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Comments
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I should clarify the above example is pretty rare as pretty much any survivor with more than 50 hours in the game is running full meta perks anyway, but the fact that the people who do exploit this kind of mechanic have probably done it far, far more times than I've ever seen, worries me. And it worries me that it might…
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I should clarify my complaint here is not about beginners or people going for the adept. Losing a match as survivor because your team is newbies can be frustrating, sure, but they're new. They'll get better and learn. We were all new once. But I have legit seen people with over 800 hours or so run three meta perks and then…
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Pretty much. I understand that sometimes your team messes up and it can screw you over, which is why I don't even mind most "selfish" perks, but getting to see the hatch with Left Behind/Clairvoyance means that you're on average more likely to get an escape by actively being harmful to your team's overall success. My point…
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Obviously there's no way to know for sure, but if I look at the endgame screen and there's a Bill with Borrowed Time, Unbreakable and Left Behind, it's pretty obvious he's either new or going for the adept and I wouldn't mind if he were my teammate. It's hard to blame new people for being new and everyone goes for adept…
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My point is that seeing the killer's aura AND the hatch's aura would mean that any decently experienced survivor would know how to make it from where they are to the hatch without being spotted. Seeing a killer's aura throughout a match with things like kindred can be helpful but far from unbalanced. But getting to see the…
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I understand solo survivor is frustrating - believe me, I do, I reached rank 1 for the achievement while solo and it was hell - so I can definitely understand favouring selfish perks or at least having 3 out of 4 perks being selfish and maybe bringing Borrowed Time as well. But my point with Left Behind (and being able to…
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I think that being able to see the killer AND the hatch would make it even more of a "free win" which is not what I think a perk should be. Getting healed one health state when you're the last person in the match doesn't sound so bad, but healing two health states at once sounds a bit much. Admittedly this can already sort…
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Solo queue is a wasteland exactly because everyone is willing to watch their teammates die, and exactly because perks like left behind exist. If you hate solo queue, and you hate performing altruistic actions as survivor, maybe don't play solo queue.
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Sole Survivor isn't any good, yeah, but I agree that perks that reward either side for playing poorly aren't good for the game. More perks should reward the player for doing well towards their objective. Survivor perks that get stacks for completed gens or safe unhooks, killer perks that get stacks for hooking multiple…
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Forgot that affected hatch as well for a moment. Yeah, I'd say all of this applies to Clairvoyance as well. Cleansing totems is good and all, but not "cleanse one dull totem = easy escape for you if your team ######### up". The perk is otherwise fine but shouldn't include the ability to find hatch imo, especially not at such a…
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No, not really. It's a 50/50, and sometimes I give hatch to the last survivor because I feel they deserve it. Besides, a 3k is still a win for killer, unless your goal is to farm BP, in which case a win is whatever gets you more points. So a survivor getting out through the hatch isn't a loss, I still killed a majority of…
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As any facecamping Bubba will tell you, BP gains will not discourage poor play. There are also plenty of ways to farm BP solo, such as sabo'ing the same hooks over and over with gloves, cleansing totems, doing the first generator you come across and then letting your team deal with the rest of them, and so on. I'm not…
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Obvious bait is obvious. Unless you legitimately want to out yourself as being deadweight in every single match that runs exclusively selfish perks and lets all of your teammates die, in which case, go right on ahead. I agree. Imagine if there was a killer version of Left Behind, where the killer could see the aura of the…
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I agree that it wouldn't be a healthy addition to the game (although showing swfs in postgame lobbies would be neat), I'm just saying, comparing seeing a killer in advance + addons to knowing if a group of survivors is swf or solo isn't a fair comparison. Besides, as it is, the especially toxic swfs and/or survivors that…
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I've never had a match where discordance hasn't come in handy. It can be stressful sometimes, much like with tinkerer (and especially paired together), but the information it gives is invaluable. It tells you where two or more survivors are at once and lets you know which generators need your immediate attention. But one…
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I don't think the addons comparison is fair - killers still wouldn't be able to see survivor's addons, right? So they can see a toolbox in a lobby, and not know if it's a brown toolbox with no addons, or a yellow toolbox with gloves for a sabo team, or a green toolbox with brand new parts. Being able to see which killer…
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Typically, survivors will heal from 0 to 100% in one go whenever they have the opportunity, and will rarely heal otherwise. The exception being using up the last few charges of a near depleted medkit. What sloppy butcher does is reward you for interrupting people who are healing, which is one of the things killers are…
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I'm sorry, but if someone puts "TTV" in their name, they're making it easier for people to stream snipe them. I don't know how much of an advantage being able to see a single survivor's screen with a 30 second delay or something actually is, but, c'mon. If you want your teammates to know you're streaming, just say "I'm…
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It's to prevent giving your teammates an advantage. Even if you're not playing survive with friends, you could still, for example, message your teammate on steam mid-match and say "oh btw watch out for NOED lmao" and it would show up in the corner of their screen without them even having to tab out. If solos could see…
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Pyramid Head can be very opressive on Gideon. Hitting people through walls, making every safe pallet unsafe, placing trails in hallways so survivors have no choice but to get tormented, etc. It's even one of the better maps for Sadako, despite the pallets. Easy to sneak up on people and catch them off guard, projecting a…
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I think brutal strength already only shaves about 0.4 seconds off or something like that, but seeing as it's been nerfed in the past, maybe brutal strength as basekit could be too strong, who knows? Would require a lot of testing. Also, somewhat off-topic here, but I see plenty of people say that Gideon is a rough map for…
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Hey man, if you don't care about game balance, that's fair enough, I'll gladly discuss it with people who do instead. But we can all agree on good play being rewarded. And more BP, because holy damn, you never don't need BP.
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That I would not argue with at all. Giving bonus bp for playing well sounds like it should be a given, and being rewarded for hooking multiple survivors in basekit may not fix the issue but could convince some people to tunnel/camp less. Same could be said for the bp bonus given by We're Gonna Live Forever for survivors.…
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Nerfing one or two top tier killers would not balance that out at all? I understand the frustrations of having to pay money or wait months to spend iri shards just to get one or two perks that might not even be as good as they're cracked up to be, but making perks basekit throws the game balance off, requires those perks…
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I agree with the idea of incentivizing killers to play better and not resort to tunneling/camping, but giving all killers buffs and making perks basekit isn't the answer. That just creates new problems while not solving the initial problem. Giving survivors perks as basekit isn't the answer either. If all survivors had BT…
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It goes both ways. We shouldn't point fingers one way or the other and say that it's a survivor problem or a killer problem but rather a "people don't know how to act" problem. If you're a survivor main, you'll encounter more toxic killers and assume that the killer side is more toxic. If you're a killer main, you'll…
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Hearing that Sadako was being added was what finally made me decide to try out Dead By Daylight for the first time and I had every intention of having her be my main, but the current meta is just so rough for Sadako, and her being one of the few killers with next to no chasing power at all makes me sad. I play her a lot,…
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While I don't think tunneling someone out early is exactly a "necessity", it can damn well feel like it when you're up against incredibly good survivors, and I agree that it skews the game heavily in the killer's favour if done correctly, and this is an inherent flaw with the game's design. The more survivors there are,…
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This is true, but generally, people who want to play like a total jerk for their own amusement will do so regardless of how they get punished. After all, it's an unviable strategy, will almost always lose you the match, but people still do it because they get a kick out of it. It's difficult to think of a solution that…
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Speaking as a killer main myself, I agree that some changes need to be made to lessen tunneling and camping, but the devs would have to be very careful with how they implement it. Survivors have so many second chances as is, giving them even more/making existing second chances stronger would skew the game a little too…
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It's worth noting that just because a killer downs you a second time without downing someone else, or chases you for a bit longer than someone else, etc., it's not necessarily because they're trying to tunnel. Sometimes you're just the weak link of your group. Maybe you're less experienced or haven't practiced looping as…
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If you'd rather not "play unfair" then that's understandable, play how you want to play, but regardless, it's important to remember one thing; if you can figure out early on or from looking at the lobby that you're going up against a swf, you need to change up your strategy. Swf players, regardless of skill level, play…
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Honestly, a lot of survivor mains are just straight up disgusting. The amount of times someone has t-bagged and flashlight clicked throughout the whole game only to then flip it around to "ggwp, you're so cute haha" in the endgame lobby is abhorrent. I once caught a swf cheating, and when I called them out on it, one of…