The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Basekit with no perks or add-ons: She's pretty bad and is easily stomped by any window vault or pallet. Add-ons and perks: Unstoppable monster that can stack so much slowdown and force Survivors between the bad decision of all being Exposed or handing over her machinegun just so they have that extra health state and…
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Since BHVR uses EAC, I've noticed that mass cheating tends to come and go in waves as patches and bypasses are made public. I suspect that this game's code is not well protected with internal validity checks unlike most other games that have their own internal back-up protections. On a technical level, I think I've figured…
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Oddly, it seems a lot of people here are most satisfied with how it feels to land Power damage/hits with middle or low tier Killers. Not as oddly, several folks mentioned they specifically like the immediate feedback such as the hit confirmation noises unique to that Killer or the special blood spray animation tied to…
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Haddie's Calendar is one of those add-ons that takes Dredge from "sluggish" to "playable", since a locked locker is several seconds of lockdown and noise warning, all for the cost of a Survivor doing a half second interaction. And there's no counterplay on the Dredge's side aside from spending even more time manually…
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I am 100% convinced it's some licensing issue not allowing changes without more paperwork than they're willing to deal with or them needing to justify any changes to him as being for bugfix reasons so as not to violate the original contract terms; they've only done one major change for him in all this time, and it was…
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As others stated, there does need to be a universal match ender if a match has gone on too long; waiting an hour for the server to automatically close is fun and rewarding for nobody. I do support Killer Instinct triggering automatically at 2 minutes with no chases and would even expand it to trigger on all Survivors so…
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For any "flat" map, the only elevated portion the Hatch can spawn on is one of the generic hills. On Midwich and Ormond, the Hatch will [b]very[/b] rarely spawn on the middle landing section of one of the corner staircases (Midwich) or the central building staircase (Ormond). For Midwich, this means it is best to wait for…
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That's what it took for Killers to get flashlight protection during locker grabs/pulls against co-ordinated SWF after having to deal with it since launch year; that change was announced less than a month after a "be bullied by people who actually know how to play and thus play to troll" event where a staff member kept…
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Eh, if there's a way to weaponize something for gameplay benefit or just trolling, then it'll be done, especially by a SWF. "Minor annoyances" like this tend to be very low priority for the team until it is used against a staff member during a community play event.
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Any Mori effect is technically a hook skip, though very few of of them are available before a Survivor was ever hooked before (Myers with add-ons if they ignore him building up, Pig if they ignore the RBT, Sadako if they ignore Condemned, OG iri Mori offerings, etc.); all Moris are avoidable and/or breakable, aside from…
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After the latest rework, Condemned is not really a concern on the Survivor side; it builds slowly, it has a hard cap on how much can be inflicted in a given timeframe, it can be removed while also turning off TVs to deny teleports, and by the time you build Condemned enough for a kill they are either opening the gate or…
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We're almost a decade in and the "failsafe" for a hostage match or a match with parties not participating is to forcibly close the server after an ungodly amount of time has passed; certain cheats can also force that to never happen, forcing the Killer player or any Survivor players to manually exit and eat whatever level…