Phasmamain

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Phasmamain
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  • it had to change if they wanted Chucky to be actually interesting to play against as his current power is just a guaranteed hit every 20 seconds. They can go through with this change and buff him more if need be but this is for the best
  • Using it as a deterrent to breaking pallets is extremely useful. Put it on a safe pallet and it’s a lose/lose for the killer since you either get to play the safe pallet or gain a lot of distance
  • There's only so many haddie skins i can buy before i run out lmao :(
  • Maybe but that also leads to more risk for the survivors especially against certain killers like bubba. It adds to the teamwork element of the survivor role which is severely lacking imo
  • He's cool though his animation on the survivor end aren't great. Maybe i'm just blind but it's very hard to see when he's preppjng for a grenade.
  • It's obvious Sable is their money maker for the year. Nothing wrong with that though But we'll se how cosmetic distribution is this year. I'd imagine sable will beat haddie by the end of the year :(
  • It shouldn't wake you up on principle alone since a perk should never DIRECTLY affect a killers unique mechanic. Other than that maybe it not working off of hook (Speed can but heal no)
  • I absolutely love the concept but god being broken for the whole trial is a ridiculous downside to give. It's just not worth the hassle in any situation especially now that 3 genning has been heavily nerfed
  • Yeah almost making trapper into a power burst killer where if someone steps into a trap he can either quickly run over to get the trapped survivor or finish off his current chase much easier. Maybe slap on some action speed too to give him the power to rip through pallets and windows
  • I like him a lot so far. My only worry is with aura reading and indoor maps like Lery's he might become overbearing with the splash going through walls and being unable to cleanse weakness as easily
  • As others have said traps need to match the map they are in And he needs something to stop basement trapper being so prevalent. Maybe making recently unhooked survivors step over traps? If that is done we can easily buff him further with stuff like haste when a survivor is trapped
  • I suppose it's to make him different from other ranged killers. You have to aim at the survivors feet and use the bounce to secure the hit. I've had no real issue with it tbh
    in The uno Comment by Phasmamain March 13
  • Tbh the 2 basement perks are actually pretty alright. Weaving spiders is laughable though
  • Clown buffs are great and thank god pinky finger is gutted that add-on sucks to play against. Chapter itself is great. Invocation is way too weak for the fully broken condition though. Unknown is cool and i love hiss power design. Greenville look run of the mill in terms of maps
  • Yeah i get that point. Like i've never DCed on principal against a killer (Old spirit was a close one though ngl) as i think doing so kinda dumb when you are queuing into the game knowing you can face any killer. Might as well just play it out for your teammates People seem to want skull merchant to be the 'hated by…
  • As for the M1 point Skull merchant can afford to get stunned there which doesn't necessarily mean she got outplayed because the drone is there. Lightburning doesn't work on artist anymore making her anti loop have no actual counterplay assuming the artist is halfway decent. Taking aggro still gives the knight pressure with…
  • Yeah there's many clips of SM getting injuries in strong loops pretty much for free (Which again other killers can do) but having the RPD clip take over discussion is hilarious since it's literally means nothing when every single other killer can get a free hit there Like i totally understand not liking her power but…
  • Honestly that's where my confusion kinda comes from. Like yeah she's a bit boring but people aren't dcing on mass vs knight or artist who in my opinion have even less actual gameplay involved A lot of it comes from the old merchant who didn't do anything besides 3 gen. Many people just assume she's still the same and just…
  • I mean i'd rather a toxic SM instead of a toxic nurse or blight tbh. And again unwillingness to learn her power is what is leading to her high kill rate which is leading to a lot of the hatred against her as people see her as too strong when she really isn't
  • Personally i don't care if people DC against her but the problem i have is people Dcing because they think she's too strong while literally not understanding what she does
  • She's definitely not the most fun but how is she any worse than knight or artist? Her power get her a free injure and a potentially easier second down alongside some info. You can play around her power at loops more so than a knight or artist. Reworking her again would honestly be a waste off time and take away from…
  • The trickster can be summed up pretty easily At low wall loop you get a free injure/down At high wall you m1 or get 2/3 knives per rotation until you get a guarnteed hit It's huntress without any of the things that make huntress interesting to fight. You don't dodge knives as you'll only lose distance and his 115% speed…
  • Seriously doubt it especially since i'd imagine twins are getting the focus at the moment. Skull merchant currently is a bit boring but she's fine. No different than artist or knight really
  • What killer with a chase power can't get a free injure here? Knight, Clown, Plague, Nurse, Blight, Artist and Chucky are all examples of killers who could get free hits at this pallet And not to Mention EVERY M1 KILLER WITH EVEN A MOODICUM OF SKILL COULD GET AN EASY HIT HERE
  • Plague and legion exist lmao being 'Forced to be injured' is a very common part of certain killer powers. Merchant actually has more counterplay than these 2 with plague only needing a few vomit projectiles and legion only needed essentially a free hit if he's any good
  • It's not amazing but it's nothing stand out bad by DBD standards. The tome has definitely improved her but a lot of people just hated her for her visuals (Which for her default fair enough) and her power which again is totally fair But when killers like Hag exist i'm a bit nicer to merchant lore wise
  • I’ll use kerosene on clown if I have nothing better. Blindness is pretty good but most killers have more useful add-ons (Not to mention ultimate weapon exists and is used often)
  • Suffocation pit's main issue is just the actual shape of the map istelf. The centre area between the 2 sides can cause loop with windows especially to chain together making it difficult for killer to chase survivors and the central location means that a survior getting hit can reach it from anywhere on the map Gen spawns…
  • I'm glad pinky finger sucks but at this point just rework it. 1 bottle clown is a joke especially since it means you can't use yellow bottles anymore Pig change we'll have to see. I was fine with the RBT nerf as it still served its function as slowdown while not being as easy to cheese kills. The invocation is still pretty…
  • I mean there’s gonna be DC’s on every killer tbh. Billy is still fun now and seeing him more prevalent has been a breath of fresh air
  • She’s in a fine state at the moment tbh. Survivors will always DC/Suicide against her due to the trauma of old skull merchant and being too stubborn to learn how to play against her From a gameplay perspective she’s basically knight/clown who trades a bit of anti loop for a potential injury and tracking.
  • For her to be buffed properly traps need to be nerfed in some way. As an actual slowdown tool traps weren’t nerfed really only people trying to exploit traps to secure kills with big maps and screaming perks. And now her ambush and crouch are better. Maybe not by enough but it’s still an overall good change imo
  • Feng has a more dedicated playerbase and will always have much more cosmetics. Sable will be popular but nobody is dethroning feng
  • Billy is great though I’m not sure how hard it’ll be to achieve overdrive. Currently overheat is a non factor with how hard it is to get so they might have changed the numbers The base speed increase is crazy though meaning curving around loops will be much stronger now
  • That’s fair. A lot of 3 gens spawn in areas which just have no resources making it dangerous to even attempt to repair them especially against certain killers who can quickly down an out of position survivor.
  • Hawkins exists so no. There is not a single good element to Hawkins as a map. Literally everything about it is bad from the loops, the claustrophobic hallways, the terrible gen spawns. Killers like billy and huntress just don’t get to play Hawkins basically
  • I agree to an extent but if we want smaller maps for more balanced gameplay gens will inevitably spawn closer.
  • Permanent ADS deathslinger has entered the chat
  • Billy changes are definitely interesting. Considering how hard it is to actually reach the overheat threshold this will encourage billy players to go for curves and the like with less punishment. Also please consider being his cooldown add-ons back to some extent (Huntress and blight both get them so why not him?) STBFL…
  • Either that or they're not happy with what they currently have. These trickster changes were left field though especially considering his low pick rate
  • Exactly. They want trickster identity to be the machine gun ranged killer but that design is fundamentally flawed to a point where any buff like this will cause issues. Huntress had a lot of thought put into her as the first ranged killer with wind up, charged hatchets, long cooldown, slow movement and a large lullaby to…
  • It’s a pretty bad change imo. It excemplifies his current design flaws and leaves survivors with next to no counterplay At a low wall loop? Either just take the knives or try to dodge and lose distance for an M1 or more knives At high wall loop? Take 3-4 knives per rotation thanks to throw speed buff until you get injured…
  • Trickster seems to be a developer favourite due to the amount of work that was put into him. His list of post launch changes is drastically longer than most killers, He gets tons of cosmetics despite a relative low pick rate and got his archive very soon after his release (back when that wasn’t a common thing) Compare that…
  • Huntress and slinger actually have a long cooldown for missing alongside 110% speed giving survivors time to run away and find a new better loop if they outplay and dodge the shot Trickster doesn’t allow this. He throws constant knifes with little cooldown, moves at 115% now and can easily pull his knifes up and down for…
  • He doesn’t even need amazing aim tbh. Once the survivor is on their way to the pallet they have 2 choices Run through and take 3-4 knives Try to dodge and potentially take even more if he has even half decent aim Why dodge him if it only allows his new 115% speed self to get close. He has no long cooldown after throw like…
  • My concern is that at any low wall loop the survivor has no option now. Run away and get injured, loop around and get guaranteed injured by knives, throw pallet and get hit with knives Now that he’s 115% making distance doesn’t work as well especially since he can throw faster bursts of knives from afar to keep laceration…
  • It doesn’t particularly matter in most cases since he can now hit you with way more knives per loop and is faster during each rotation
  • The pain point for survivor they wanted to address was that “dodging blades felt inconsequential” which it does. Problem is these changes only make that feeling worse and I’ll explain why here. He now throws 4 blades a second instead of 3 but ramp up has been removed. In practise this means each loop you will take 2-4…
  • Unlike killers like huntress Xeno gets countered by turrets. It’s on the survivor to play around the counterplay they are given If you are in a loop without turrets it’s no different than being in a deadzone against bubba. You got outplayed or played poorly since you are out of position
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