Comments
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DC penalty is fine as is, or, at least, it'll be just as soon as giving up on hook is dealt with. Honestly, at this point might as well get rid of survivors ability to unhook themselves altogether. It can lead to interesting situations on occasions, but self-unhooking is generally just unnecessary.
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It's a waste of time for everyone involved.
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What's nonsensical about the hypothetical?
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"Just equip this niche perk in order to counter this rare, yet, unhealthy interaction" is, and never will be, a good argument in favor of a bad mechanic. Just get rid of it. Compensate with a minor buff if needs be.
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It works as is. The game will never be balanced enough to avoid restrictions altogether.
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That makes it ok?
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Oh, stop. Skill expression is great. One-sided skill expression is not. If a perk read "At the start of the trial, this perk activates. Press the Active Ability button to open an instance of OSU and look for the hardest track available. After you beat this track, all survivors enter the dying state. This perk is disabled…
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Because their definition of griefing is limited to: 'Working with the opposite team to gain an advantage or grief teammates Targeting specific users repeatedly in order to ruin their game experience Holding the game hostage' Bleeding survivors out does not satisfy any of these.
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I'd gladly PM my profile if you think I'm just a survivor trying to get slugging nerfed. That's beyond the point anyhow, seeing as I'm not asking for a nerf but a punishment for players bleeding survivors out with explicit malicious intent. Sure, it isn't particularly common.
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Doing so with the intention to grief is not reportable.
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Literally any above average killer player will dominate in high MMR, and most dedicated DBD streamers are well above average.
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Couldn't you just… not go for the 4k? Unless you're going for specific challenges or achievements, I see no reason not to hook and move on. You're going to get to hatch first the overwhelming majority of the time anyways. It's not worth your time.
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Stop with the strawmans, Jesus Chirst. I never denied the fact that survivors teabagging by the exit gate was common. I was merely calling you out for blatantly fabricating (and doubling down on) a fictitious number in order to support your argument. "80-90% of all survivors stand and drag time for the killer", "No, your…
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Every event, I go out of my way to clear my inventory because disabled event items bother me. I hate that I won't get to do it this year.
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"here are some accurate numbers I pulled out of nowhere and refuse to back up with a source"
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You're not engaging with this in good faith. This is not a balance discussion. I'm not complaining about slugging as a whole, but a specific scenario where killers will purposefully bleed you out, not because it's the efficient thing to do, but because they're petty. If you could boil down my argument to "slugging is unfun…
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Slugging is fine. That's not what this is about.
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Right. Let me give that a try. Again, "It's uncommon, therefore it's not as big a deal as you make it out to be" is a non-argument.
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I don't know how to get through to you. Conversations are meant to be genuine back-and-forths, I feel like I'm talking to a brick wall.
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5% is heavy handed. Pop saw little to no play at 20%.
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I'm sure you could decrease their respective regression by 5% and be done with it.
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Even accounting for the extra scourge hook, decreasing regression to 20% would significantly weaken the perk. Not that that's a bad thing.
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"it’s no different from survivors teabagging in the killer every match." Of course it is. One gets to play the game, the other does not. It's a glaring distinction. "Either way to game moves on." is applicable to practically every current punishable offenses. It's a demonstrably terrible argument. "but there’s anything…
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No offense, but did you read the post to completion? I'm aware bleeding survivors out can be necessary. This is not what the post is about.
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"Online games can only do so much to manage toxic players." I'm suggesting they do the bare minimum.
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I was replying to your comment explicitly stating bleeding survivors out is "just like exit gate camping". I was not shifting blame, only pointing out there's a simple and consistent solution to one, but not the other. If survivors are sitting by the exit gates, you can push them out and move on with your life. If a killer…
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When and how did I push blame for survivors actions onto the killer? Elaborate The ability to equip specific perks, not to increase your chances to win or for fun, but in order to attempt to prevent outright toxicity does not make the latter justifiable. Not to mention it's not a fool-proof plan.
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Whether or not they set a proper win condition, it's working just fine.
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She's an accessibility nightmare, you're right. I'm sure there are things BHVR could do in order to help, but, unless they're willing to straight up murder her identity, she's always going to cause issues.
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If you experienced matchmaking prior to MMR, you should know for a fact it was immeasurably worse. It's far from perfect as is, but it works as intended. Back then, a good killer could go on massive winning streaks fairly consistently because survivors they'd match up against were (no offense to them) just much worse.…
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I'm not sure that's relevant. The killer could stop wasting their own time at any moment.
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You can push survivors out, you can't bleed out on command.
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Not sure what being provoked has to do with anything. I believe it really is that simple.
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Any Billy buff is a good buff, I can only hope this Overdrive mechanic will work out. If it fills up as fast as Overheat does on current patch, it'll be a b*tch to actively use in chase.
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Video evidence. As simple as that.
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I think this would be a justifiable argument were I asking for something outrageous, but I'm clearly not. I don't expect killers to play in the nicest way, only not to purposefully waste my and others time for literally no justifiable reason.
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They help the grind. That is explicitly why I'm opposed to them. I do not believe beginners should feel the need to purchase, unlock, and equip any specific perk in order to speed up progression. If baseline progression really is that bad (it is), it should be brought up to a reasonable level, and that's that. They do not…
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"Forcing your hand" may be pushing it, but don't think your experience very much supports my argument? You may not have felt "forced", in a literal sense, but your first instinct were to unlock and run a perk for 200+ hours solely because it would speed up progression. I don't think that's healthy. Baseline progression…
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If your objective is to learn, I'd suggest running pure slowdown (Corrupt Intervention, Deadlock, Pain Resonance, etc..) and a single information perk (BBQ, Discordance, Tinkerer, etc..) that way you spend less time looking for survivors and more time actually chasing them. Bamboozle and Enduring are a fantastic chase…
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"It's literally a lose situation at that point" Yes, it quite literally is, well put. It's not a major problem, survivors lost, that's how that works. Slugging for the final kill is unfathomably boring, I agree, but you're blowing things way out of proportion.
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Can you expand on that? Original WGLF and BBQ lead to noticeable decreases in variety and forced beginners hands, which, among other things, is why I dislike bloodpoint gains being tied to any perk whatsoever. Could you clarify your position some more?
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Edited the post. I agree, there are exceptions.
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Let's not. I don't think it's too terrible an idea in the meantime, but we desperately need a long term solution, not a band-aid fix. Beginners should not feel the need to run specific perks in order to make significant progress. Offerings are well overdue for a complete rework, which should have a positive impact on…
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Edited the post. Felt like common sense to me some situation would make it justifiable. Hopefully this clears things up.
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There are obvious exceptions, of course. I'm solely talking about situations where blatant toxicity is at play. Bleeding survivors out because you couldn't pick them up and had to leave them slugged is boring, but fine. Bleeding survivors out explicitly to upset them is not.