The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Most if not all killers can be skillful with experience. ranged killers might require aiming and lead. trap-based killer require to set-up traps as an early game investment. sometimes you may need to optimise your build around the killer, while also to give you advantage depending on the strategy you are going for.
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Spine chill, BBQ, bamboozle.
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no, there still players I believe
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A bot for DC. but nice theory :P
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As a spine chill user, spine chill help you in making decision, but not much in looping. I suggest using bamboozle to close down loop. what killer are you using? for bubba, bamboozle is a great perk. wraith will get more benefits in anti-loop and tracking builds.
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While in tier 3, the shape is able to instantly break breakable walls. slightly increase the width of PH attack. that it for me.
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this is history of my play time: managed to wiggle out and escaped from (old) bubba to the exit gate; intense chase to say the least. while I was in a tantrum with bubba, a dwight ran into me. when my plan works as intended. when I have full stacks devour hope, I moried every one. there is many other moments but I can not…
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A map editor and custom maps for custom games only. Also, killers could play the custom match with out survivors.
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That is a great idea. Also, we could reward players that do not disconnect. for example, for every player that disconnected, at the end of the match, every remained player will gain an extra 5000 bloodpoints. punishment for frequently disconnecting player, the chance of getting higher rarity items, offering etc will…
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it is not a bad change. If the new recovery rate can be equal to normal attack, it would be acceptable to the nerf.
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faster match making.
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OoO can be quit useless against a killer and more harmful toward the user. sometimes you may revel yourself without realising. When playing against them, the OoO user usually want attention, forget about them. In fact, use them early game to see where other survivors are. survivors mostly spawn together.
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Spine chill, BT, kindred and bond. information perks would be far more helpful for you. BT is also good. A stealthy approach can be the best approach. If the killer keep hitting the hooked survivor, time your action. As soon as the killer get into the animation after the hit, attempt an unhook.
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may be in December.
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Spine chill
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your idea is good. but having appealing rewards for sticking to the match might be a better idea. for example, for every disconnected player the rest of the players get a 20% (can be adjusted) extra bloodpoints similar to BBQ perk.
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That is good idea, I hope it become a feature soon.
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Maybe they should focus on these types of bugs.
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I disagree, DBD can be fun as long as they are changes every once in a while. this could be a new perk, a strange build, new killer etc. my tip is to change your perks. maybe try to activate/use inconsistent perks. of course, I play at low ranks for both killers and survivors.
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one of the best!
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rarely coffee, mostly tea.
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when I got all devour hope stacks and mori all survivors. Also, when I realise that I got 4K while Almost not using my perks (except maybe one).
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good post. I am not sure if other perks affect self-care, but otherwise, can be good in healing focused build.
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may be a misunderstand of the terms?
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grind
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a maximum of 205% (8.2 m/s) speed for 0.35 seconds (the game only allow 0.3 seconds maximum) would cover in a single lunge a maximum of 2.87 meter only. but also, you need to consider that a minimum 5 successful lunge attacks is required to even reach the maximum speed. not all the attacks are lunges, however, I am…
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Also, the normal lunge duration is 0.3 seconds.
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the undetectable is for hiding red stain. secondly, the speed ONLY applied during lunges and can only gained through SUCCESFUL LUNGE ATTACK. it seems that you did not understand what I said. reread again please.
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I do not have "off the record", but the other are manageable. thanks
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Spine chill, bond, kindred and other information perks.
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What I enjoy/enjoyed: -Bubba, good all rounders. -Wraith, good mind games/ suprise hits. -Hag, take time to set a network, but can be powerful. -Pyramid head, good, but take time to be used to him.
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Informants you could see the aura of the obsession as long as you are looking in there direction. the obsession can see your aura in return. any aura the obsession see is shown to you every 15/12/9 seconds for 4 seconds. this perk deactivate for 40 seconds when the obsession is hit. this perk deactivate when obsession is…
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Scare scene once every 60 seconds, this perk is activated. once perk is actived, use the active action button to turn into the killer in this trial for 3/5/7 seconds. other survivors do not see you in killer form until you press the item use button to trigger a fake hit. you play the jumpscare sound effects. you location…
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I would not say the speed reduction is that noticeable (4% percent as the best case), other than that, it MIGHT be a good idea.
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I suggest stealthier approach in the end game, since it can be the most dangerous time for risky actions. wait for the killer to check YOUR exit gate before you open it. that way you there is more chance that other teammates will be chased.
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I suggest more stealthy playstyle, avoid the killer while helping your teammates. spine chill can work great.
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it is optional anyway with little rewards, but I believe it could be fun for people that love maths. we can replace it with puzzles if you want.
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I prefer new mechanics that add to the game play. for example, finding switches around the map to activate an event such as hidden musics ,event-specific items or a completly hidden room in the basement.
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It is just an idea, the bloodpoint value is not great. a simple mini-game like that can be enough to make events more intresting. anthor idea: a panel that hold complex math questions that once solved it will reward few bloodpoints, however failing it, will cause an noise notification.
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chips is OP plz nerf ,thx.
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camp with bubba, nothing better than people rush to the hook.
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what is a "dash"? I have never noticed any dash with Bubba.
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:p
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An idea for an event: a player (survivor/killer) can grap an object. during the chase, when a player is put into dying state, they will drop the object. when the killer get stuned, the killer will drop the object. there can only be one object in a match. when the match ends with the object with you, you gain an extra…
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The perks of PH are not the best, but he can be good with his abilities.
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Deathclaw is good idea. However, maybe an institute courser that is able to summon anthor type of synth to help them
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That could be good, however, it could cause spawn problem in small areas.
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I once tried a doctor build (before the rework). I simply made the game very slow with 3 gen strat. The only reason it was ended was because I wanted to catch a survivor, other than that I could stay forever. :)
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I agree on your point.
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not a bad idea.