Neonwarrior

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Neonwarrior
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  • You really like your italics and bold, huh?
  • The solution to this is simple and Peanitz also supports this: simply make it so that DS doesn't go away during an active chase, but the moment you touch a generator (and maybe a few other aggressive things), you've then "opted back in" to the game and your DS goes away instantly. No more doing generators in the killer's…
  • All they have to do is make it so that Object only works if the Killer is also looking in the survivor's direction; IE the killer has to also benefit from seeing the survivor's aura for the survivor to see the killer's aura. This could create interesting mindgames where the killer could walk towards an OoO looking at him…
  • I love it when that happens. No obsession = no decisive strike, which means you get to actually play the game normally as killer and not have the survivors dictate your every move with their stupid rules! Survivors have become so complacent thanks to DS that even if they don't have it, they expect the killer to ignore them…
  • It's fine other than you need to pretty much get 5 stacks to make it good against rank 1's, which makes it worse than Devour where you only need to get 3 stacks to get the main benefit. I say lower the stacks required from 5 to 3, or 4 if 3 is too low.
  • I agree it can be overpowered when used by SWF who all have For The People. I just had a game where every time I down someone, someone with a flashlight and For The People comes sprinting over to immediately heal them on the ground and give them Endurance because they had Soul guard. All four survivors had Soul guard and…
  • Can we just make the biggest maps less big? Especially when SWF are concerned, smaller maps are better for killers, and large maps can require a 3-gen strategy to even have a remote chance of success. Low-mobility killers are also hurt by big maps in a way that's hard to overcome. There's a reason why Corrupt Intervention…
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