Comments
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What they need to do is increase the fatigue since less time we get to run after the easier nurse is to play.
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Bottany and CoH is really good this patch because its like Coh before the nerfs, but still bottany is really helping with thana since it cuts a bunch of time healing. Blast mine and repressed are very good to punish people kicking gens. Prove Thyself, unbreakable help a lot and runnin off the record is the new ds but…
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yeah perks eitheir have a limited number of uses or a cooldown or hook requirement. Cob doesnt any of those
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They really are getting into make the game better, you can see that the aot skins are kinda garbage because they focused a lot on this latest patch. We had the ptb to test, they heard the loudest complaints and addressed them we just didnt addressed this one loud enough so at least a week before a slight number change…
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I mean they heard some some problems and changed its just people didnt really stack slowdown to see how miserable it was.
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Extremely good idea to cap debuffs and buffs, healing speed and gen penalty need to be cap surely.
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Overcharge only becomes as strong has call of brine after 12 seconds, and CoB is also a info perk i dont see why the need to stick to old number or just making a 3v1 experience worst
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Some survivor perks work only once some gens are completed are usually between 1(the very powerful ones)-5 per match. The idea of perks deactivating is mainly focused on soloq and the fact being 3 survivors vs 1 killer is extremely hard to win but still feasable . I dont see the gimick of now that i have 3 people left and…
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few good? Pain resonance is still 15% (good), eruption (good), overcharge is same thing but its literraly ramp up regression until the same level of call of brine(Call of brine more than good, and overcharge is good)
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Ruin and call of brine should have that condition if we already lost someone the game just makes soloq harder swf dont go down that easily. Ruin was nerfed its gen regress, overcharge had its gen regress be ramp up, call of brine is still old ruin on kicks .
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Okay but we went from hit and run to kick hit and run, i understand that everyone this his balanced but pushing trough the last gen on 3 people is significtly harder.
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The perks should consider if the perk is eitheir until a certain range (<range) or after a certain range(range>) so that barbacue could also be affected by the distance.
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I honestrly i think lethal pursuer should have its basic aura + this , but territorial imperative would be good too. But since huntress doesnt have any aura reading perks i think this perk should be reworked to work on all hooks which if you were a huntress far away you could punish a hook if you were good at long range…
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Just the fact you can dead hard doc m2 is already a problem , dead hard should give you invinciblity and distance no invunerability.
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Its always because there a console killer ifater turning crossplay off it started to not happen. Platform: Steam Crossplay: On Solo Queue.