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PreorderBonus
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  • You clearly don't understand, a streamer leaving the game equals to 100k normal players leaving
  • *Killer doesn't pick up someone because there's a survivor with a flashlight around* Survivor: "Oh, so you're slugging? lol I don't know how to tell you this, bud, but if you play as killer and you have all 3 survivors around the downed surv, there's literally no reason to pick up. Maybe try playing a bit more as Killer so…
  • If you AFK in a match as a Killer, you won't receive any Bloodpoints. Not only that, but the game detects it and penalizes you in the same way as if you had DC'ed. I'm not sure what the benefit of AFKing is anymore, to be honest. Unless they have a system where the killer also moves and/or spams M1, they'd get penalized—no…
  • You mention that you wanted to DC the second the Killer slugged someone, gave up when things didn't go the way you wanted them to, and then you tried to force a confrontation on the post game chat. Hate to break it to you, but YOU are the toxic one
  • This would make tunnelling even more annoying. Imagine a killer that wants to get you and you get tunneled 10 times in a single match, I wouldn't even blame those people for DCing
  • You were the kid that took the ball home, weren't you?
  • I think the flashbang should only work in a cone in front of the killer instead of a full semicircle. Otherwise, you can flash the killer while they are literally looking away. Background Player is busted, though. The sprint is so strong that if a survivor is downed near a pallet, the killer can't realistically look for…
  • So… what would you suggest change affect then? Killers who want to tunnel will just keep an eye on their HUD. If no notification were to be added but tunneling wasn't affected, would you then complain about how the HUD gives the killer too much information and want to remove it? Going back to the hook when you can't find…
  • I like this idea, but I think it would be better for the effects to be on action completion rather than great skill checks, or it could get too spammy. There's a lot more room for customization, too. DBD Mobile has hook skins and some even come with a kill counter
  • Yes because after not finding anyone else, ignoring the unhook where its the only place you know 100% 2 people are is the best play. Great macro gameplay Btw, even if they removed the unhook notif, a killer that isnt finding anyone would just... keep an eye on the hud to see when they go for the unhook. Run OTR instead
  • Which is fine in theory, but if they made it so you cant hug tech anymore, its because Blight now bumps off more. There are already way too many things in maps that make you bump just because theres a pixel sticking out of a flat surface. The problem with Blight isnt his collision, its maps and the awful hitbox BHVR half…
  • This is the reason more people should play the other side. If you played Nemesis at all, you'd know that the zombies are just there, and might help you once every 10 matches, if at all.
  • I would gladly take Eruption, Overcharge, Call of Brine and Ruin buffs if that meant seeing more Killers run it. Sadly every gen slowdown perk other than pain res and pop has been forgotten by the devs, and the 8 kick per gen did nothing but kill them for good.
  • That's the thing... the survivor's objective is to escape, not just complete all the generators. A match won by killing all survivors with 5 gens left isn't worth more than one won by killing everyone with 0 gens left; by the game's standard, both are wins. In higher MMR games, where both sides efficiently abuse good/bad…
  • The match isnt over because survivors did 5 gens, you have to escape to survive. Adrenaline also punish the killer for playing hit and run and spreading the pressure, which is the most fun playstyle. But youre right, it isnt a fair comparison. NOED could be disabled before it proc'd, Adrenaline dont.
  • Before NOED was nerfed, everyone, including killer mains, agreed that it was a crutch perk that could turn a 0k into a 4k with no skill whatsoever. Just an overall badly designed perk because of its impact. Now that NOED has been nerfed, and the focus has shifted to its Survivor alternative, it's suddenly okay to have such…
  • I agree, but this is an issue with DBD, it doesn't mean that Skull Merchant is OP. BHVR should make her counterplay clearer, like providing a better tutorial or making it easier to determine if you can be detected (for example, having your character glow if in a drone AoE and if you can be detected, so it's easier to know…
  • Yep, most survivors who complain too much about SM only do so because it's been parroted in the community for so long that people started to believe it, so when they face her, they don't even try, give up instantly, and then come back to the forums with something like "yep, skull merchant is awful". Drones are so easy to…
  • Any competent survivor will realize that if you slug someone in the basement, it's because you suspect they have Wicked. And unless they're salty, they won't get mad over it. It's the same reason why when I find a survivor with Boil Over and they run into a corner, if I slug them, I never get trash talked in the post game…
  • Complaining about killers respecting pallets when the counterplay is to keep looping to gain more time is crazy. This post is either bait or a showcase of skill issues like no other.
  • It's bad because on maps that aren't interior like Lery's or Hawkins, it's too easy to get out of the Weakened state. The fact that you can also stare down the Killer while they're carrying a survivor, breaking a pallet or vaulting makes it worse. And survivors that have been playing for more than one month don't really…
  • You don't understand, if they allowed people to change aura color it would make the killrates skyrocket and kill BHVR's artistic vision, please don't be ignorant
  • It makes sense for some killers, like Unknown, not to be able to see Weakened progress from survivors because otherwise, they'd be able to tell if a survivor is staring at them. But killers like Plague, Onryo, or Pig have these handicaps with no good reason other than "they might tunnel". Killers already tunnel anyway, so…
  • This map is far too survivor-sided. The main building is extremely strong, with two windows and breakable walls that force the killer to break them, which feels awful. Breakable walls in general do, but the ones you HAVE to break if you want even to have a chance are worse. The second floor of the main building serves as…
  • I'm missing what's so obvious about it, I see Killers tunneling and camping almost every other match, it's just an expected thing to happen at this point. But again, if an Unknown with the cheerleader outfit tunnels someone with a pride flag but doesn't say anything transphobic in the post-game chat, how do you know they…
  • I think it's worth mentioning that an Unknown wearing the cheerleader outfit and tunneling someone with a pride flag does not mean they're being transphobic. When the whole Leatherface masks drama happened, a video talking about the issue was posted, and some content creators claimed that the Bubba was being racist because…
  • Bruh. We all love the licenses but its not that easy to just make skins, they said it already. You sound really entitled, they cant just come up with a skin and add it just like that
  • This map is huge, one side has the main building with horrible pallets, and the other area, with the statue, feels like it has three times the amount of pallets it should have. It feels extremely unbalanced because gens spawn all in the statue area, but the map is so big that they're really far apart anyway, and survivors…
  • Pretty Survivor = Popular Survivor More people willing to buy skins and mix and match Uglier Survivor = Non-Popular Survivor Less people willing to buy skins, let alone even play the character Sable was literally made to be pretty and sell skins. The 'goth' theme is pretty popular, I literally haven't seen fewer than 3…
  • It's too easy to get out of the Weakened state, especially in maps where there are open areas and short wall loops (like the new Greenville Square). It's too easy for survivors to loop or hold W while looking at the general direction of the killer. This, coupled with the cooldown of the power, sometimes requires a quick…
  • It's really about moving forward while breaking line of sight as much as possible, but you have to balance it, or you could lose a lot of distance depending on the map. Sometimes it's worth losing Weakened if that grants you an easy m1. Hitting shots isn't as hard as long as the survivor isn't too far away or too close,…
  • Yep, just confirmed it. The Ultra Rare cosmetic has the same voice lines but with a feminine voice as the most distinguishable one
  • I would've given it a shot, but it's an outdated perk with unnecessary cooldown and restrictions (you need to be far away from the basement, plus the 45-second cooldown). I don't think it's worth running, and you'd get enough value just by occasionally going near the basement to look for blood.
  • I don't think it's fair technically since there's no counter for it, but it's so rare and by the point where survivors can use it the game is pretty much over already, so I don't think it's a big issue. Still, it would be fine to get a QoL update where the killer's action overrides the survivors', like kicking a gen should…
  • Adding more lockers to maps isn't as simple as you say it is. First off, it'd clutter up the maps even more than they already are. Second, lockers interact with every killer, whether it's the Huntress or not. This means survivors would have a lot more places to hide or dodge killer powers like chainsaws or Myers'…
  • Your anecdotal evidence trumps BHVR's stats, you should contact them right now so they can cancel everything before it goes to live!
  • Feng Min with 80% death rate considering every new player uses her
  • If you actually used the perk, you'd know that this would make it so Pain Res is only usable 1-2 times per match. In most cases, Scourge Hooks spawn too far away from where the match is being played, so there are hooks that you literally won't even reach the whole match. Pain Res is a strong perk because it makes the…
  • People don't get banned for it, but if EAC one day decides that it's a bannable offense, you'll get banned. I don't think it'll ever happen though, since they're just PNGs and EAC wouldn't be dumb enough to ban a good portion of the player base for it. It's no different from deleting the mp4 file in the game files so that…
  • Yeah, I agree, there's a lot of information to learn about the game, and unless you have a friend or a video to explain it to you, it can be impossible to figure out by yourself. Sadly, BHVR outsourced their tutorials to the community a long time ago. I'm not sure how long you've been playing this game, but a custom…
  • Stealth drones still show their AoE on the ground, lol. You can't miss them. And even on the off chance a stealth drone catches you off guard, its first scan won't hurt you, it'll just activate, giving you plenty of time to either 1) move away or 2) disable it. Heck, if it's too much for you, you can literally stand still…
  • NOED doesn't "reward" the killer for playing bad, the end game is just another phase of the match, and a lot of perks are aimed towards it. Also, against good survivors, NOED only turns a 0k into a 1k.
  • Counterpoint: Getting injured by a drone outside of a chase is literally a skill issue. When I play SM, you won't even believe the number of injuries I see even when I'm nowhere close because, for some reason, survivors attempt to rush the drone defuse. If you aren't being chased, you can disable a drone in 5 seconds as…
  • Tbh I think bigger changes need to happen. I think they should either remove or rework the upstairs floor completely (as of right now, there's literally no reason as Killer to go there unless you're already chasing an injured Survivor and can guarantee a quick down). The portal area also needs some work, the gen there is…
  • Very oppresive? It took 4 hits with his power to down a healthy survivor lmao
  • The struggle of beginner players is definitely one of the issues, yes, but Huntress is still heavily map reliant. This buff makes it so 1) Newer players have more learning room (while at the same time, veteran Huntresses won't notice too much of a difference) and 2) Huntress is now less map reliant because you can use your…
  • I'm not a dev, but if I had to guess, I would say that Huntress is being buffed because she's a free Killer that new players are struggling to win with. There are undoubtedly really skilled Huntresses out there, but I believe the majority are newer players who struggle to hit more than one hatchet per reload or are just…
  • that's what a trap is... it's supposed to be hidden, otherwise it wouldn't be a trap
  • "Killer can get wins more consistent" Because the killer is a single person, while the survivors are four, it's more likely for the survivors to have 1-2 bad players that the killer can take advantage of to win. This is also the reason why there aren't as many survivor win streaks, as it's harder to get four people to…
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