The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Neigeflocon

Although I don't show it, the unnecessary creativity inside me combined with self-doubt creates one hell of a mix for caring immensely about my awful ideas. They're my babies, everyone might hate them, with good reason too, but I'll tell them they're worthy. I also translate I guess. English Teacher. That's it.

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Neigeflocon
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  • Moris are a classic addition to the game. They are uncommon enough and are fine as is. It's essentially fighting overpowered with overpowered. Tweaking (possibly nerfing) moris shouldn't be a priority at all right now. They are iconic. Not to mention the original idea has a big potential to turn into a slugfest AND give…
  • This could be an interesting mechanic. In fact it could also be used with thrill of the hunt, alerting the killer when their hex totem has been uncovered, instead of every single time someone dares lay a finger on them.
  • I was thinking more in the means of making one long and full-white skill check that fails your struggle if missed. Sort of like button mashing failure. And add monstrous shrine tweak that makes these skill checks harder to hit. Great-Normal skill checks could complicate or over-saturate it since we are used to seeing them…
  • Of all people I've introduced to the game, I think all of them struggled with this issue. Pun intended. It causes many premature deaths at the first second when someone starts literally mashing the button, not only that but since you have to essentially sweet spot the struggle phase, one missed beat is also your demise. It…
  • Ghostface for efficiency and better matches. Legion for Bhvr's somewhat neglected kid. They need the love.
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