Comments
-
Well you come in here and downplay an idea that is literally only a good thing via more information being given to the player, just because you don't see a use for it. Imagine if the developers only added things based on your own vision of what's useful and what isn't. I didn't say that the Trapper player would wait 25…
-
(sigh) Yes. It would matter. When the cooldown is approaching, you could wait to see which one it resets, and manually reset the other. Or, if you only have 1 trap to reset, you wouldn't bother doing it manually if the cooldown is about to hit. Or, if you're about to walk over an unset trap and the cooldown is about to…
-
Ah true, new Genetic would be better. And yes, I'm asking this for Spirit gameplay!
-
"Post edited by EQWashu on 2:52PM" ^ I have no idea what this edit was. Like, literally, just do a match, and then… spend BP on the "Play" queue screen?
-
Very true, although I do use maps :S Maybe they should just remove a lot of these yellow addons (or fuse them). They're the 2nd lowest rarity, yet they're the most rare in the game other than iri. (And for some items, I have more iri's than yellows.)
-
Trust me, I do complain about Huntress. I think she's 2nd or 3rd best Killer in the game. But Trickster literally GAINS on me while throwing. And I had just played like 3 matches against him. And I don't remember him being like that. So… I asked if he was changed. Thus… this thread was created. I was seeking information……
-
Other than god pallets, that's still largely a trap. You still have to VAULT that pallet, and he gets 3 or 4 daggers on you now, just from one vault. It aint good.
-
That's another topic, but quite a topic indeed. I actually dread BP events… that just means I have to spend more time in the web. I like to take down stats when I play Killer games. If you play really well, find your chases fast, finish them fast… you can easily spend about 20-25% of the game simply picking people up and…
-
Pallets? Why? He gets 6 daggers during pallet animation. He has no reason to respect. Best you can do is fake it and hope he stops, and gain like 3 inches on him. In that situation, he still gets 6 daggers on you, lol.
-
Holy #########, dude. What even is the point now?
-
Why not… not both?
-
Just as a response to the thread title itself: We need to stop having perks solve issues with the game. There are more issues than there are perk slots. Half of these problem-solving perks, on both sides, should be baseline.
-
If the amount of times that I see this perk being used is actually because of said challenges… Can we please get rid of challenges??? Is this also the same reason I see people opening so many chests and clearing so many dull totems? These challenges directly cause losses. It is not fun to see your whole team dicking…
-
It's one of those "SWF only" perks, like Distortion and Reassurance. And even then, that's only for when the Killer plays for the 3-Gen when there's still 5 gens. Most do not, even when playing pretty moderately sweaty, so as long as you just knock out close gens as the 1st or 2nd ones, you still won't need the perk more…
-
This is a Survivor misplay, and would benefit the Killer VERY much. This makes it essentially a 3v1 on first hook. Like I said… Survivors want 4 players on the court. Not less. Any time spent letting a teammate rot on hook, when they could be safely unhooked, is wasted time for the team. … You're honestly right. Slugging…
-
It's how I've known it from all other games, and it's what Google will tell you as well.
-
… I know what it means to the DBD community. What I'm saying is that "sandbagging" is already a term that means something else. And BODY BLOCKING is already a term that means blocking other players with unit collision. There was already a term for this, but the community ignored that, and then grabbed a DIFFERENT term that…
-
One BILLION percent. When you think about the game's CONCEPT, you naturally think that spreading hook states would be pressuring all Survivors and making the entire Survivor team not have time to do generators. Because, you know… they're all being chased and hooked, and all need to be unhooked and healed before returning…
-
I did not tunnel when I was a Killer main. I understand WANTING to, but it's not fun. People that tunnel are more interested in the victory screen than they are the journey that got them there. The whole reason I quit playing Killer was because I liked to play "fair" and "clean," and all it ever got me was flamed for…
-
Let this topic be this topic, thanks.
-
It's not about me. It's about them. If you know someone is a serial killer, avoid them, right? Sure. Good. But now what? Who's gonna look into the serial killer? It's not about me. It's about them.
-
Why do I need a break because other people play this game to grief others? Literally as I type this, I'm minimized as my whole team is slugged and bleeding out, with 4 gens remaining. Are you saying the two people yesterday that sat at the exit gate for 2.5 minutes straight, while I ran the Killer the whole time, waiting…