The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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What about the crazy amount of hackers lately? You cant even DC to not give them any satisfaction and get penalized. Maybe start controlling the hackers better, then think about the DC timers
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I think people are just asking for what was promised from the anniversary stream. Or at the very least, heavily implied. That something unique, and would giving bragging rights would be rewarded to those prestige 3 before the update. Some people, like myself, are more upset that it felt like a bait and switch.
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I like these ideas. I'll contribute, and maybe this had already been suggested before. 1 vs 8, but the maps are connected. If you manage to escape the first map then you load into the next one and so on, until all the survivors or killed, or reach the last map ( maybe 3 or 4 max), Maybe each subsequent map has more/less…
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I think this is really important to note. Since it wasn't clear what the reward was, other then it would be unique and give bragging rights, a lot of people wouldn't have have spent so much time farming. Personally as someone who spent a lot of time P3'ing for that unique reward, it feels like a bait and switch. Maybe…
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Maybe I'm wrong, but I thought thats what they specifically said, the reward would have "bragging rights" attached to it during the 6th anniversary stream?
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Not only is it ugly, but isn't it client only, as in no one else can see that you put in the hard work but you?
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Hol'up, I knew the p3 reward was a golden shower portrait, but now its something that cant be seen by anyone else? Lol, how is this even a reward? Im surprised more people aren't outraged if this is true.
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If you read my original comment, im sick of SWF toxicity when it's paired against brand new killers who haven't had a chance to learn. All Im suggesting is that low level killers (pre 4 slots unlocked) should not be subjected to them. I can deal with them (mostly) on the killers I have leveled and had a chance to…
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In my limited experience, its not just about skill but level of fun. Going against tougher opponents CAN be fun, its the toxicity that swf brings. Just had another game against 3 bills macroing flashlight clicks all game. SWF toxicity is definately driving me away from playing killer even more than it has.
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Fair enough, but doesn't a coordinated team perpetuate the issue of t hem being "good"?
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The frustration lies in the fact that its very difficult to learn or improve when your just getting stomped by a coordinated team. New players should be given time to learn the killer and their nuances first, imho. Why cant there be two queues? Give bonus BP or something to the killers that join SWF queues? Again new to…
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Just curious, why would that be?
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Perhaps SWF gives *less" of an advantage to experienced killers who know how to play around it, but to new players, we just get bullied, and learn nothing. How about a filter for new players. Cant be placed with SWF until after XX amount of playtime or something.