Comments
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I have sandbagged my friends plenty o times in this game and they have me
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I tryed to edit pyrimd head in lol
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Buff- You can see the aura of a pool blood 1 second before it disappears within 6 meters Nerf- Blood is made a darker but still unmistakeable colour like purple or blue would be cool Pyramid head
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I have so much i want to say about slinger but ill leave it at this Buff-Make it so deathslinger can drag people over pallets even if it breaks his chain extreamley fast and if they dont make it fully over they stay on the other side Nerf-I really want this to be fixed because its a bug that became a feature that hurts the…
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The terror radius the survivor emits should not be limited to 32 meters. Hex: Retribution
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no its by colours
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Otz is human and i dont think showing a video of him proves anything but your statement Super coordinated SWFs that only play survivor and run meta builds should beat him reliably is extremely true and its kinda sad because none of that has too do with being great at the core gameplay i mean i know from my own experience…
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It takes more to in emblems to get the merciless and the others have the bar raised too
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That's the same as saying if gens couldn't be touched because of a bug and survivors couldn't escape there would be more complaining...…
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Its annoying and although it wouldn't be wrong to say its not a high priority issue its been a low priority issue since the game came out tbh so i kinda wanna see bhvr do something by now
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The issues I have with him that put him in trapper tier is how because he is 110 and using his power slows him against a good team he cant force pallets the same way as the basic M1s and his time efficiency just cant justify it. He also has a weaker snowball than trapper. Hes like a jack of all trades master of none but…
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Lots of people are sleeping on him because he's had a history of being bad but rn he is in the strongest state he's ever been in
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Killer perks are kinda irrelevant and you cant really equate the survivors perceived lack of meta perks with something on the killer side of the game because of how different killers interact with their perks is unlike how survivors do because what's good and how many perks are good is depended on what killer you play. Eg…
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I guess i can empathise with them. I would like to see a lot more aggressive balance changes across the board on both the weaker killers getting buffs and stronger killers getting nerfs to mix up the game play as well but i don't want to see the metas get changed by just making stronger things supplant whats already good…
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Only fun on hag and nurse :(
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Honestly they need to give survives way more info during game to close the gap between swfs and solos then just buff the weaker killers aggressively like how they did with wraith. Its more of an issue that no matter what they do if they just flat buff a role too much in one update... well you can imagine how that would go…
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This is true, I think the real issue is that spirit has no transferable skills to other killers as in what you have to learn to do on spirit wont help you when you want to play something else so a lot of purple/green players, this is just an example, may pick her up hit red and then not be able to play the other killers…
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if 2 killers are in the same tier the ones that I consider better are further left.