Sava18

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Sava18
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  • In terms of map traversal it was good, in terms of optimally chasing it was on average mid. What it was really busted at was making mid-bad filler tiles really blight sided. "Oh no the already killer sided filler tiles for m1 killers can be blight sided that doesn't make sense!" So in reality devs heard crying, literally…
  • "Like I already said: Good luck trying to prove they are throwing the game. Imagine if "playing bad" was a reportable offense? Is there a game that does that? lmao" HAHAHAHHAHA Yeah, literally every other game. This game has mmr, so it can detect based on previous behavior if you are throwing the match. But that's kinda…
  • Sure but a ton of people drop chase to come back.
  • Killers very much come back to the hook a lot more these days, so generally I wouldn't unless the killer is in chase.
  • Hug tech can be argued but I really don't think 180's were ever too good or even good relative to blight for that matter, oni's near instant 180s are a lot better but even those aren't breaking his kit. For the post: At this point I just want the killer to be a bit less sticky, you can't turn 3 degrees towards an object…
  • It's a very useful perk so that you don't get screwed over by rng and pallets that have been dropped without your knowledge. It is sort of a crutch once in a while when new players use it to insta drop every pallet but I don't actually see that often. Also pick rate can be an indication of strength, not always but it is…
  • Yeah it's def both sides but in regards to the human nature thing it's really bad in this game compared to others.
  • Every single change they have done to Mac and Autohaven have been for the worse in the past 3 years besides the edge map filler tiles on auto and I guess the car wall split. Coldwind was too strong with those S tier fillers but I think they went too far.
  • Never compared it to a shooter game, you keep bringing up cs because you've likely played it but that's one of many semi-actually competitive games. 3-gen SM standoff - A lack of agency due to a teamates incompetence, skill and potential a player is throwing because of the nature of the game(just like someone giving up…
  • Let me break it down for you. It doesn't matter that it's asymm, it's a semi-competitive game where one person can ruin the other four peoples game, every game without consequences. This two sentence pittance is all I can put into the argument at this point because logic is never involved on the opposing side.
  • All of the old things survivors had that were op were also extremely frustrating, dh, IW and CoH. That's just what is was when I started playing not to mention the far more absurd things before that. Now lets move to killer. Eruption/CoB/OC was just as frustrating to play against, it invalidated plays. So lets say all…
  • Apparently wanting players to not be able to leave a competitive game that instantly loses their team the game is very controversial here. I don't even try and argue with people about it anymore because they don't actually put up an argument and regurgitate the same couple things.
  • Gens are boring, but making the game hide and seek is not the answer. Gens are there to prevent that, the problem is coming up with a suitable replacement for them.
  • Yep, this is the answer. Everyone defending this terribly designed perk just won't admit it. Is it op? Not quite. Is it extremely unfair? Yes. Killer perk that turns off all items, all exhaustion, all healing. Anything. People would throw the largest fit ever. But killer aura reading, something that's not really that…
  • Always a blast watching people try and argue against this. Really shows how twisted the mentality of this community is. The game does not function when one side of it can leave on a whim. If what op said came to pass the game would heal to a great extent and that's a pure fact.
  • "wahhhh, I'm facing the exact opposite of what these killers are experiencing on the other role and that makes my experience more valid". You realize people who don't tunnel unless ds is forced upon them likely play both roles and they are just left with 0 options unless heavily winning? It's not another counter point,…
  • The strat you are referring to was something I saw, understood and knew the counter play of by max 30 hours on killer. It's just a simple as you said, have ds and not be on death hook = take hit for death hook teammate. There's not a lot about this game that is extremely advanced in comparison to other games, there are…
  • "advanced strategem" Bro, it's dbd
  • The point was there was never an intention to tunnel until ds was attempted to be forced. I think you misinterpreted something pretty heavily here.
  • I mean the problem with all of these clips is that v1 completely eradicates the .75 second windup of the hug tech. If the blight bumps into in object near point blank it's pretty obvious he's going to go for a hug tech and you have a couple options to deal with that, not to mention quite a lot of tiles will blind a blight…
  • I don't play killer much but I still run shadow born bbq most of the time, I literally forgot what shadowborn does now but I don't care to take it off. Sometimes I want to not challenge myself so much and run a slow down.
    in Killer mains! Comment by Sava18 April 29
  • "The thing is, its not a small game. Sure its not league, but when they hit the 60 million player mark in November they also said they had 300 people working on the game every day." That only helps my argument to a laughable extent. 300 people and they couldn't produce consistent even semi-competent patches. "I usually…
  • I can't specifically say the balance team is large but bhvrs team in general is very large. I bring this up often but league is a frustrating game that has probably at least the top three most players in the world outside of mobile games. But it has a two week balance cycle that keeps such a large system somewhat fresh.…
  • WIth how little changes they make a ptb like that shouldn't come into existence. They spend literal months and come up with blantently bad changes, small amount of changes and just bewildering changes such as the mere idea of the twins rework, soul chemical and summoning stone going from mid but interesting to trash and…
  • It's not really countered by strong killers though, they can just deal with it's affect better. The preassure is still removed for a bit, just not an instant loss.
  • Regardless of the hug tech blight is far too sticky, playing around tiles feel very not fluid.
  • "There's more to the game than just soft/smart tunnelling out one survivor, patrolling/guarding a 3-gen and then just chasing survivors away from said 3-gen." Don't get me wrong when I say this because I despise ego, but any real killer playing a killer with skill expression doesn't need any of that. I mained many killers…
  • It's been a long time since I got a heal teched but it really shouldn't be a thing. BRP has no place in game. Distortion is an overtunned remnant for what it is from a different game. I don't play killer much these days so nothing else comes to mind right now.
  • I know it's not going to happen but the solution is to allow killers to take only one gen slow down perk into the game exclusively and balance around that fact. It becomes really hard to make any of these perks strong when something like current pop+pr turns out to be so horribly oppressive, even though stand alone they…
  • I don't blame you for disliking blight because of it's players, it's why I dislike hillbilly now. They just run the meta and more importantly go back to every single unhook, with hillbilly it does feel worse for me since he can just get a free insta down if he has awareness on game state. I went against a nurse who went…
  • The idea of losing vs a character you main in any game doesn't feel too good(unless mirrors are allowed). Also your mains aren't exactly fun to play against in general.
  • Unfortunately there's a lot of uninteractivity in this game. Killer and map designs create situations that so heavily favor one side it's boring. rant: It's unreasonable for most gamers and especially dbd players to be asked to look into blight and get to the point he's exceptionally fun to play again(in the 1/10 chance…
  • Her power is poorly designed. If she was the hardest killer it could somewhat warrant her strength but she's not.
  • 2 Years if it's 5 out of 7 for sure.
  • Any real dev team would be on a far faster patch cycle(excluding reworks[bhvr doesn't make real reworks LOL])
  • Bp means nothing a dc isn't worth playing another second.
  • I started getting hardcore into dbd killer in early July 2021, sbmm was added september 2021. I played hundreds of games per month until sbmm and had a 90% win rate. Don't kid yourself game was free. Edit: I want to make it clear I didn't play blight until much later.
  • 4 out or 4k dead is the only fun part of the game and it's very rare.
  • Alch ring is so completely over blown, especially with the upcoming patch. I can get from top left of Ormand to bottom right and now I can get from Top left to bottom right? Map traversal isn't too only decent regarding this add-on and in chase it's worth nothing. Like explain it, because with what I've said I can't think…
  • "But when it comes to skill expression—game sense/knowledge, macro game strategy, and general competency in outplaying one's opponent—survivor has ALWAYS required exponentially more skill than killer." I agree with everything you said genuinely. I would have disagreed with you on the quote above before the upcoming patch…
  • "I remember games on 4.x.x when I would do gens, one of my teammate was dedicated to destroying totems, one run around with flashlight missing 99% of flashlight saves and one usually being on hook. And we managed to escape a lot of times." Yeah, that's what all survivors posting the survivor version of all the posts you…
  • With blight they changed completely non problematic unique addons into boring stat increases, kinda boring.
  • Yeah I get that especially if the gen is 99'd. But when it's 20% and the killer chose a kick of a game changing injure it pains me.
  • Not to be biased blight guy, but I think you might underestimate magical steroids.
  • -I play mostly survivor these days, if a killer kicks a gen rather taking a free hit I lose a little bit more of my want to play this game. Tbf I haven't personally kicked a gen in coming up on two and a half years but it actually makes me angry. Survivors not even trying to win off the get go for no reason in particular.…
  • I'd insta leave on both sides.
  • Otz got in talks with the devs directly regarding how nemi hitbox works, he even gives a hitbox animation example. If you look it up you'll find it. Why you can crouch at a window and deny nemi power most of the time? Idk it's obviously dumb.
  • Gotcha, most players seem to not understand this but it's just the nature of this game and the killers the devs design.
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