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Comments
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Can confirm this is also the case on PS5
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Honestly I do see your point, but I think it'd be a neat feature for the Legendaries to be useable alongside the default one at least. Chucky and Tiffany, Xeno Queen and Xeno Drone, Robbie the Rabbit and HUNK (SH and RE crossover time) are especially some of the ones I'd say are great choices for a team. Maybe debuff them…
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I can confirm this also happens in PS5 in that exact same spot, probably all platforms then. I went upstairs in that secret passageway in the bathrooms but it rubberbanded me and corrected my position as if I was still below. It's been by far the worst rubberbanding moment I've experienced since this updated came out, and…
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Ok, no, this change has gone WAY too far. As a console player, I'm usually one to wait to try the changes myself since I don't have any way to do so before live release, and overall that's been alright. But this is complete overkill, this is totally unnecessary and unhealthy, and one doesn't need to try this for themselves…
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That sounds like a personal problem, tbh She's just standing up straighter, like Annso_x says, she's not even deliberately closer to the screen. It's not like every single cosmetic has to match the in-game model's animations, capabilities or stances. Almost none of them do. Demogorgon goes on all fours, Pinhead shoots four…
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There's nothing to comment, it's literally the same size even in the lobby. It SAYS SO in the linked tweet. The only difference is the pose and the much larger head piece. Everything else is the same as base Xenomorph, she just looks taller because she's standing up straighter in the character selection while having the…
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I don't understand the problem? The post you linked itself says it appears to be bigger but it's just due to the stance. You can even see it in that image, the mouth, legs, torso, feet, tail are all the same size, if a bit broader on Queen. Xeno just uses the same stance as in-game for the lobby, which is a bit hunched,…
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I do agree that the old radius was creepier, but this one's not bad at all. Especially the third phase with those violins, they're perfect and very eerie as well.
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Honestly, since there's no 100% pleasing everyone, just add the option to choose which track plays from YOUR own perspective. That way some tracks like Ghostface, Demo, Oni, Singularity, Xeno or god bless us Pyramid Head, could be used and not go to waste when they're already made. That way the small group of people who…
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They did? Do you remember where/when, if it's no problem? I'd like to search for that statement (: That's a relief, though!
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If anything I'd just slightly increase some of the Add-Ons' values, Mangled would be too obnoxious, imo But yeah, i'd just love clarification to this whole bug thing to stay more calm, lol
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I feel like I'm alone in this comment section, but I prefer the current one. Some people have said this in different sites, but it does fit Silent Hill a bit more. The bells don't really sound like anything I remember in the games so they feel out of place for me, while the new one sounds a lot like the more chaotic themes…