The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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sais who? the 2% of the (survivor sided) community who doenst even know what a balanced killer plays like? i get that camping is annoying but honestly you should be a little more careful when unhooking survivors especially when the killer is there.... have some sense of self-preservation..... its no use saving someone if…
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it would actually be a buff to billies end game stats
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so like that then but without the skill check or obsession requirement lets you break free once per trial after wiggling 35%
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then undo these nerf and apply the ones i suggested... the thing about this nerf is it doesnt apply during end-game collapse but does when there is still a gen left to be done and i have zero kills, and completely takes any chance of me getting those kills away by nullifying any skill/luck i just put out there...
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listen... if i spend the game not camping and not tunneling i get hooks right but no gaurantees.. imagine i get lucky and hook two players near the end of the match and they get saved by someone so my only option at this point is to tunnel.... SOMEHOW i manage to down them both but as it turns out they both have dstrike…
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nah i dont think so
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the point was that with increased base movement speed new nurse players would have easier chases. and the nerf to tp strike is to negate the undeniability that strong nurse players have when using aura perks..
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No? with these changes you would be required to use her power LESS... which is the exact opposite of "braindead m1 chase" as her power exists to close gaps and mind game opponents.... assuming she goes right into cooldown after chase instead of her typical late reaction to expending her power in addition to reduced base…
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it is not a NERF thread it is a rework thread.... i personally think these changes would make nurse more accessible and easier to play...
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yes but the level of skill it takes to go from terrible to easily playable is too large and too tedious..... i imagine nurse being seen as viable or "worse than other killers" is just because no one takes the time to learn to play her... and those who do are rewarded with one of the greatest killers in the game i just…
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these changes would fix the two main issues with nurse as a killer.... one it would reduce the skill gap/requirements for people playing nurse as giving chase without having to use her power would be easier.. thus not forcing player to practice perfect and precise blinking, and rather for them to play the Nurse as they…
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if you just fixed perks and add-ons, nurse would still outshine most other killers in terms of ability (and even more so) because of the versatility of her teleporting.... these nerfed perks would be useless on other killers and only nurse would get true value out of them.. honestly as a killer main i wouldnt complain if…
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id rather have one more normal killer than this current gameplay abomination...
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Except that nurse can blink through walls and entire structures as well instantly putting her her waaay above wesker in terms of that... look all this change does is make it so that nurse isnt gauranteed to win.... because anyone with half a brain would tell you that nurse is practically a gauranteed win and outshines most…
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all this really does is reduce the effectiveness of nurses ability to outright deny looping... otherwise she still is able to travel throughout the map with relative ease and even through survivors off with her predictions....
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oh jeez i didnt actually realize how terrible that would be xD would actually make solo qeue survivor unplayable while basically not affecting swf.. my bad
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um no? and even if that were true im sure it is something they could do.... i mean they just recently overhauled the fricking ui so im not sure its a good reason And assuming they have it for pc they could have just thrown it into the coding for consoles when they put the game there so yeah zero reasoning other than to…
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I use the green key a lot actually with the add-on that reveals the killers aura because it helps in chase and isnt super rare....
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have you played identity v??
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i get the universe vibe and basic lore of how things probably function but when it comes to specific characters i dont always go out of my way to know why they are there...
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idk about mpreg but it def could be possible.. let us just hope that dbd survivors are more responsible than that...
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not helpful in the slightest
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some people dont care about the game they just want to put the people who "abuse bad game design" in their place.... but it isnt really effective it is just annoying they are prolly stupid for getting any enjoyment out of cheating in any game....
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lmao just take a better route i get that stealth killers might not be super op on EVERY map
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i like the idea but idea seems like it would change legion a ton i think it would be great if legion didnt have a red stain maybe if they had add-ons that reduced their terror radius then that would make them better stealth killers
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Pf idc about boon totems GIVE IT BACK
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decisive angers me more tbh
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i agree
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Actually... 10% is still a noticeable amount
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ghostface
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anyone who believes survivors have it rough needs a wake up call
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i bet you 90% of forum users actually have cheats for dbd... i cant help but feel it is that way
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bubba is basically better legion yeah i agree with that nerf
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Lmao just bring a toolbox Saboteur is great paired with Yuis perk that lets you run faster than the killer while he is carrying a survivor. this plus we are getting a haste perk. throw on empathy or spine chill for extra destruction speed and your toolbox basically becomes a flashlight it would be cool though if the skill…
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I would change decisive strike to a wiggle proggress skill (this would make it less of a stand on its own overpowered chase perk as it would need to be paired with something like Boil over to be used extremely effectively)
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no its literally their fault for not knowing good advice from bad advice survivors should suffer and rarely be able to escape all with all four people it just isnt realistic in terms of horror survivors should be rewarded for their contribution towards others escapes not just their own example being if you heal or save a…
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lmao fix the game for killers and maybe the survivors will suffer less tunneling.. im sure bhvr is looking into a way to delete tunneling from the game though..
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this is great..
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great example of what decisive does to "carry" (lmao) survivors changing it to a wiggle progress skill would make it into an rng based on how far from a hook you are skill instead of a get out of jail free card
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need justice for mmr killers
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new survivors are uncoordinated and typically dont have access to these perks but once you get to a point where every survivor knows what they are doing, (which wont take long) these perks pretty much carry them along with the fact that for some reasons generators just do themselves basically
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honestly if they reworked decisive strike and nerfed deadhard then maybe mmr wouldnt be unplayable for killers my suggestions give deadhard a hitbox but make it smaller than usual (this would force you to use it skillfully to dodge and duck attacks as opposed to phasing through them) DELETE decisive strike as is literally…
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If they changed how the game works then survivors would get more rewards from their contribution to anyone including themselves' escape.. in most horror movies there is rarely ever more than two survivors so i imagine that it being so easy to escape with four people is bad for the game... this game doesnt respect killers…
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Generators* sorry
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maybe pig is a good killer because she forces survivors to do more than genorators and heal themselves at mach speed
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it isnt a singular game survivor is literally the meta they get away with everything thanks to the perks they have and how little they have to do because of them
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i agree survivors are busted nerf boon healing range give deadhard a hitbox
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lmao just slot Left behind and hide the whole game dont even go for saves
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its a good game but it is also a terrible game at this point in time
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Basically why i cant quit is because i remember when 99% percent of the game wasnt toxic