Comments
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Survivor Perk: Together Forever: You're never gonna give up on others. For every other survivor that is healthy or injured, you gain a stackable 4/5/6% buff to Healing, Sabotaging, Unhooking, Cleansing, Exit Gate Opening and Chest Unlocking speeds. Killer Perk: Uneasy: Survivors do not feel well when near you. Survivors…
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Here you go. Together Forever: For every other survivor that is healthy or injured, you gain a stackable 4/5/6% buff to Healing, Sabotaging, Unhooking, Cleansing, Exit Gate Opening and Chest Unlocking speeds. Pray With Me: When you cleanse a Dull Totem, you leave no scratch marks for 16/20/24 seconds. When you cleanse a…
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How should I fix it so it's better?
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Here's a dumb one I made. https://forum.deadbydaylight.com/en/discussion/181211/killer-concept-the-detective-aka-tohru-adachi#latest
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Two perks from my "Mob of the Dead" chapter concept. Killer: Prison Sentence The Hook is a jail cell for the survivors. When you hook a survivor, they will not be able to being struggling to escape for 5/6/7 seconds after being hooked. Prison Sentence has a cooldown of 28/24/20 seconds. Survivor: Weasel Out You want to get…
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I can see where you're coming from. I was inspired by Breakdown for Icarus, but I added the Haste effect and I changed the hook effect so it's a one time use and so the hook is broken for the rest of the match instead of just for 3 minutes. With LWTB, the luck aspect was inspired by Ace's perks with the addition of quicker…
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Yeah, it's garbage. I regret making this. My next concept should be better.