The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I'm rank one. That means I'm smart. Just look how I can't spell basic words for evidence.
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It's funny when a moron with failed logic pretends they are putting things in simpler terms. Your argument about multiple injuries relies on ######### survivors. Congrats on being a killer facing ######### survivors. "A lot of killers run corrupt...killers like Myers and Trapper live by." Yeah a lot of people play those…
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What I said makes little sense? LMAO "If you ask any tournament team..." We're not talking tournament teams and tournament killers so let's leave that silly argument for another day. "Corrupt.." Because the majority of killers run corrupt? Nope. Next dumb comment? "Killer can injure multiple..." Injure or down? Decent…
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Gen rush is real. Ruin/Undying was one of the better ways to handle it and again, they will appease survivors who want 5 minute matches (slight exaggeration). Compounding this is whatever shadow change they did with spawning. I'm spawning next to other players much more frequently and typically at max range from the…
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Except ques in the past show that to be untrue. Killer has been quite loved in the past. Thinking that a person is only a killer or a survivor is some flawed thinking. I play about 50/50. Many players play both. It's just survivor is getting played more now, because the killer experience is unfavorable.
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Possibly due to SWF numbers/popularity but, IIRC, the devs claim SWF matches really don't represent a significant number of the matches.
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Yeah, I get the feeling that a lot of people don't realize the value of even casual talk is to a SWF. "Don't worry bro, I'll save you," results in two members knowing the can stick to their gens, totem hunt, what have you.
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Every reason in the world. Just to start, there's plenty of code they can't seem to fix but they continue to build upon. The game design lacks good balance and they use RNG, which only worsens things, to hide it. The premise of the game is great. Game play can be fun at times. But the overall execution is quite wanting.…
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Wait for Behaviour to quit being stupid and put comms in the game for all survivors that way they can balance killer against 100% SWF. That, or go back to no SWF. "Well not everyone will use mics." And when they don't have mics in lobby, other survivors will dodge them. The no mic crew can play together or get mics.
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Voice can be balanced. You make comms an in-game thing like Overwatch or Last Year. Then when you see survivors stomping killer and you balance for it with the ideas I provided above.
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I had a SWF group today. They confirmed they were 4-man (inadvertently). Their perks (11 out of 16) were optimized to escape the killer and rescue friends. Since they were being toxic ######### and acting as if I were a complete noob, I asked if they thought SWF using comms was balanced. Of course they did. They continued…
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I'm having the same issue with SWF. Worst is the SWF that not only are good and work extremely well together but also taunt the entire match and then when it's over mock you as if there were anything you could do to not be steamrolled. If I can 4K semi-often with a non-SWF group, I think I'm decent at the game. This…