Comments
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No, the music is the buff the doctor needed
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This would be great, but if we are considering making useful perks into base kit, should also add anti-camping or slugging perks as well? It seems like maybe survivors should be able to stand up from the slugged state once per trial on their own maybe and Unbreakable would make it so you could stand up one additional time.…
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You answered your own question. To play the cool killers or the cool survivors. Some people just are able to get more out of a game even if it's broken, it can still be fun if you play it right.
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I've been holding off on playing so I don't feel burnt out at all when they release the Tome Four, I like doing the challenges so I've been waiting for that.
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I think they should make her move faster when crouched for a start. She is sooo slow and survivors often see you anyway, it's not like you're invisible. I'm also hoping they will revert her crouch/uncrouch speed, it used to be way faster. Let Pig be efficiently stealthy again! I don't really care about the end game so…
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The Entity has forced me to buy way to many of those...
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Losing a survivor to DS means they were already hooked, and flashlight saves are nearly impossible as evidenced by all the people complaining that they are stuck on the quest in the archives. Those things make the game more survivor friendly, and they game has to be survivor friendly or there are going to be no matches
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It's not about the person getting the unhook, it's about the person stuck on the hook with a camping killer being unable to play the game. Most people aren't masochists and don't want to play a videogame where they sit on a hook until they die in two minutes.
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Solo survivor not that fun though is it? You will get tunneled/farmed/camped many games, and you don't have interesting powers like a killer has to spice things up.
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I think they should just revert the change to let high rank survivors play at their friends level again. The high rank survivors could just de-rank intentionally anyway, there is no real way to stop them from "bullying" lower rank killers, just like high rank killers can de-rank intentionally to bully newer survivors. At…
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People on the forums always come with this complaint and even say things like "killers quitting playing killer is going to be bad for the game!" Wrong. Four people have to pick survivor for every one person who picks killer in order for matchmaking to go quickly. If anything BHVR should look at removing things that are…
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That would probably make your queue time literally half an hour or more, which I wouldn't want to play with personally. Survivors want to play a killer bullying simulator, there isn't much other appeal in the game for them really, generally people play games to feel good about themselves and have a power fantasy. That's…
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My man
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I always thought it would be a nice idea if totems were linked to gen speed, like the more totems are done the faster the gens are able to go since the totems are kind of a fun easter egg hunt for survivors while they sneak around avoiding the killer. It seems it must have been suggested already though, but is there a…
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It could be fun as sort of a "survival of the fittest" game mode where all the survivors do is try to live longer than the other survivors as everyone gets killed and with no other objectives on the map, then the last two survivors maybe just get an escape for free. Maybe there could be no hooks even, the killers just get…
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If they buff Legion next patch I'll be ecstatic
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I think this change would add a lot of fun for both sides, as long as you like whichever killer's chase/terror radius music it happens to be that match.
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That's the reason Legion feels so weak to play now, the ideal killer has a map presence tool and a tool that helps them down survivors (Freddy essentially being the ideal killer for that, or Hillbilly) or Stealth (as in Ghostface.) Legion has neither of those things
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I recommend specifying exactly which parts of the killer are overpowered and why, otherwise your criticism isn't constructive
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I think you missed the reason that they made the change to Deep Wound. It still keeps the person off generators for a small amount of time. It had to be changed to prevent abuse with certain perks (Nemesis)
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There are so many people who want a good Legion rework... I hope the developers do something with them soon. I think removing the "feral frenzy is a basic attack" took a lot of fun out of Legion builds, but the player base wants them to be a fun killer to play
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Doesn't Otzdarva beat Green/Purple ranks with Trapper a lot? I know he's a skilled player but still it seems you are exaggerating Trapper being bad.
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This seems like all-around a buff to Trapper without any downsides, which may be justified if he's under-performing. I think any changes to a killer should keep survivors in mind however, you can't buff one without ending up making the other side worse-off. Making Tar Bottle a yellow add-on might make Trapper far too…
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If you want those exclusives, couldn't you just become a streamer? Is there really a problem in rewarding players who go the extra mile of streaming the game? Or is it harder to become a Fog Whisperer than to just stream semi-frequently?
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Yea I'm going to miss Dark Devotion too, Legion was basically the only killer that could get any use out of that perk and they remove it from him. :C I think Beast of Prey takes too long for it to be efficient. Nemesis is more efficient, as long as the survivor makes the "mistake" of pallet stunning Legion while their…
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Essentially because Legion could run this perk, it would mean that pallet-stunning the Legion player would be a very risky move. They could vault the pallet and stab with Deep Wounds, and then since you are Oblivious they could just follow you without even needing to hit/outplay you further for you to eventually go down.
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They could make a killer who can fly and have 0 terror radius, forcing survivors to look into the sky in fear whenever the ability activates. Maybe a Dracula type who turn into a swarm of bats. That would be new. Or a killer who swaps their position with a survivor after stalking them, perhaps also switching character…
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They may as well make it so protection points are given for taking a hit near a healthy survivor, I mean clearly you are protecting them whether intentionally or not. I think even then Mettle of Man wouldn't become broken since you would still have to get injured three times for it to activate, and three injures means…
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Making survivor a more entertaining role to play for multiple games by adding more objectives could be a good idea, yes. I think that one understated fun aspect of playing survivor is interacting with the killer, though. The killer isn't an objective sure, but playing as them/around them is definitely the highlight of the…
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"knowing that Killer is less powerful than survivors" What makes you say that? It takes a very skillful survivor to never be downed by a killer all game, or just a very new killer. It seems like maybe you haven't played enough of the game to get the whole picture. SWF is strong but that doesn't mean killers don't beat SWF,…
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I think a complete new power that has more to do with stabbing someone multiple times would make more sense for Legion's theme of a sadistic group of teenagers. It also seems to be really hard to implement a power like that. It hasn't had good results time and again. I think this would do more than band-aid fix to make…