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Alucard's Torso cosmetic says Damphir instead of Dhampir
Very small detail about the Alucard Legendary. Every platform seems like. I don't know if it's a new "bug" or typo for this new update since I didn't see the outfit's description before today, but I figured I'd put it here anyway, for a possible future change.
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The Dark Lord's mist while transforming is missing
As the title mentions, when transforming from any of his forms to any other (on PS5 at least), his cloud animation is missing, he just kinda disappears for a second/goes invisible, and then he's already transformed. There's not much to say on how to replicate this, it's every time you shapeshift.
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Pyramid Head's caging animation is STILL bugged, it's still the teleport animation from 2v8
It's in every platform, every single time you use your caging as The Executioner. I wrote about this back when 2v8 was still going. I figured maybe the new mode somehow made it temporarily change, from his puddle of blood animation which drowned survivors and made them struggle, to the very fast 2v8 one that just teleports…
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Pyramid Head's Caging animation is (possibly) bugged and it's now the generic 2v8 teleport animation
The possible bug is on PS5, though I'd think it's on every platform, and it's visible every time you cage a survivor as Pyramid Head. First of all, this has probably been in the game for at least a week since 2v8 started, so I'm just now seeing this change because I've been playing the new mode all the time except for…
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PLEASE make it so that we can choose the same killer in future iterations of 2v8!
I know this is probably being considered and balanced right as we speak for future 2v8 iterations, alongside being able to use skins and Licenses, but PLEASE do consider making this come true! The Chucky and Tiffany dream team I've seen requested a LOT, let alone other combinations of Legendaries like Minotaur/Armored…
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PLEASE return the ability to swap Killers and Survivors when pressing the Joysticks on consoles!
It's SO janky to have to go to the top side of the screen and pick them through the portraits instead of just pressing the Joysticks (L3 and R3 on PS, for example) like we used to. If I want to go from Unknown to Vecna now I have to go through a sub-menu instead of just pressing a single joystick to change to the killers…
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PLEASE give Chucky his Window Scamper back, his jump voicelines and animations are now lost media.
I can understand making him lose his ability to quickly scamper pallets without Slicing and Dicing, but the Window scamper vaults weren't a problem at all. Not only that, but in the process of making him unable to jump windows (which, mind you, he was still able to in the PTB and the Live Release notes didn't mention any…
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Vibration is still missing from PS5 Dualsense
I don't know if these things have to be reported each new update so I apologize in advance if this is redundant! But I came here since we're closing towards the Anniversary and its events, and missing this feature at those fun times would be disappointing for PS5 players. Vibration is still missing from the game entirely,…
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PS5 - Dualsense vibration no longer works
Neither as a Survivor or as Killer works, I've tried resetting multiple times and it doesn't work. Please fix this, after a whole lot of time playing with it, it feels like something's really missing.
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I speak for everyone, PLEASE, revert the Blast Mine sound from afar, it was so fun.
It was really fun(ny) to hear the BOOM when a Killer tried to kick a gen and exploded a mine instead, even from very afar. Now it's just the Score Event and the disappearing yellow aura what notifies you, and it's kinda underwheliming, to be honest. It was a harmless, very small bug that added to the amusement and…
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I beg you, PLEASE give the Silent Hill survivors their own Lobby theme
It feels wrong to have the same theme as Pyramid Head in their lobby when the Resident Evil survivors have their own survivor theme aside from Nemesis and Wesker's. Especially now that Maria released, I was hoping you'd include a new theme and the other one was a placeholder until she came to the fog. They deserve their…
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Please give the Silent Hill survivors a unique lobby theme and not Pyramid Head's.
Today's update gave them the main theme that played at the Silent Hill chapter's release and while in the lobby as Pyramid Head. It's an amazing theme, but most of the newer chapters have had different themes for their killers and survivors (Resident Evil, Tools of Torment, End Transmission, Attack on Titan, etc.), and I…
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Nemesis's basic hit animations and sounds are bugged/missing.
Ok, I'll try to explain myself as clearly as I can: So, Nemesis normally has two animations that play randomly (as far as I know) after a hit, one where he clenches his fist and drips blood, and another where he screams. What I noticed today while playing him in the new update however, was that the first one I mentioned,…
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Demogorgon's Chase Music doesn't play from the Survivors' perspective? Will his music be removed?
I just finished playing a survivor match against a Demogorgon, and I don't know if it's because of his future removal in November, or if it's just a bug, but either way: His iconic chase music didn't play at all. Instead, the default chase music played (Y'know, the same rotating themes that play with Wraith, Trapper,…
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Will the Demogorgon be fixed and patched after Nov. 17th if he happens to be bugged again sometime?
Maybe it's a dumb question, but once the Stranger Things chapter disappears on November 17th, will the Demogorgon keep being fixed if some bugs happen to him later down the line? You know, maybe if some bugs return (like the unopened portals being able to be heard by survivors one, for example), or new bugs happen, will…
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I'm not incentivized to go from Tier 2 to Tier 3 as Nemesis at all.
Hey! Hope you're having a nice day! :) I know this may not be the case for some people, but seeing that it was actually brought up during the PTB Feedback, and some Devs were monitoring Tier 3's performance, I'll just say it briefly: A single extra meter doesn't feel all that rewarding considering the level of effort that…