Comments
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Wraith is fine and honestly they probably don't need to touch him ever again.
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Yes, it's a good perk on Doctor.
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Every game I have played that has an MMR system either has me stomping people or getting stomped myself Usually back and forth
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Honestly this needs to be addressed. I'd rather have slightly longer queues than play with cry babies because they are bad at the game and get downed by a Clown or Huntress 30 seconds into the game. Just make it so that you can't try to unhook yourself if you are the first person hooked.
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Very good suggestions, the biggest issue I have with Larry is how finicky the camera system feels at times, and whenever I move the camera off a Survivor for even half a second, it resets the pod progress. Can we also please make pod progress last at least 3 ish seconds? It feels overly punishing to not be perfectly…
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It IS a strong perk. Personally I think they should bring back the cooldown after vaulting, having ESP to every safe spot on the map is just lame and makes chases incredibly boring, predictable and repetitive as Killer, turning a high intensity chase into pallet kicking simulator. It's not OP, but boy is it ever so…
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Just because the numbers seem small doesn't mean they are, if you cannot understand this then there is no reason to even have this discussion at all.
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Please stop playing so I don't have you in my games, thanks. Nobody wants a teammate who gives up at the beginning of the match.
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It extends chase with Killers by 20%. It massively impacts M1 immobile Killers, the worst in the game. It has no downside, it can be combined with some exhaustion perks, and can also be used with Resilience to extend chases by 30+ seconds for simply being injured. Can be combined with Hope in end game to be 110%, the same…
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Obviously, 20% longer chases for all but the best Killers for simply being injured was a terrible decision. I hope they limit it in some form, make it cause exhausted, and remove the endurance it gives for no reason at all. I stand by it should activate for 25 seconds when injured twice per trial, perk refreshes when fully…
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You act like Texas Chainsaw hasn't put out literally bottom of the barrel garbage after the first 2 films for decades now.
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I am so sick of people pretending DBD is this super serious game for serious characters when half the roster is goofy as hell and Survivors have cosmetics that light them up like Christmas trees. The amount of people who rag on this franchise because it attracted an audience of children is frankly pathetic, it was never…
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They need to remove self unhook attempts, it's just bad for the game and besides Deliverance it is almost never worth doing in terms of actually playing the game. Rework slippery meat, rework luck based items/addons and stop letting people just toaster bath themselves on hook because they get pissy.
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Yes But that's just who Nurse is, she is a Killer who you can't nerf too much without making her useless or feel awful to play She has a relatively high skill ceiling to Nurse stomping Survivors feels rewarding and earned I personally think SoloQ getting more QoL changes would be better for the game than nerfing any Killer…
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Nemesis is fine When played well he eats through pallets like a fat kid eating cake and makes most loops unsafe for Survivor Zombies are RNG but can be extremely strong when they work The only things I would change about Nemesis is make the Zombie AI less prone to get stuck and buff some of his addons
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8/10 For DBD to be a 10/10 they would need to: Buff weaker Killers Buff more underused perks from both sides Nerf Made For This Encourage/Reward Killers for spreading hooks among Survivors Make Killer MMR hook based instead of kill based Give Killer an FOV slider Make half of Kindred basekit so Survivors can see each other…
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Bait them into chasing you and have a good chase, they down you and hook you eventually and you get some looping practice in. Win-win
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You can still message people even when SoloQ, on Xbox I could just message someone and say "Hey the Killer has NOED, watchout". There should absolutely be icons showing who queued up with each other in the end game screen however, no reason to hide who is SWF when the game is already over.
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Remove the Endurance MFT now activates twice per game for 25 seconds when injured Must be fully healed before it can activate again Does not activate if downed from healthy Causes exhaustion for 40 seconds when activated There, fair and good perk that is still useful without breaking the game
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Ultimate Weapon is a bit overtuned. Besides that Killer perks are in a good spot, they need weaker perk buffs right now.
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Oooh I like this more Have it reveal the aura of the Survivor/Survivors with the least hooks for 10 seconds or so when hooking someone Encourages spreading hooks and can give a double proc of 40 seconds of all Gens being paused Sounds very fun
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The only change I may disagree with is Survivors getting less distance when being injured, I would have rather had weaker Killers get buffs instead.
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One of them would inevitably be the best and you'd see them constantly in like 30% of your games. So no, thank you. Survivors don't need to be special, what is special about them is that there are 4 of you and 16 perks in total the Killer has to watch out for as is. Adding innate skills to that 16 long list is overkill.
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MFT is mathematically better than every Exhaustion perk and it isn't close.
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It's very funny to see people who are very clearly Survivor biased pretend Medkits were fine before. Being able to do multiple speedy heals from a single Medkit was absolutely awful design, no Medkit in the game should heal yourself more than once. The nerfs were absolutely warranted, run Bond and heal each other.
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They can see your prestige AFTER the game is over.
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Clown having a large dirty needle or something as a weapon would be cool "When he had to be away from a victim for an extended period of time, this large and intimidating syringe was used to heavily sedate them. It was never washed."
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Revert the movement speed change when missing a tail attack No real reason for it to be as fast as it is right now
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Left bumper to sprint, right bumper to interact, X (Xbox) to drop pallets or vault
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lol
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The tail is different when crawling, so that's cool
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Turrets Greeding pallets Predicting tail attacks Crouching behind cover
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First cosmetic in the game to change a Killer's power visually, so that's pretty neat.
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Then why advertise it as such? This is the first instance I have seen of a cosmetic being different in the lobby than in game, many people have likely purchased Xenomorph Queen because they thought they would get to play as her at full size as she is shown when hovering over her in the store.
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This is true, the size is not the same in game as it is in the lobby, and the lobby should either be updated or they need to allow players to play full sized Xeno Queen in actual games. Feels a bit misleading imo, a bit scummy to deceive players like this.
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This depends entirely on the person who is playing. I wouldn't necessarily say console Killers are worse than PC, it's just harder and takes longer to get the hang of, especially since the customization options on console is massively limited. They don't even have deadzone settings for analog sticks. Will you ever be as…
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I would just make it have two tokens that last 30 seconds when injured, and the second token activates when fully healed. After that, it is disabled for the rest of the trial, and remove the endurance entirely.
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Survivors get 16 perks while Killer gets 4. What perks do you want nerfed? And why? You give no examples...
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Nerf his addons His addons are what make him broken Nerf them
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It's great on Killers with no Bloodlust, such as Clown, Doctor, Singularity, Pinhead, etc
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Keyboard and Mouse support for console (no excuse for not having it with crossplay being a thing) Analog Stick deadzone support for smoother controls when looking and moving Improved auto aim Reduced recoil from Trickster throwing his knives Custom aim sensitivity when aiming weapons on each individual Killer, like…
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I listen to the audio through my PC and play through the TV next to me. A visual que would absolutely help and not change the game negatively in any way at all, so there is no reason to be against it considering it would also be a good update for people who have poor/no hearing. By your logic, the audio que doesn't help…
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Because being a big blubbering baby should not be rewarded. If you have an emergency, your DC timer is like a minute at best. And no one is facing cheaters often enough to have an extensive DC timer, so the only plausible explanation is that you are bad at the game and punish your teammates by leaving them with a brain…
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I would be fine with it being brought back if they nerfed MFT and removed the vault speed from Resilience.
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Good question, you should go up to it and ask!
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Not the first person to say this, saw a Reddit post saying the same thing (unless that was you)
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Alien is Nemesis 2.0, without pallet breaking but better map pressure and no vaccines/3 health states
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The addon that shows where they are when tunneling and for 3 seconds after emerging is either going to be top tier or really damn underrated, if you can get the jump on the turrets they are a non issue. They could probably take a little bit longer to respawn tho imo, like 10 seconds
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I don't think people realize just how strong this perk can be, it definitely needs a small nerf. With that said, I think the aura distance is what needed a nerf, not a cooldown. No cooldown, reduce it down to 20 meters and it'll be in a good spot imo.
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Killers gain 3% additional Gen time when each Survivor is hooked once, and with all 4 being hooked once, the additional Gen time required for completion is 15%, motivating them to spread hooks evenly and not just tunnel someone out of the game. Hook progression will not continue if the Killer is within 20 meters of the…