NickChinchill

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NickChinchill
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  • The devs have stated in the past they wouldn't add Killers with the power to appear to be Survivors - it completely breaks the Survivor's ability to detect the Killer. Trust me I do love the Thing but I don't think it could work in Dead by Daylight. That sort of thing works in Team Fortress 2 where characters can actually…
  • I mean, there are the Adept achievements for Killer and Survivor alike that requires using only those three perks. So it's more of a personal challenge than a game mode, but you could totally set that up in custom game with some friends.
  • Sadly, I don't think Disney would sign off on that haha
  • I think it would be too difficult to implement. The only game I know that uses in-game proxmidity chat is Project Winter, which is a hidden role / mafia kind of game. So smart talking lying is part of the game's core. A lot of the current perks are made with the assumption that people can't talk - things like being able to…
  • Honestly? Same. The games themselves aren't my cup of tea but they did a lot for bringing horror to new audiences, for better or worse. I imagine Springtrap could have some very cool abilities/perks, mostly tied to his nature as mechanical monster.
  • I think the closest we could get is a Five Nights at Freddy's character for that. I wouldn't know how to make it work as a completely original character regarding their power/perks
  • There's two issues with that. 1) It's not tied to the Stranger Things license, so it would muddy the waters if you needed to buy the Stranger Things pack to then buy the Spree outfit, which would be it's own license. It'd get weird with figuring out the legal side and also the money side of it. 2) He plays the Killer in…
  • Just imagine doing your gens and a bloody Mickey Mouse mascot is running at you with a knife. It's that vibe :D
  • Sometimes it's not about what you see. It's about giving the Survivors something to enjoy... as they run away in fear haha! I say this as someone who uses a Robbie the Rabbit skin and let me tell you, you know when a player has seen you and is going 'oh ######### it's the rabbit'
  • If you check some DbD content creaotrs on Youtube, they have footage of this in action when they were checking out the updates. I'm positive Monto did.
  • Springtrap / [no survivor] / Freddy Fazbear's Pizzeria (Five Nights at Freddys) Jason Voorhees / Tommy Jarvis / Camp Crystal Lake (Friday the 13th) [unlikely due to licensing stuff but a man can dream] Xenomorph / Ripley / Nostromo (Alien) There's so many though!
  • Age ratings on a game are, in part, due to the lawsuits that happened in the early 90s I believe, following claims that game slike Mortal Kombat and Night Trap (an old FMV style game) were harmful to children. Much like how movies ended up getting a ratings system too. Ultimately it's meant to protect kids, yeah, but…
  • Dead by Daylight is a party game
  • I think people find it difficult to really reflect on their own gameplay and how it affects others in the game. It's much, much easier to find other problems - as Survivor it could be that other survivors not playing well, the Killer is playing unfair, the Killer's powers are too strong. As Killer, it could be that the…
  • In terms of licensed Killers, I'd really like to see Resident Evil, Until Dawn or Five Nights at Freddies. I think they're all bring Killers with interesting mechanics and perks to the game. In terms of general, I'd really like to see a priest be added as a survivor. I was kind of surprised to learn that a priest/vicar…
  • I don't think this would work. Most killer perks that enable them to see auras come through Survivors doing specific actions - haste actions, healing, finishing a gen etc. Having to stand still to not be seen when you've already triggering the aura reading just means the killer can assume you're sitting there like a lemon.…
  • i'm honestly still bummed that the licencing issues effectively killed the Friday the 13th game :c
  • Actually this has reminded me; I recall some people getting excited, thinking that there might be an upcoming Until Dawn chapter/crossover, with the Wendigo as the Killer. I think there's a lot of horror games that haven't been touched on for possible content. I know people call for Resident Evil and Five Nights at…
  • Thank you Grandpa Crack Pipe <3 I love cute boys and hot chocolate. ...Oh, DBD related loves. I love surprising people as Robbie the Rabbit Legion. Playing with new friends in a custom lobby with that outfit? It's glorious to hear their reactions when they first see me charging at them as a giant-ass cartoon rabbit with a…
  • Nobody disagreed with you there. Last time on Dragonball Z, we basically disagreed that hook suicides was a harmless action, as it redirects the Killer to your teammates who should (hopefully) be genrushing. Face camping ######### sucks but once you level, you stop seeing Killers like that because they never level up -…
  • I'm actually gonna watch a compliation so I can ramble about a bunch of them haha! Trapper's doesn't really lean into his character or his mechanics that well. He could slam a bear trap onto their victim's head, or place it on the ground before forcing the Survivor's head into the trap. Just to lean more into his…
  • I feel like DbD has a unique look that means that some changes would be needed to character designs/likenesses so they all match coherently. It's definitely hit and miss at times but Cheryl is not the worst imo (we all know who that is, sorry Quentin). Plus, that image is from the upcoming Dark Deception crossover. In the…
  • I remember watching the trailer and knowing it was Silent Hill the moment I saw Cheryl, and about 80% of the chat didn't realise til Pyramid Head showed up haha
  • That would be pretty cool, but I imagine it'd be tricky. And Chucky is the more 'well known' form so to speak... But a power that hides his real form seems fitting with Chucky.
  • I'm very very anti-tunnel...but if all the survivors are literally the same person in the same outfit, then I feel it's excusable cos, how the hell am I meant to know who I've chased already?
  • The main problem with short Killers is just plain visibility. A big perk for Victor is that, cos he's so small, he's difficult to notice, even with how loud he is. Any given how tall most Killers are, Survivor's typically look high when trying to see where the Killer is - it's why Amanda and Legion cna often trip up…
  • Why would the Cage not get the same notifications as a regular Hook rescue? It already doesn't have an aura, unlike Hooks currently hanging a Survivor, and teleports across the map. It also disappears if Pyramid Head hangs around it for too long. The Cage mechanics are currently weighed further away from camping than…
  • The lesbians I play with have zero problem with a bit of boob bounce tbh
  • I think there's always gens in those rooms. In the original Silent Hill, Midwich features puzzles in those rooms (including the infamous Bird Piano one) required to progress, which is why it's those two generators that are required to reveal this chest. You know you've done one of the right ones as the clock hands will…
  • It would be really nice to clear the air like that. It's unfortunate however that, in my experience, even a positive emote can have it's meaning turned based on context or be used sarcastically. A wave emote would definitely be used as a 'Yoo-hoo! Over here dumbass!' towards a Killer or to try and point out another…
  • I think lore-wise, the characters slowly become husks from being killed too often and losing all hope, finally being completely devoured by the Entity and becoming lost. I think that the idea of the survivors 'breaking free' approaches a sort of conclusion; if they escape then that breaks the premise of the game and ends…
  • The only way I can really express gratitude / good will to a Killer before escaping is by leaving behind whatever item I have on hand. I so rarely bring in/get anything I would really miss, so it's nice to just leave it behind for them. Like a present! I feel like adding gestures is a slippery slope. If they start adding…
  • Eh, I wouldn't find a stuck/doomed Survivor teabagging to be that offensive. There's only so many ways to express yourself in this game after all, although I am more familiar with friendly booping/pointing at a killer as a Survivor. That said it can be difficult to read intent at times and depending on how everyone else…
  • Given Jack got possessed by the Hotel, it could be something to do with how lost his mind is and any lingering influence from it. I imagine one perk could be 'All Work, No Play', which gives him buffs the longer he's in a chase with a survivor. 'Shine' could be a play on the fact that he doesn't have the power himself but…
  • If you're chased for a long time and the Killer hasn't already smacked you, you're doing a valuable job of keeping them busy while your other survivors should be working on objective. At that point, you don't need a perk to stay alive because you've done something valuable. This only encourages Killers to commit to short…
  • I honestly love that Jeff is a thick guy. It's just nice to have a variety of body types, and he is the most cuddly of the guys for that very reason haha
  • I think "It"/Pennywise is a popular choice for Killer given it's a monstrous creature very much like the Entity, feeding on the fear of it's victims. You could have one or even two of the adult Losers as Survivors (hey, we got two survivors from Stranger Things after all). Only problem there is that we do have the Clown,…
  • Like the others said, it's deeply situational. But I'm bias against late game perks in general - I'd rather pick something I can use during the match, over something that triggers / is used in end game. Gotta get that far to use it after all.
  • Honestly, I focus on my own game. I bring some perks that I can keep track of them with (i.e. Kindred) but I concentrate on what I'm doing. Remember, escaping isn't the Win - if you're after bloodpoints, it's almost everything else. Doing gens gets points. Looping the killer gets points. And yeah, saving your dumbass…
  • Spirit is considered a 'top tier' killer - her power is extremely strong once you get the hang of her, since you can mind-game Survivors and fake them out with your movement. I'm guessing part of the abuse is from people who see a 'strong killer' and feel like they can talk #########. I don't know much about the game on PS4 but…
  • honestly, the top one is my favourite. It's spot on.
  • If you're getting chased after being unhooked while having DS active, why on earth would you stop to do any of those things. Your priority should be to get away; get to a loop, drop some pallets, hell, even drag the killer away to a far flung area of the map so your teammates can get gens done, even at the cost of…
  • As Killer: You gain the most points by harrassing survivors equally. You will do better bothering all the survivors a little and having them escape, over camping one survivor and watching them on the hook. Also, camping doesn't help you practice your Killer skills and improve. As Survivor: Don't be afraid to die. Because…
  • I'm with you on this. Only thing I'd change in the pic would be to put the Hook counter next to Gens since it's an Objective (or removing it entirely, I don't feel like Killers need it tbh).
  • Speaking as a Pyramid Head player myself, here's some tips: His ability to cage is entirely relient on survivors stepping in Torment. If you're not tormented, he can't use the cage mechanic. Crouching through the trails prevents you from being marked with Torment or highlighted with Killer Instinct. If you do get Tormented…
  • Honestly, Halloween has a bunch of branching timelines. The most recent timeline (the 2018 one) changes the story so Laurie and Michael aren't related at all. It's nice of the devs to take things from various pieces of the Halloween series tho, so if someone prefers those timelines then they get their notice in there.
  • Look. I'm as queer as they come and I'll agree that there's no need to state the sexualities of the characters in the game. People will do what they like with it especially since, in a fanfiction/art sense, the crossovers happening in DbD are fun to explore, both on the side of Killers and Survivors. To a degree I don't…
  • I'm going to quote what I put in a seperate thread regarding the HUD here: "It's simply too spread out. With the old UI, there were only two references to check for information - bottom left corner and bottom right corner. Now it's spread all over the screen, making the HUD feel scattered and forcing players to constantly…
  • The only issue with this would be that the hooked counters and status (injured/downed/hooked) are a little small, but the basic concept is spot on.
  • Regardless what the issue is, some people will respond immaturely and some people will respond a bit more maturely. There has been some stomping and cries of 'THIS SUCKS' with no further context, but a good number of threads/feedback regarding the changes give reasons why people are upset and what they dislike about it.…
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