The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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I do not think that addon is that good, especially after the changes, frontloading the traps at the start of the match never gives them a chance to activate which would slow down the game a lot more later in the trial. But then again if you start the match with Video Tape and still do not manage to get a hook before 3 gens…
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You can still get an easy hit on most pallets even if it is dropped with new ambush. Have you even tried it at all or are you just hung up on the reverse bear trap changes?
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And let us not forget the fact that the survivors somehow all got their hats off before he even got one hook, did he never hook them after putting their hats on? Something is odd here. And new Pig is damn lethal in all loops in my limited experience. If they don't drop the pallet and you crouch by it, there is nothing they…
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That would actually be a buff for the perk, since the cooldown is realistically closer to 60 seconds than the 30 seconds everyone claims. Once you check a locker the perk is active for 30 seconds and will trigger once per survivor, then you have to wait until the perk is no longer active which can be up to 30 seconds…
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You are correct, just that it is only addon that has this effect.
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For the People has a cooldown. You get broken for 60 seconds after using it, so not like you can spam it. I do not want either perk nerfed, just need the synergy between them to be removed.
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I got a challenge for you, name me one licensed character that is purchasable with shards.
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I find the idea interesting and it could be a good idea. Would be fun to see how tests on this would turn out. It has a very strong effect for the low low price of just not healing. This is such a bad take. So by your opinion you think Alchemist Ring is fine? It has not been touched since his release three years ago. Until…
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They might have divided some people into experiment group while keeping the rest as a control group to see the effect of the change. Which is a pretty standard way to perform research study experiments. Doubt there is a need for you to be afraid some "illuminati" group of elites getting something you do not. Edit:…
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I am pretty sure the second basement spawn is in the smaller ship.
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They actually do a lot, but from my experience yesterday most survivors just place them horribly so I can approach them easily behind cover so the turret barely get to react before they are destroyed. They should prefereably not be placed right next to a tunnel, since all turrets gets disabled for one or two seconds when…
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It is. Pretty much identical. It is most likely not a shadow change. More likely a result spaghetti code, just like the Windows of Opportunity perk description.
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Really? Where is your proof? Or is this just crying for attention with your constant doomsaying? Anyone whose first thought is "shadownerf" instead of thinking that it might be a bug when some undocumented change happens have some serious entitlement issues. Personally, I rarely miss it. It is mostly the first time it…
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No, it is not new text. It is just old perk description that rose from the grave in preparation for halloween. Can we stop this outcry of not a "shadownerf" and not make it into a us vs them? They already nerfed pretty much all gen regression perks hard recently. And complaining about Overcharge? It's a simple skill check,…
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Just the text, I just played a game to test it out before posting to make sure.
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Windows of Opportunity has not been nerfed, it is bugged though. But the bug is only to the extent of the perk having the old text instead of the new one. It works just the same as before.
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Were the Clown and Feng recolors available in the shop or in the previous rift?
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The first was during halloween but I do not which the second one was.
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You might as well bring back old Ruin then, Merciless Storm has the same effect, only punishing newer players, barely effecting more experienced players. This suggestion would just make the perk go from actually useful to another trash perk.
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Don't think it really was a bug. I am pretty sure it is related to the event ending and the fact that the blood web he finished had one of the event offerings, to make sure you get no unusable offerings, it just resets it. You get all blood points back as well.
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It seems to be a current bug where for me at least if I select a challenge and close the game it will stop counting the progression of the challenge until I unselect and select the challenge again.
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For me, I almost exclusively face killers from the United States, Africa or somewhere in Asia or Australia now and I play in Europe. It is much fun being unable to react to the killer, dead hard as the killer swings? I am exhausted on the ground because for some reason even though I started the animation the hit is…
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A strategy is literally, from the definition a plan of action designed to achieve a long-term or overall aim. In this case the long-term aim is to win, creating pressure by slugging to force other survivors to act to help their teammate out. And with the proposed base kit Unbreakable this strategy goes out the window. As…
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In a hide and seek game, why are killers given a tremendously long aura reading along with 1-shot down for simply carrying a survivor? It takes at least three perks to get this to work, i.e. Starstruck, Agitation and Awakened Awareness. And only one killer can really squeeze out ridiculous benefit from it. Only to now…
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Lobby does not equal in a match.
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I am gonna regret this... Which killer perks "reap wildly strong benefits without skill"? Other than extreme hyperbole which is standard for a post written by you, I do not see any substance behind your whataboutism post. Dead Hard should stay as it is now, thank you. And what "tremendously oppressive meta perk" did…
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No, Dead Hard is already strong enough.
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Pretty much this. I do wish the legendary skins got prestige versions as well though.
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It does not state that it should give 100% bonus brutality points though. Only that each Hit score event gives you 100% Bloodpoints in Brutality and an additional 150% Bloodpoints in the Deviousness category. Edit: This is because otherwise he would barely be able to get any Deviousness points.
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Then submit a bug report here: Bug Reporting — Dead By Daylight
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Autodeadhard can be countered by missing hit. Not sure what point this is even supposed to make, we should have to play around cheats now? Sure bud. Also, there are plenty of times where intentionally missing would give them a pallet drop, thus extending the chase. Same with windows for that matter if you don't manage to…
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Why should a protection hit at the exit gate be without risk for the survivors? Not to mention his power already hits both of you if you body block it... So not sure how your logic here works.
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I can't count how many times on both my hands and feet I've used Dead Hard, knowing I hit it before I went down, and it never worked Maybe the problem is not that it does not last long enough but that it does not apply the effect right away when pressed, and you just pressed it a bit too late. And this is fine, while…
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You have provided zero arguments of why my argument of how Open-Handed works with different aura reading perks and items is wrong. You think just claiming that you "destroyed" my argument that you are automatically right? Its like talking to a 12 year old, you were even provided with the literal texts of the perks and the…
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Yeah, I defend bad development. No, I am pointing out correct reading and grammar. Edit: If you cannot even read the definition of channeling, which is what you do when using a key, I cannot help your ignorance only you can do it by educating yourself. Edit 2: How was my argument destroyed? All you have done is write keys…
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Sounds more like the keys aura reading addons needs their description changed then. I cannot see anything mislabeled in any of the perk descriptions. But does the key read auras when it is an object on the ground or when channeled through the survivor holding it? I think that should answer your question. In the case of…
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No? It is the survivor on the hook which is reading the aura. Just read the perk description, the most telling part is, "If The Killer is within a 16 meter range of the hooked survivor". Notice how it states hooked survivor and not the hook. Edit: Further clarification, the reason it increases the range of Kindred aura…
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Ok, now that is outdated. :D
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You are clearly misquoting Open-Handed, see my post above. Nowhere does it say ALL aura reading perks. It only affects aura reading perks that originate from a survivor. The Open-handed perk description is up to date if you actually read it. Slightly off topic, if you want to talk about out of date perk descriptions it you…
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This has been confirmed as intended. Edit: added screenshot. Second Edit: For clarification the open handed perk states that "Survivors may only be affected..", considering wire tap makes the generator do the aura reading and not a survivor it makes sense. Since Open-Handed does not affect generators it does not increase…
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Well considering the current surge of killer players it is only natural, partly because of Wesker and partly because of patch 6.1.0 where the average killer(character), i.e. not nurse or blight, now has more of a chance against survivors. Leads to both the matchmaking algorithm failing for the most part, needs to get…
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Europe is not much better not only do you get American/Chinese/Australian players that use vpn you also naturally have russian players with insanely bad ping. Edit: And what makes it even weirder, sometimes I have been put on a server where both me and all four survivors had 200+ ping.
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Individual killers have different MMR. They do, but their MMR is also based on what your other killers MMR currerntly is, so that you don't start from the beginning with every new killer since a lot of skill is transferable between killers, nurse being the biggest exception were you would be unable to play here as an M1…
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You cannot use it from above into the basement. It does work through floors of RPD, Midwich, The Game and Léry's though. And honestly there is no reason for it to be usable like that. Boons are already too strong being usable endlessly up and down.
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Granted it would need coordination in a SWF Barely, I am pretty sure I have been part of a group of solo survivors doing that body block train after a rescue during the end game multiple times. I know for sure that I am solo queue survivor at all times at least, no way to tell if others are in a group or not.
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Anyone ever taught you what happens when you assume? Interesting, and then you go and do the usual internet assumption of "u mad bro?" Stay mad, tho. You talking down to me like I triggered you for throwing your words back in your face. You acting like you were not hostile in your response and trying to act like you were…
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knowingly stay in a 20m range against a Nurse with Infectious and Starstruck. This is pretty much it, they know they are facing nurse and when this happens they know she has Infectious and Star Struck and still stick around in her terror radius. I do not think the biggest issue is Awakened Awareness when they offer…
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Cannot read huh? I did write that it confirmed what he knew from Infectious Fright triggering. And yes, I will still argue that Infectious Fright gave more information than Awakened Awareness, it told him where all three survivors were and then as previously stated Awakened Awareness showed that they stuck around. But it…
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I made this mistake as well, considering how integral that step had been to reporting I kind of forgot about the thumbs up/down button that deckyr above mentions.
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As someone that likes the perk, it is absolute bull that you can use it through the floors on RPD, The Game and Midwich. Just like how its Circle of Healing being usable on different floors as well. The perk is absolutely not trash.