The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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where incentive
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this bonus is merely existing nowdays. it's def permabugged and needs to be fixed asap
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I've been waiting almost a year now to have her camera issues fixed. I can't play her anymore since the pov became so irritating. I wish they would address it soon.
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The audio seems completely screwed. I used to be able to precisely locate survivors by hearing. With the recent patch, I can't hear them even right next to me sometimes. It's weird and keeps getting worse.
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I had this, too, a couple times. Very annoying
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You suggested a lot of buffs for losing which is kinda a reward. My proposal fits way better into the gameplay and is really smooth to implement. There is no need to extend a match any longer that is already over. Just go next.
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They should remove keys entirely. Having an item that grants a free escape after loosing is dumb.
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Survivors constantly bring Syringes, Styptics and BNPs with survivor sided maps. They exactly get what they deserve lol
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She should rather get buffed.
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Agreed.
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She is in a really good spot now. The old versions of her were just oppressive and annoying. She was only played to farm free kills. Now, she has to work for it like other killers do. She is fine imo.
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I like this idea. Waiting for a Thrilling Tremors buff for years now.
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This is a terrible idea. Survivors shouldn't get rewarded for losing. They just need to add an "give up" option which sacrifices the survivor on the ground like EGC does. Survivors can force hatch and end the game.
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Agreed. She feels different and a bit clunky.
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They can easily change the charge rate to 0.6 c/s to make the power gauge fill within 5s again while also keeping the Tantrum at 3s with a 1 c/s decharge rate. They haven't probably not thought about it that properly.
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this bug appeared to be for all killers using M2s. It has been fixed a couple patches ago. this can be closed.
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Her hair is still not working as intended and bugged/glitchy.
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It was maked by the DbD Wiki as a nerf though there was no mention in the patch notes. Bringing any add-ons that increase your charge time, makes a tantrum very likely as you have no time to rev your Chainsaw anymore. It went down from 5s to 3s which is pretty bad.
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This was a thing for a long time. It used to happen when you used pre-rework Compound 33. After Blights first add-on revisit this bug started randomly happen across all matches. It doesn't matter what add-ons you play or if you play any now. I did a lot of testing, but there is no reliable way of reproducing this…
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These downsides remain untouched? maybe increase Hindered back to 20%. It should just go up if you perform working actions. it's an in-built slowdown. Wesker shouldn't earn a guaranteed down just for landing a single hit. He is already an oppressive chase killer who can get downs very easily and fast. Infections only…
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If you outplay a Wesker by predropping pallets, and he fails to zone you properly or to catch you with his ability while you're holding W, it's def on him. My point still stands: Wesker should not be rewarded for his failures. not to mention that predropping against Wesker doesn't work, bc he can vault over pallets to…
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The only thing about Wesker I'd change is his infection going up in chase. He gets rewarded for losing. That's not good game design. Therefore, I'd make the following changes: -infection no longer goes up while running or over time -infection increases while performing actions, e.g. repairing, cleansing, healing etc. With…
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With patch 7.3.1 or prior, this bug has been fixed.
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Something about the hair was updated, but it is floating buggy now. The top of the head is still outdated and doesn't match the rest. Looks good when she is standing still though.
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Here is another video showing the M1 wiping animation and then succumbing fatigue. Expected behaviour would be to just succumb fatigue.
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They fixed the glitchy hair at some point
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They should add progress bar for all actions and a distinction between Altruistic healing and self healing imo.
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There was no hole before Patch 7.0.0 and you can clearly see that the texture is messed up
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I'm begging so hard for this lmao
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You can also give a good argument or stay silent if you don't want to discuss at all.
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Lethal Persuer was released after this nerf occurred. This can't be the reason tbh. The main reason for change was camping and downing survivor easily in quick chases; which still is not possible with my suggestion.
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Meanwhile, this hast been fixed.
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I can't hardly believe they were camping for no reason. What rank are you at? Most survivors complaining about that are survivor who t-ag or beemerclick all the time to get attention, but then get mad when they loose. Often, survivors throw pallets behind my back, start buttdancing and following me all around after I've…
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I found out that these cosmetics were given to free for everyone. I mailed the support team. lol
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They keep it as an easter egg, don't they?
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This bug has already been fixed in 5.0.1..
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Necklace has been lowered. but is still a bit to far in the air + throwing a shadow on her chest.
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This outfit is not available in the store at the moment.
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Seems like some of their coesmtics are not fitting properly.
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I think many people don't know that. I found that in DbD-Wiki once.
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Loud Noise Notifications can be heard when a survivor performs a rushed actions within 48m of the killer. 90m are too far away. This is not a bug.
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Calm Spirit actually works fine. The Aura Flare Up caused be Static Blast has never been hidden by Calm Spirit. As the videos shows, it prevents the scream, eventually the noise. Only Loud Noise Notifications are hidden, but they look similar to the Aura Flare Up. This is not a bug.