Comments
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He probably will be to be honest. My impression of him on the PTB is that he's a strong chase killer for how easy he is with an excellent teleport ability. There is no penalty at all for using his power (just like skull merchant), therefore he should have a high success/kill rate. Also has great synergy with perks because…
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Interesting. Personally i've started to play more Clown. He kinda has the same concept of forcing hits at loops with speed differences and doesn't have the downside of cooldowns or being 4.4m/s
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DBD Forums, i admit it. Chucky has been nerfed too much.
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Shouldn't be what? In any case most would agree Freddy was killed when he lost his slowdown add-ons and then they nerfed snares nearly 4 years ago. Hardly any point of playing him right now anyway so i dont see how can be killed and i think his rework is pretty good anyway. I also think relatively it's not that hard to…
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"Killed"? Unique? Current Freddy is practically worthless. His ability to switch between snares and pallets is more comparable to Clown than Vecna.
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I noticed this too was unsure if it's intended or not
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Exciting!
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January 28th as this is the date of the tome
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Okay well i played some clown and i can see what people mean however i do think snares are still a lot easier and spammy. There's no reloading, which makes him pretty relentless. I feel like a cooldown increase at the least is reasonable i'd increase it to 8s.
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alarm clock cooldown is 45 seconds and the immunity is 30 i dont see how waking up will be an issue. The way i see it people hated skull merchant for easy hinder at loops and i think freddy can do it even better. On top of that dream projection is incredible map mobility. I just think freddy dream snares are so easy and…
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I am very concerned about dream snare i think it makes him a really strong and easy chase killer, like skull merchant was but even better.
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I don't sorry, but i do know the killer instinct definitely doesn't work because i teleported on a gen once and they were still repairing when it completed and they weren't highlighted
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Oh it's absolutely better than clown bottle. Clown bottle doesn't go through walls, dream snare is faster, isn't ammo limited. Just use alarm clocks before healing 🤷
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I agree with everything said here. You have to spam dream snare so much, it doesn't feel very good. There's barely anywhere to even place dream pallets and they are also not very good anyway and they weren't before. Dream projection is decent but feels bad you can't cancel it anymore. Add-ons won't change much, alarm…
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I hope it's a buff
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Needs more than that in my opinion. Perhaps an entirely different additional effect. I've been thinking maybe it should reduce successful attack cooldown, this would be really effective in endgame especially. Although considering they obliterated houndmaster's knotted rope add-on i doubt they are gonna do this.
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I don't think this is going to change. They technically fulfilled the promise of cross progression for switch but it just has limitations. Fortnite has similar limitation when it comes to shared currency, so i suspect nintendo is not going to budge for anyone.
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Yes i am predicting a dev update this week because the roadmap says January, PTBs last 3 weeks usually, so i think it has to be next week. The current rift also ends in 20 something days and they start after the previous one ends now.
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I agree i hope that in future years they do more with events but are starting off somewhat small for now. Perhaps entirely different event game modes would be nice and then just add all of the BP celebrations in the normal queue.
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Yes although it would appear if you haven't reached tier 200 yet it's 10 rift fragments
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He was not sorry at all, he made a reddit post explaining his decisions at the time of the controversy
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If it's one of the last three gens and it's almost done i would be there to contest it, especially interrupting the survivor on it as you can usually hit the survivor after they drop as they would be forced to medium vault if they try to use this loop. Also only 1 side is available to be repaired on this gen which helps,…
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They look amazing 😄
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If you mean the one in the portal room, just don't be there, let them have the gen. It's too safe to defend.
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Trickster, Executioner, Houndmaster, Cenobite, Plague update Legion tweaks (buffs) Swamp rework Badham update Repair Toolbox update Blindness rework Offering system overhaul, including map offerings Spending bloodpoints faster Knock out perk rework Undone, Unbound, Shadowborn, No Quarter, Thrilling tremors rework/buffs…
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Thanks Fridge! 😄❤️
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1st heard that SpookyLoopz said that there's a rumour of him being reworked later and then 2nd heard hens say it. Idk where it originates from
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Honestly yeah the tweaks were good at making him a bit smoother to play, but he still has no real chase tools. It often just feels like you are following survivors around for them to drop pallets instead of chasing them. I imagine he is pretty good for beginners but he's not very engaging for me who has thousands of hours.…
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Too Strong in Combination with Stake Out Hyperfocus
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Wish i could mark my answers as spoiler, but i don't know how. Anyone know?
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(Spoiler)
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Killer : It feels like survivors still have a lot of nuclear options. Things that survivors have that are easy to use, have a high reward, and are hard to go against for the killer. Exhaustion perks like Lithe, Overcome and Balanced Landing can buy survivors a lot of distance that wastes the killers time especially if they…
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I feel like a challenge system would be overwhelming considering tomes already have challenges and daily rituals
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I do partially agree. I think the speed nerf reduces his potential slightly but it does make it easier to maneuverer. Cooldown is what makes it so he can't keep up with Spirit, Wesker, Blight anymore. Their cooldown add-ons are also insane, relatively.
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Thank you for your kindness 😄❤️ I think it's really great that BHVR is recognising people that bring the community together.
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They tweeted out saying to compensate for mistle toes being bugged, bone chill has a 100% queue bonus. So it's not gonna be fixed but they're keeping them active so you can use them for snow skulls at the start and an extra chest
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Hillbilly tip if you are on PC. Use Q and E for turning, makes using the chainsaw so much easier.
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I've played chucky for several hours after his changes and i think they are really not that bad, and i honestly think it has been overstated by the general community. The change was likely made to address survivor feedback of chucky feeling like he gets guranteed hits. Therefore expecting a simple revert without any other…
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I don't think so. Q4 is just usually a rough period for dead by daylight for whatever reason. The rest of the year was great.
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As far as i know they migrated simply because too many ads
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This was never in the game.
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I think wesker is overrated to be honest. Power is not very applicable at loops. Unless you do hug tech but it's unacceptably complex
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0 chance of the new killer getting kill switched unfortunately
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This happened to me as well. Also, houndmaster has a major camera issue when exiting a snowman. It goes all over the place
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and this is the roadmap for december (basically already done)
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Fair enough
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Add-on saves 0.056 seconds now. Terrible.
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Is it really? It's going from 70% to 60%. This is 46 seconds to cleanse a totem to 35 seconds.
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It wasn't a nerf out of nowhere. They doubled the duration from 30 to 60. Then later they removed the 1st kick requirement so it's just always just the last generator you kick. In a hotfix of that patch they reduced the duration to 45 seconds 🤷
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Sorry but map offerings are pain. I won't support the idea of allowing them to be used even more. I wish they would be removed entirely.