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Ravio_Li

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Ravio_Li
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  • In general, killer isn't fun to play as you either get stomped, or stomp on people. It's really hard to get a match that's in between. And I even play generally considered Low Tier killers like Clown and Sadako and these still apply. But what it really boils down to killer being unfun for me is the downtime between chases.…
  • Yeah it would be nice for them to add something as an incentive to clear any of the tomes fully after their rift ends besides the little bit of BP they give you. Even if it's just a charm you can put on.
  • It doesn't even block out a lot of slurs, which it was intended to do. But instead of just adding a normal list banned words that it blocks out, they go for the option of making something to "try and figure out context" I've met people who don't speak english at all understand english context better than whatever the AI is…
  • Then just do better in chases? If survivors are healing, then don't do a hit and run tactic? Commit to a chase and hook them? Healing is only strong when the killer allows it to happen. Commit to the chase, or interrupt them while healing. Also: If healing becomes unworth it to do, we'll get on gens. Maybe Resilience which…
  • But, back to the topic: Internet issues and other crashes, and the DC penalty. There should be things to make DCs less irritating for the others in the lobby. A temporary ban and a player gone from the game is not satisfying. We have seen that the devs CAN make AI survivors, see: the tutorial and DBD mobile. A stupid bot…
  • Let us rejoin then. Throw in a bot instead of just fully removing the person. You know, like MOBILE does.
  • Sounds like a you problem. Play other killers. Sounds like a BHVR problem. Add a grace period before penalties start getting added.
  • Honestly with how often DBD crashes for a lot of people, they really need to stop giving DC penalties again. It's been crashing left and right since Boil Over got reworked. Not like the penalty has really done anything in ages besides piss people off. Disconnects are as common as they used to be again, regardless of if…
  • Even if it's as simple as letting us choose from a previous background that would be cool. Honestly yeah the All Kill and RE chapter ones would be my choice for previous ones. Though to compare it to another game similar to DBD, in Identity V you can fully customize a lobby, I think. Like making a walkable area for in…
  • The BNP nerf would just be nerfing an already gutted item that barely gets used by deleting it before you can get full use out of it unless BNPs get buffed based on the toolbox + other add-on used. For the those med kit add-ons, yeah I kinda forget that it works on just one charge left. Maybe could make it charge dependent…
  • BNP's used to consume the toolbox, but it legitimately did the entire gen, I don't see a reason to consume it, but the inconsistency with the medkit add-ons that functioned similarly is odd. I see no reason to nerf toolboxes more than they already have been, by making it consume the toolbox anymore. I see no problem with…
  • Trust me, it really is sometimes. I have pointed at a hook with the killer looking at me and 4/5 times they walk away.
  • I get what they're trying to do, but it is horribly implemented, and also practically useless. I've had plenty of things that should have been filtered out, but didn't. But you know what does get filtered out? 50% of DBD terminology, character names, and realms. It's pathetic. Either make it actually effective at catching…
  • No Jake outfits, so therefore, I do not care. But as a side note, yeah. Ace has a cool shirt, but beyond that, these rifts have been generally hard passes. If I get to the end of the rift before it ends, I might buy it cause I'll get a full refund from it, otherwise, yeah hard pass. Only thing that really caught my eye was…
  • Tell me you only play killer, without telling me you only play killer. Keys are only a problem if you struggle to keep pressure. Run Franklin's. Run a hatch offering and camp it when it spawns. There are things YOU can do. And honestly, if you're really seeing more than a key per session, I think you're either unlucky,…
  • I see this as an absolute win!
  • Where does it say that original generators took 100 seconds or 120s+? I've only been able to find sources that claim 70 instead of the current 80. Yes, I didn't really account for Old Ruin, but Old Ruin was not as effective as new Ruin is. The only way I can see 100 seconds was during old Ruin and you were gen tapping. The…
  • As someone who plays both sides: No. They aren't too fast. This is the slowest they ever have been. The problem isn't gen speed, it's alternate objectives, and by that, I mean there are none. Totems only really are an issue if it's Devour Hope or NOED, Chests are short enough to not even consider an alternate objective and…
  • Well this is the gamemode for them. Whispers would be meta there.
  • I'd honestly would want a simple survival mode. No gens, just loops, pallets, lockers, chests, and hooks. After x amount of time the doors get powered or opens automatically. Maybe more chest spawns, maybe more time on hook? Doesn't have to be fancy. Maybe even throw in a 2nd killer so your odds of being chased are higher.…
  • Technically, our current Bloodweb is already Bloodweb 2.0. Bloodweb 1.0 was so bad that they gave out Legacies on top of the bloody outfit, I think. That was in 2016. And it's only been adding and removing stuff to the bloodweb since. This was when the game only had 6 survivors (Laurie couldn't get Legacy but she was…
  • Even more cosmetics than just Meg's mask and a Trapper mask, both referencing the Alpha(? I think) version of the game rather than the final portion of the game where I don't think either of those masks are used. A lot of the Scavengers and Hunters have similar body types to Deathgarden characters, such as the Huntress and…
  • I find depending on the time of day, survivor can be very intense. Other times of the day it's very relaxed. Same goes for killer. Sometimes back to back I'll have one match where I can struggle to down more than 1 person, but the next match I 4k almost instantly with the same killer on the same map. Try playing in a…
  • Make it an option to toggle anyways, because I am almost certain that causes a lot of problems for me.
  • Like for example: Trapper: Let him carry more than 1 trap by default. Wraith: Fine as is with his recent buffs. Billy: FoV feels off, maybe lower his stun timer for bumping by default and make the bump zone smaller. Nurse: Fine as is for the most part, supposed to be a hard killer. Myers: Let stalk juice regenerate slowly…
  • Killer is in a great overall spot. There are some tiles that are really hard to go against, but for each of those tiles, there's one that's equally as easy. If you don't like a certain maps tile set, start stockpiling map offerings for other maps or the wards to prevent survivors from using them. If this was a thread about…
  • Honestly I think this is all I want for it. Maybe also not include the stun at the end of it, but that might be pushing it a bit.
  • This was actually what I was thinking. That, or the SA-X.
  • I honestly would love a full custom lobby with bots. I think it'd be really cool.
  • I still think the charges thing is stronger than people think. If it gets interrupted like it did before it's still overall slowly dealing with the problem. It also makes people who bring medkits potentially not get full heals, meaning you can down them more. Keys are not as big of a problem as a lot of people make them…
  • I don't think they're being serious when they say that.
  • A Good Nurse will finish the game in under 5 minutes, a good Spirit feels like a lot longer.
  • I've been a big fan of Buff Billy, Nerf Spirit. Billy was one of the strongest killers who was easy to pick up, but had a lot HUGE amount of interaction and counter play, unlike Spirit. I'm fine with Spirit being a strong killer, if she was actually fun to go against. Blight, you gotta take odd corners and jukes. Oni you…
  • I think the idea of promoting people to use other killers is a great idea! Especially in the higher ranks, I am tired of saying the same few killers with the occasional uncommon killer. It's been primarily Spirit, Freddy, Huntress, Pyramid Head, Wraith with the occasional Oni. I haven't seen a Deathslinger in ages, or a…
  • On multiple occassions I have had my solo queue teammates power out the remaining gens when I go on hook and get camped, usually when I get basement against a Hag or Bubba, as those are probably the 2 strongest killers in the basement, no kindred. It's not the best solution, but I'm more often the player who does gens…
  • The best way to counter camping is to accept it, and have your team do gens. Yeah, it sucks to be the one guy who dies, but think about it, you just distracted the killer for potentially all 5 gens, and your team gets out. The only way to remove camping is to literally delete the killer from the match, and put them in a…
  • The strongest thing even 3 minute Sabo had was it got people off gens, and created alternate objectives for survivors. If you had anybody running Sabo, it was a free killer Ruin, in exchange for Survivors being able to semi-safely work on gens in a section of the map that had 99'd hooks. I don't think anyone worth their…
  • I also like this idea too, a lot simpler than what I suggest too lol
  • I don't think this is a good idea. Iron Will is a staple starter perk, that has an EXTREME HARD COUNTER with Stridor. You have to use more than just noises to find survivors. It's only really OP when it's paired with Lucky Break (especially old Lucky Break, and add like, Fixated or Urban to move faster without running and…
  • Yeah, that's probably more likely the case, but I feel like I'm getting players from every region at random, and sometimes it feels like it is more VPN as my ping is usually in the 50s even mid-game, but somethings just feel off.
  • Actually, kinda want to touch on this as well. The Emblem system as a whole, I feel is entirely off balance. Even for survivor, it feels off balance. That hook rushing Meg who never touched a gen and went down in 30 seconds? Pipped. The Dwight who did 3 gens solo? Usually won't get a pip if he didn't get a chance to heal…
  • While I don't entirely disagree with you, I think there is a time and place to let you let go quicker, such as so the teammate can find hatch. The killer has plenty of time to get there during the death animation if the teammate hasn't found it yet either, and with the hatch closing prioritizing/favoring killers, I…
  • I never said anything about slugging, camping, tunneling, NOED, as I have no problem with them as I also play Killer, I know these things have their place. I have more problems with my Solo Queue teammates than I do killers. I play this game very much solo queue. I just want to take my loss, and move on, rather than being…
  • Suiciding on hook you still get some BP from before you got to that point, and honestly, not a lot of them have targeted the farmers, and they won't care, they got their 1000 bp for just the unhook. And what about the other points when you want to give someone hatch, or just give up and move onto the next game.
  • I know I'm being farmed because they saved me off hook before half the time, or they saved someone else and didn't have BT.
  • I feel like Billy, while he has a lot of strengths and an amazing Billy can smoke you, he has lost what made him so much of a threat. I play Billy, and half the time I feel I run into something I can't see. That's probably me being bad with him. But I used to play him a lot before his re-work, because he was one of the…
  • It does have a conditional requirement. Being hit.
  • It's a very hard line to balance, but I agree that it is skewed in killer favor. Obviously some survivors things needed to be re-worked, such as exhaustion all those years ago, and stuff like Mettle of Man. Those were understandable changes. Then vacuum pallets. Understandable change again. Killers still have their vacuum…
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