Comments
-
I'd be mad if they could do it for free every game without penalty at the slightest inconvenience. People are mad that you can leave without penalty(actively ruining the game for every other person in the game) 30 seconds into the game and then do it again next game. A killer dcing isn't even close to the same thing. Let…
-
Your giving the average player WAY too much credit here. They didn't reason that out in their head, they just give up at any negative scenario early on.
-
😢
-
In prime god validation dh, ub, ds, iw and CoH with alot of maps that were better and or more interactive for survivors, the kill rate was still 53%. Do you know why? Because there are so many incentives for survivors to not play the game. Rift, suicide, fun build, trying to interact with the killer more than not and…
-
Just because dbd players are generally awful doesn't mean you don't change a character who has been the best for the entirety of the game. She's stronger with a far lower skill ceiling than the one's I mentioned. Even though I was able to gain enough proficiency to win every game in 2 games on her, most players should be…
-
why
-
But mr peanits, nurse is only hard for very new players and players who can't overcome a skill floor of 20 games(being extremely generous as it was one or two for me in prime god validation dh meta). Her reward is far too high for how easy she is, same with spirit. As I said in my comment Blight, Oni, Wesker and Billy are…
-
Leave the game freely while only my side has access to said ability and then vehemently defend it even though I have 7000 hours in the game and should know far better than that, then go on to complain about that fact that I have to face a penalty if I can't wait all of 60 seconds to get the slap on the wrist free version…
-
bro said bp.
-
Permanent mini-game area denial vs a spread of power's that on their own aren't strong whatsoever? Don't see the comparison.
-
It's so tough for dbd players to hear this. Most killer designs do not warrant a high level of power(not saying all high tier killer deserve their power such as nurse and spirit who are pretty easy compared to oni, billy, wesker and blight). Making half of the roster a current B+ tier killer wouldn't work. You can ever so…
-
I actually do think about those duos you speak of. 2 mans are the most common and 3/4 mans are rare. The rarest would be a full solo queue game based on stats from a couple years ago and based on that we can infer based on the community that swfs are at least slightly more common now. Just like how I dislike people…
-
I think most reasonable people agree with you Nah lets come back for a fourth pass and turn slam speed add-ons into 8/5% turn rate and speed. Maybe nerf placebo? IDK they took the few failures of the first add-on pass to heart and are now set on changing all of them out of spite.
-
If nurse safe blinks on MAJORITY of tiles there is no counter play. Double back, stand still, wait and hold W. That second blink will just hit you if the nurse has 20 games and the ability to learn semi-efficiently. Billy is the hardest mechanically but blight is the close second and instant read collision along with…
-
What I a mean is that nurse doesn't really have a high skilling. Blight for instance hasn't really had an individual reach his skill ceiling but is nearly comparable to nurse. If we disregard skill ceiling than I agree with you.
-
Max potential? Sure. Max skill ceiling? No. Nurse and spirit are nothing compared to the killers that surround them on either end in terms of skill ceiling.
-
I mean, no? Freddy has 0 skill expression compared to blight. The potential of each killer is definitely severally different. A game where a good blight barely 2k's a freddy has 0 chance. The potential at the very least is severely different.
-
I mean it'd just be super generic or completely irrelevant from the movie but it'll have that well. Sooooo cool.
-
You either main freddy, are a classic horror stan or don't care.
-
Yeah blights a few of blights add-ons were far too strong but in terms of unique design blights add-ons were in a class far above any other. They even came in and changed soul chemical and summoning stone for reasons far beyond my comprehension just to make them not unique.
-
If a "small break" Isn't 2 years I have 0 idea what you are expecting.
-
100% was extremely broken and caused the killer to be forced to 50/50 whether to attempt mind game or predict a silent pre run upon LoS breakage. If they remove exhaustion I would even say nerf the sound by another 15-25%. Other than turning your headset up by 300% and trying to listen for the grunts through the audio…
-
Tell me you've never played another online pvp game without telling me.
-
I think a thing I noticed when I started learning survivors(first year was only killer pretty much) was how uninformative survivor content creators are. A ton of killer players will describe every thing they do and why, a ton of content creators for killer main one killer and that's their shtick which they can be very…
-
No, no and no. It's not the many things in the game the encourage survivors to throw the game, it's not the things in the game endorse throwing from survivors and it's most definitely not games where one survivor is just messing around for fun. Killers just broken. Imagine if everyone played mostly to win? Surely that…
-
"No guys, survivor's miserable if I can't leave whenever I want, typically one min in. Game wouldn't be fun without it(the game isn't fun for me unless I am hard stomping and messing around). Boo hoo guys, you gotta suffer for an average of 7 min.
-
They didn't add this tech + the normal max range bait, they have always been there. The added counter play is the wipe away that has pushed down several tiers. Hag was always a pub stomper, now she's not even good at that.
-
More likely that they are mad they added very easy counter play anyone can pull off while also leaving in the ever effective trap bait which has always been there. The hag can do nothing at that point and killer is worthless. Saying "higher skill" like dbd is hard also makes it seem like you have a high ego. Games not…
-
Outright wrong.
-
No I don't want hooks suicides to be in the game, that's what my first comment was.
-
I'm really disappointed with the direction of maps starting with the autohaven/Macmillan changes. Those two realms + cold wind could have stayed the exact same outside of the changes to gas heaven and cold wind filler tiles being a tad too strong.
-
If it's legit reasons then they can eat the dc penalty. The penalty is very lax, if you have to give up to the point where you can't play because of legit reasons you really shouldn't be playing. If you have to dodge 3 times daily, I don't really seem how you can complain about the total of 20 min if even timer you get for…
-
Yeah, it's really unfortunate. Not being able to pre turn most of the time is just painful.
-
People want to actually play out a game past one min without being guaranteed to lose, somehow that's a killer player issue? I'll give it to you, killer players are slightly more competitive than survivors on average. But that doesn't somehow discount neutral or survivor players who just want to play out games, MAJORITY of…
-
I think a more mismatched game because of dodging isn't nearly as damaging as the game being auto over, don't think I need to explicate on that. That being said though I'd take this trade in .01 seconds, they are both bad for the game regardless of which ones worse.
-
Actually watches any amazing comp blight or the 2k winstreak guy Sees them hug tech once every two games People act like him bump logic didn't get nerfed as well. They took the (stickyness) of collision too far and now it's actually detrimental, blights still good ofc but the glue is absurd. Imagine your curve on billy and…
-
I'm genuinely not going to read past your self quote. DBD actually relies far less on sound for it's balancing and you keep bringing it up. Siege was an example, a far more extreme example, that's far more competitive and sound means far more. That's the point, my entire example supercedes your own because it simply takes…
-
ummmm, let me reiterate, siege is infinitely more meaningful in regards to sound. You bringing up assym is just an excuse. Bhvr didn't choose anything as I said it's up to them to somewhat adapt the major hardware devs not the otherway around. They know in advance. These headset programs existed consistently before dbd,…
-
It's not an unfair advantage if everyone has reasonable access to it. It's why something like nvidia filters are fine because ALOT of monitors are capable of something similar these days. Sure it's not enforceable but again everyone has some access to it. In a game much more competitive and FAR more sound based like siege…
-
True, couldn't be me wasting that time ever. BUT, the survivors could also just accept the worst outcome every game, get FAR more value in terms of fun(one last chase) and not potentially hold the game hostage. Again I don't have the care as there is no value in getting the 4k but why blame someone for going all the way?…
-
In terms of map traversal it was good, in terms of optimally chasing it was on average mid. What it was really busted at was making mid-bad filler tiles really blight sided. "Oh no the already killer sided filler tiles for m1 killers can be blight sided that doesn't make sense!" So in reality devs heard crying, literally…
-
"Like I already said: Good luck trying to prove they are throwing the game. Imagine if "playing bad" was a reportable offense? Is there a game that does that? lmao" HAHAHAHHAHA Yeah, literally every other game. This game has mmr, so it can detect based on previous behavior if you are throwing the match. But that's kinda…
-
Sure but a ton of people drop chase to come back.
-
Killers very much come back to the hook a lot more these days, so generally I wouldn't unless the killer is in chase.
-
Hug tech can be argued but I really don't think 180's were ever too good or even good relative to blight for that matter, oni's near instant 180s are a lot better but even those aren't breaking his kit. For the post: At this point I just want the killer to be a bit less sticky, you can't turn 3 degrees towards an object…
-
It's a very useful perk so that you don't get screwed over by rng and pallets that have been dropped without your knowledge. It is sort of a crutch once in a while when new players use it to insta drop every pallet but I don't actually see that often. Also pick rate can be an indication of strength, not always but it is…
-
Yeah it's def both sides but in regards to the human nature thing it's really bad in this game compared to others.
-
Every single change they have done to Mac and Autohaven have been for the worse in the past 3 years besides the edge map filler tiles on auto and I guess the car wall split. Coldwind was too strong with those S tier fillers but I think they went too far.
-
Never compared it to a shooter game, you keep bringing up cs because you've likely played it but that's one of many semi-actually competitive games. 3-gen SM standoff - A lack of agency due to a teamates incompetence, skill and potential a player is throwing because of the nature of the game(just like someone giving up…
-
Let me break it down for you. It doesn't matter that it's asymm, it's a semi-competitive game where one person can ruin the other four peoples game, every game without consequences. This two sentence pittance is all I can put into the argument at this point because logic is never involved on the opposing side.