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And hooking.
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Though I agree that it's a really unhealthy Perk, it's also easy to counter. Just jump into lockers when you're close to getting hit.
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That's a sacrifice we need to take. Or we can turn her colours on negative.
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I think we should remove the Killers Terror Radius. It's pretty useless because you can already see the Killer, oh and while we're at it, we can remove the Red Stain too because as Survivor it just looks ugly. So for the same reason we should also remove Scratch Marks and Pools of Blood from Survivors. They're red so it…
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Shared offerings across all Killers and Survivors. Removal of map offerings. More preset's for outfits and Perk builds. Add an "clear all" button to clear your whole inventory with 1 click. Add back the "switch to Killer" or "switch to Survivor" button. Add back the button which lets you switch to the next or previous…
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I actually enjoy Myers now, just lurking behind a corner and stalking a Survivor without them having a clue feels kinda nice since they buffed his long range stalk. Lock of Hair feels fantastic on Myers, having 100 seconds of Tier 3 with only 2.5 seconds of extra stalk on your first Tier 3 doesn't really feel like a…
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That's why hook suicide needs to go. It eliminates the purpose of the dc penalty. I'll usually just slug them to death if they try to suicide
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I remember playing Myers on release and was wondering why I couldn't catch anyone. Then realized I could press M2. Myers used to be 103.5 % or 4.12 m/s in Tier 1.
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I remember the days where Killers used to run Bond. Or Aces running around with Billy's chainsaw.
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Well, the Killers I played the most before Dragulasch were Billy, Myers and 4head. Though I barely play Billy these days, I play alot of Myers since his buffs and well.. I play Dracula, so no point in playing PH anymore really.
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Scene Partner + Dramaturgie is a quite common combo at the moment. I use it on Alucard, calling it "Alugull". Credits go to the Steagull.
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I'd revert his most recent nerfs, keep the 14 second cooldown, and re-adjust his hitbox because hitting with his power is way to easy.
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Wow, didn't expect to be quoted here. I am barely ever commenting and mostly lurking haha. Used to be more active, but currently time isn't quite on my side. Thanks for the kind words!
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Dracula killing Dracula.
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Well, I stopped playing Dracula when they announced his nerfs because I assumed they'll destroy him. But I'm glad I was mistaken. The Hellfire Nerf is still stupid and unnecessary though.
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I know what the Perk does, it's just that abbreviatons aren't really helpful for such cases and are rather confusing.
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Also, how do you get to 46.6 seconds. Isn't it 14 x 1.7 which would equal 23.8 seconds?
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And what does CS now mean?
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I will keep unhooking self killing teammates, if you want to leave the game I am afraid you'll have to disconnect and take the penalty.
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I think they mean things like Unnerving/Overwhelming Presence, Coulrophobia etc., not Perks which alter with your actual Terror Radius.
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For some reason my game crashes 90 % of the time when playing against Blight. Not sure why, I have no problems against any Killer but Blight for some reason crashes my game. And no.. this isn't a "I don't wanna play against Blight" excuse, my game does in fact crash vs/ or as Blight.
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Myers: Knives, Ropes and Halloween Masks.
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If they add Sypha, our SWF trio will be complete. Yes, we're currently watching the Castlevania series and we love it. Actually.. for me it's the second time. And I love my boy Alucard.
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So they basically killed his best Add-ons instead of reworking them. Wow. Now 1 Ultra Rare will take you just as long as double Iri. Myers took you before to stalk, and will be even slower when stalking from up close. His basekit changes seem really good, but they destroyed Tuft of Hair + Tombstone's. Could've just removed…
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The point of it would be to keep him lore accurate, to allow him to just murder Survivors. They might not do it, but it's a possibility.
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I find it weird that Demo has the same Add-ons twice, but the green one only gives him 0.5 seconds while the purple gives him 3 seconds extra of Undetectable. It's really strange.
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I mean, seeing Pyramid Head who can just camp you as well with PotD and then down you into Final Judgement I don't see it not happening really. Or they just give him the ability to mori Survivors on the ground once they're death hook, without needing a Mori offering.
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I assume they'll buff the numbers and put it on a 60 second timer or something, like Machine Learning.
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Did you read anything past that?
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Seems like you already cannot mindgame or juke him to much because of his forgiving hitbox.
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Thanks for that insightful argument! I sure feel like my mind has changed on that topic.
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The Aura Add-on? How's that a problem?
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The biggest tip to play Sadako is to play any other Killer. Unless you enjoy getting destroyed. I get that the condemn playstyle is fun, I've tried it as well. But it's fun until you realize that it's not working.
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A thing I discovered with Knight (even though I never play him) You can start creating a path towards a gen, and if you hear no one on that gen then just cancel your patrol path. They added that to the new Knight and it's quite helpful. You don't waste time walking to every gen and can quickly check with your power…
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This works when Survivors have no idea of what they're doing. I've had 2 Onryo's back to back yesterday.. in fact it was the same player with that Condemned playstyle and I never had more than 3 stacks. Managed my tapes, gens and saves as well. While others were almost, if not fully condemned. Survivors are just bad…
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I usually run to shack and do some noise to lure the Killer to me, then I start a 1v1 chase and shortly before the timer runs out I let the Killer mori me for a cinematic ending. Way more interesting than to hide for the hatch or Exit Gate.
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I can't use Wolf because all of a sudden Survivors want to pet me and I cannot play the game normally anymore.
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Yeah that's what I meant by swf. Should've made it more specific. But I meant 4man swf, sorry for being unclear. I sometimes play duo or with 2 friends, and even one bad random can throw the match immensely. But we're usually just playing with little thought and abit of coordination, so not as efficient as we could.
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This gets mildly annoying, doesn't it?
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It incentivizes NOT healing under the hook, which is the right play to begin with. It forces Survivors to play smart. That same feeling I sometimes have for Blood Favour. Some Survivors get hit and drop the pallet afterwards, wasting them. Blood Favour just denies them to drop a pallet after a hit, which is actually better…
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Imagine getting shat on while doing a gen below a tree.
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If it cheers you up, I tend to scream and curse into my monitor like Gordon Ramsay anytime I see one of my teammates do anything stupid. I don't know, but that's kind of my personal way of "relaxing". Poor neighbours.