The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Man you're totally insane… Great dedication on Vecna! Btw I'm really not fond of the 0.25s longer on cancel either, so I hope Devs listen to you :)
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Probably out of topic, but where do you find the leaderboard? I would very much like to check my own stats with it! :)
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Unfortunately I haven't, but I bet it'll work. I don't see why not since the perk lights up even though you can't use it.
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Deliverance requires you to unhook someone else first. That's the restriction. Burden exposes you for merely 20 seconds, so if Killer isn't proxy camp, this perk has literally 0 downside while being extremely powerful.
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@indieeden7 It's not about how easy to spread out hooks. Why would Killers want to spread hooks anyway? It doesn't benefit the Killer in the slightest. If everyone uses it, the absolute earliest you can kill someone is 6 hooks instead of 3. Tell me how that isn't game-changing, or how that benefits killer, especially on…
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So… does that mean anything? Even if you get the Unhooker on second stage, other Survivors can also use the perk on him to remove it.
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Just to let you know, that's basically Make your Choice, but only 1/3 the duration. How many times Killers get downs with that perk? Not to mention only M1 Killer can benefits from it. Edit: I just remembered it doesn't have 32 meters requirement, so maybe it's more dangerous than I thought.
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If everyone brings this perk, Killer needs to get at least 6 hooks before able to kill anyone. So I guess tunnelling is dead, but at the costs of 4/16 Survivor Perks. I would say that's a win. That 20 second expose is literally a joke unless killer camps, and is a M1 Killer.
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Wolf change is NOT ENOUGH. The second pounce needs to be on Killer's Control, otherwise it can be dodged extremely easy. Hellfire nerf also doesn't makes sense either. It's quite easy to dodge, so it's mostly used as a zoning tool. Besides, not many scenarios where you'll need to spam hellfire, because 7s is already a long…
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Doctor with Merciless Storm + No Carter (Quarter) Infinite skill checks on Gens and Heals, I LOVE IT LMAO
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It's extremely underwhelming. 8 years of waiting, and he only receives number tweaks, which could be done AGES AGO. Another sad case like Twins I guess…
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That you'll have to blame how the game is designed. Getting Kills = Wins, you can't blame people for wanting to win more honestly. I'm always prefer it not to be on kills but on hooks, but it is what it is now.
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Could it be that winning is fun? 3k is a win, yes, but 4k is a better win. That's all the reason you need.
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For some reason slugging for 4 Kills is deemed absolutely evil and bad, while rescuing last Survivor for 4 Escapes in EGC is perfectly fine. The double standard these days… Honestly why should Killers NOT slug for 4k at first place? It contradicts with what Killer should do, 'Kill'. You can't expect every Killer to be…
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Funny. If high usage doesn't mean it's good and provides great value, why do people even bring it? Fun fact: BHVR stated that the reason for nerfing all slowdown perks was because of high usage.
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It would be pretty darn broken if it becomes permanent with this version now. It’s basically free blind without any skill, with a pretty large AoE enough to cover most loops, for a long duration. All these combined together makes it basically a free escape in most loops. Imagine throwing one in middle of jungle gym, you…
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Your first sentence literally explained why it's a "crutch for bad Survivors". That perk makes you way better than you actually are in the game, compensating your lack of skill. Besides, WoO users won't learn anything about spawning because all they do is simply run to the Yellow. Take the aura away, and they can't even…
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Either you’re really bad Survivor who drags down the whole team, or you’re insanely unlucky that you got paired with trash teammates that suicide 50 games in a row. Honestly I feel like you’re exaggerating, no offense.
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Personally I feel it’s way too cheap. Just run to the Yellow, and anyone can be a decent looper. I say this because I’m a very terrible Survivor, but the moment I use this perk, I become way better than I should be, and very few Killers can actually catch me. Yes it’s a big crutch for bad survivors.
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Honestly DCs are way too common in this game, and that’s not even counting the hook suicide. It really kills all the fun of everybody else including Killer. It’s so damn boring.
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So what’s your take on Knight’s Guard ‘Vault Tech’ Bug? It’s been made into feature, and now that’s even more skillful than Blight’s hug tech? Bug or Feature, it all just depends on Devs.
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While it’s good quality of you not being tilted, I still think survivors shouldn’t be able to leave the match so early without any consequences. It’ll be fine if it’s 1v1 game, but this is a team-based game. You’re screwing over all other people in the match including Killer, wasting everyone’s time. It’s funny this is…
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Yeah, that’s a totally legit reason. So why don’t just remove the bans on all DC when we’re at it? PS: Don’t complain if your teammates suicide for any reason then, not just against SM.
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It seems like many people misunderstood what OP wanted to say. Yes Blight is still a strong killer, but he’s a lot less fun to play without the hug tech, especially for OP since he had spent so much time mastering it.. To OP, honestly I don’t really know what to say to make you feel better, but next time try not to master…
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Well honestly from my experience, it's hard to disagree with you. I certainly see Survivors mess up WAY MORE than normal in Chaos Shuffle. At the same time I'm winning far more games than normal, because I'm used to not bringing any regression perks…
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"These killers all have a common trait in which they can all ignore looping, any killer that can't do that is at a massive disadvantage." This is exactly why. Any Killer who doesn't have anti-loop just can't end the chase quickly enough to keep up the Gen Speed. Nobody wants to buy/play that Killer, so it makes sense for…
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I would say be patient with her blink, don't just spam it mindlessly. Sometimes you can just follow survivors slowly, and they'll make mistake themselves when they're trying hard to break your line of sight. Only start blinking once you have clear sight of them.
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The biggest problem is that the match nowadays are simply too fast. Most of my matches finish under 10 minutes. So to counteract this, the killer either has to be very oppressive in chase, or having strong mobility. Obviously the former is out of question as Survivor will complain about no counterplay, so mobility is the…
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He isn’t that bad, but he can feel pretty powerless if Survivors know how to counter him, especially SWF who constantly chases and reveal you.
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Meanwhile I had games where two Survivors left refuse to do Gens and hide for 10+ minutes, essentially holding the Killer hostage… At least 4 minutes bleed-out is better than that.
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I don't like the change. It was so incredibly hard to track someone with it back when it was 100%.
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Nope. I always say GG on every single match, even those I won. Most of the time I receive the reply of GG too, so I don't think many people take it as an offense.
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Why would someone say GG if he wants to disrespect the opponent LOL. Saying GGEZ or generally any trash talk is far better and effective. That's why I think saying GG is just out of polite. I do it all the time.
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… You literally described why this system shouldn't be a thing. If SM is a problem, it's up to Devs to fix it, just like the old Legion.
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He’s a new killer that’s only been out for 4 days, so is kinda hard to not have fun with him. But once the freshness dies down, I think he’ll just disappear like usual.. For me, I’m not going to buy him at the moment, because what I get now might change into something completely different later on. Just think of all the…
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”Gen speeds are slower than ever” Yep of course you’ll say this when all slowdown perks are nerfed THIS patch.
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I think you missed the problem. With the route they’re taking right now, they are actually balancing the game around tunnelling, and promote more Killers to tunnel. Just ask yourself. How are your games usually go if Killer decides to play nice, especially without slowdowns? I’ll tell you mine, I won most of it as Solo.
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That Territory, I got it twice in a row too LOL. What really?? That was totally sucks hahaha
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Erm.. Enduring isn't a bad perk, but it's really trash on Singularity.. That leaves only Agitation 🤣
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“If you can’t play without certain perks, that perk becomes a clutch for you, and you should just get good instead of complaining.” That’s what you guys saying to Killers for using Gen Regression or Aura-reading Perks. So try apply it to yourself?
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Are you saying 5-6 hooks for Killers, and there's still no gens done? No offense, but it sounds like skill issue TBH, not you, but your whole team.
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Wait until Unforseen gets nerfed because “It was used in 40% of the matches.” They won’t stop until all perks are dead.
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Wow, you’re basically saying “If you’re high MMR or play D Tier Killer, you deserve to lose.” You tired of hearing them doesn’t change the fact that these Killers need slowdowns.
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Btw to the OP, all the mistakes you pointed out are like amateur mistakes, so your advice is useful for Killers with less than 500 hours. But once you reach certain MMR, you’ll soon realise that it really isn’t about how you improve anymore. You might still lose the game even when you made all the correct decision in the…
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Well I still do it when I play Survivor :) Well I mean, it’s a Dredge, which usually is a chill game LOL
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I don’t understand why they’re so obsessed with stats, and make changes depending on it. “If it’s commonly used, it’s OP and deserves a nerf.” Yes Pop & Pain are used in 40% of the match. But instead of nerfing it, shouldn’t they actually find the reason behind it? Also, half of the perks are literally trash, so isn’t…
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It might seem like a small nerf on individual, but numbers really do add up to become a significant nerf. Sure Killers will still run them, but not because they’re good, but you really need any regression you can get at high MMR, especially with weaker M1 Killers. I’m not sure why they keep nerfing stuff, while there’s…
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This is a 1 vs 4 game. By nature of the game, there’ll always be at least 1 people on Gens the whole time. Unless Survivors play badly, it’s impossible to “keep multiple Survivors busy at once”. The only way to do this is to tunnel the first survivor out and make it 3v1. That way everyone is occupied and no one can do…
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Yeah it’s sad the android doesn’t receive any change this time..
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It’s easy to figure it out. They love stats, and usually makes changes based on that :) They can’t really get the stats of how prevalence camping/tunnelling is, so that’s why they don’t get touched LOL. Just my speculation btw.