Comments
-
Thanks! it’s nice to think i inspired a killer into a reality with an idea I posted 4 years ago I always thought locker teleporting would be such a fun idea. It’s awesome to see it in the game now for sure.
-
So a killer who can teleport to into lockers was added into the game its a bit different then this one but main idea is there, was only a matter of time locker teleporting is such a cool concept!
-
changed the lore one of the perks Give & Take and Final Stand let me know what you guys think
-
this killers perk is just Demogorgon portal right be it a bit strong since she gets 7 right away she can just teleport to at the start of the game, I dont think there should be another killer who spawn teleportation points unless there's a good reason for it, also doesn't seem like survivors can destroy the illusions seems…
-
I misread the token 4 part that's fine then it weak you could have this has a perk by itself and I dont think it would be ran the token conditions dont match the power of the perk seeing other surivors and the killers aura while healing another survivor isnt that strong 20% heal speed for 3 people working on an gen for 30…
-
thats what DS is for it still is strong and does exactly what it should
-
token 1 says 6/6/8 same duration at rank 1 my opinion is the conditions to activate this are too hard change the conditions either just one other person or make the token gained an non gen way, the perk itself is weak the two token 20% heal speed is nothing were gonna make it doubles heal speed for just unhooking a person…
-
these mixtures make no sense most cause mending which can only happen if you injured the one gens, are u saying it also injures them? plague can infect gens but it takes a long time to for that reuslt in injury, you did say you were working on them though so i will ignore the power my domain is a better territorial…
-
changed two of the perks yet again, each new chapter ends up having perks similar to the ones I have so I come back and change them every now then let me know what you think
-
changed the perks again since the newest killer had a perk somewhat close to one i had
-
bump, i can really see them adding a locker teleporting jump scare killer tell me what you think
-
bumping thread again changed some numbers around lemme know what u think
-
wish there was a way to bump without commenting again more changes made
-
Added alot of new stuff! changed and balanced some numbers but most importantly added full/ all addons for killer! let me know what you think
-
its good idea, and should be a perk im just saying they way you have it now would be a filler perk or fun meme perk to combo with other perks
-
first power third clue is completely useless, u already see all health states like the power though, how close do you have to be to the clue to see the info, also DBD has never had numbers for killer huds that has to do with power, doubt devs would let this happen the info would have to not have words…
-
i mean its still way to weak but it does fill does a niche dunno why u would run this would be filler in bloodweb how often does someone search a chest and when they u hear the noise of it anyway if ur close, the picking up item thing might combo with Franklin, it has its uses yes for meme fun builds, but is it a competive…
-
power is weak it doesnt help with chase and requires you too hit people which means u have to catch them basicly an m1 kill who cant even use their power first perk insanely OP wraith can cloak and end chases right away, even if this didnt exist this just a better play with ur food next two perks are just weak hidining…
-
way to weak, would have to be general all killer perk, any killer who this as a base kit perk i would be feel bad for
-
linked video for you
-
ok i dont care enough to convince its too much work for 1 perk, and you dont care enough to listen thats fair leave it be
-
i mean that doesnt chnange for each map its not more work for devs each chapters the docs addons are static thing fake pallets no work just put pallet that in same spot it was before defining what is corn or tall grass is very hard to do its not a static thing and would need to be carefully done on each existing map and…
-
changed the addons let me know what you guys think
-
theres two of them so yes myabe give em 24 terror raduis but the movespeed needs to be 110% the power should also be something like swap locations, but make it a 3 sec channel where both killers get rooted for it or the surv you target with power swaps with closest survivor to the other killer and the killers stay in same…
-
a normal killer can vault windows though, shapeshifter should still be able to while in power, wraith can do it while invis
-
swf still destroys this killer, the fog causes Survivors to hallucinate and see every Survivor explain that better cause it makes no sense changing mists needs to be all players look swap skins randomly with each other but still look same in third person, the problem is if two are close to each other they see the change…
-
you need killer names not real names has the killer they cant both be called the lucid, any reason for the name? the twins sounds much better to me you say they cant see them but unless i missed it u didn't say they cant hear the others terror radius freedy has laughing girls, does the killer who isnt in that surv realm…
-
gah another teleporting killer first Freddy now stranger things, well my idea was first.. might have to change things up!
-
changed the passive power so hooks still stay hooks, you can still "hook" survivors in lockers though
-
maybe but the whole idea is he teleport to lockers this gives him more spots to teleport to, this in turn also gives survivor more places to hide, a small upsides is he has more hooks to use (and maybe they cant be sabotaged, might need to changed your right (or just let the survivor sabo a locker it would look weird!) it…
-
thanks!
-
they arent switched all hooks are transformed into lockers, and survivors can be stored in any locker likes its a hook, glad you like the perks though theirs no hooks on the map for this killer because any locker can used LIKE a hook
-
any more feedback for this idea?
-
Thanks!
-
addons need lots of creative names, but without naming them the addons would interact with locker teleportation range and locker noise opening and its speed opening and extra temporary effects on exiting a locker effects like an little extra speed for a short time when u exit an locker, you get the idea
-
i get the best solution is afk and "let"survivor get hatch, but its imperfect and time is still wasted i just feel its wrong to let the survivor farm sorta like u arent doing your job i know thats silly but its how i feel, i think making it so the hatch is an last ditch escape and less of point grab is the right solution
-
thanks glad u like it
-
any more feedback?
-
ok, it took a while but I reworked the hide seek to perk for the killer tell me what you guys think please!
-
isn't this just the trapper who doesn't need to search for traps
-
well one of the new killer's perks revealed today is basically a weaker version of my hex hide & Seek perk gotta rework that perk now!
-
1 first one is just annoying and the docs wet dream cause hes the king of supper annoying 2 ahaha yea u are gonna find the totem if u can barely see just gotta pray a teamate finds totem who isnt blinded 3 so its a super overpowered blood warden perk i like the second one alot but the numbers would need to be tweaked i…
-
they are instant heal medkits the can heal a downed person to full this is strictly worse, but prolly less rare
-
devs can just ignore numbers and keep concept and come up with their own balanced numbers though they aren't forced to use your numbers, better to have something that can ignored then nothing at all IMO perks are like the lore/identity of a killer and the hardest part to do, you gotta theme out the perks and makes them…
-
i mean the main part of the killer is traveling to lockers.. yea what you have is bare bones concept, not even any perks i like to specify ideas and if they aren't balanced people can tell then if its OP, guess we take a different approach
-
its RNG though Where the lockers spawn and if they are part of any relevant loop, RNG killers like Freddy and the pig usually aren't fun its pretty hard to judge if the power is balanced how close do they have to be get pulled in? define what nearby means reason i mention it is I just posted it from Reddit to here today…
-
i posted a killer like this on Reddit like 3 days before you posted this https://www.reddit.com/r/deadbydaylight/comments/9tfk7u/the_pharaoh_a_full_dead_by_daylight_killer_concept/ even if it wasn't copied which is possible its very similar people will just not run in front of lockers making your power useless also…
-
i like this the survivors know the hex still exists but can't spot it and you have to waste a perk slot to delay it what i don't like is the RNG of it if they find the real hex and destroy it first, this fake decoy totem ends up being useless
-
an imitation killer will never be added while swf is a thing only way I can think to fix this is the game needs a voice chat but only for survivors within like 24 meters and have addon walk talky to talk with other globally who also have the item where each second used takes away some durability this way survivors keep the…
-
last perk is pure rng, bad, the rest is very situtionaly, the power seems like a guaranteed kill if it hits them