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Comments
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Hello fellow survivors and Killers of the Fog! Here are some more perk concepts I came up with! I made the survivor perks have a theme around an imaginary survivor's personality and skills like the others in the game! Comment down below what you think of them and which ones are your favorite! PS: Im not the best at numbers…
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Love the ideas and artwork Masterninja! Good job! Check out my perk ideas and comment what ya think! :3
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Yeah...thats a no lmao. Having the power to completely negate 100% of a gen AND block all gens for 60 SECONDS is way too strong. But, interesting concept.
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Hello fellow survivors, killers and Neas! After a long time I revisited some of my older perk ideas and changed them as well as made them look cool! Of course, I came up with several more perk ideas and tossed out some other ones I didn't like anymore lol. So here are all of my ideas so far! (Im kinda running out of ideas…
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Whats up Kyxlect! Interesting comment! Could you explain why you think they are bad?
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Ah, I see. I looked up the numbers and you are right. Thanks for pointing that out! I will change it! See you in the Fog! :3 PS: What do you think about the changes I made to the perks? :3
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I'm glad you like the changes! :3 I understand what you are saying about the new change for (was Stamina) Whats up Danger. The reason why I made the perk to lose Tokens when Hooked was because I feel like losing Tokens upon getting hit makes the benefits of the perk almost useless. HOWEVER, when I think about it a little…
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Hello there AhoyWolf! Thank you so much very taking the time to give me feedback! The Entity's Sight: I think you have the wrong. This perk is meant for the KILLER and not the survivor lmao. Justice Will Be Served: Fair point. I guess SWF would abuse the crap out of this perk. I will change it. Annihilation: This perk is…
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Yeah those maps would make it kinda useless lol
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Hello ReverseVelocity! Thank you so much for taking the time to write such a thoughtful and long response! It means a lot! I agree with most of the things you said. I thought some would be a cool idea but after some thoughtful criticism I would probably change them in the future. For "Boob Trap", its like the bear trap…
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Also, Check out my first perk concepts for there a lot more than this one! :3
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No Problem my dude! Keep up the good work!
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Thanks a lot for the thought out response CheeseAnton! Of course Im not a dev nor have much knowledge on balancing, but I try my best! I'm glad you like some of them! :3
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Interesting ideas! Tantrum is a cool idea, however imagine people running DS and jump into locker. They can either DS, or use this perk ti basically instantly escape. Or just in general jump in locker anything during chase to get free escape if hooks are not close by. May need to be tone down a bit. Verge of Danger -Nice…
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lol i feel ya there. No one rly takes the time to actually comment about your ideas most of the time. There are some people who do though which is nice. I see that you are using the website I have been using. Good idea to grab attention. Third Times the Charm -Interesting concept. However, usually if on the third down,…
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Thanks for the criticism SurpriseSurprise! I know I'm not a Dev and I try my best to balance them out. Perhaps for escape artist it should be a locker that is within 20 meters or so. But you can choose which one to Teleport to? I ike your idea for vile snatch and will look into it. Fir Beacon of Hope, I can understand that…
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Wow thanks for the thought out response! Yeah makeshift shotgun is a joke perk while camouflage kinds is as well. I thought it would be kinda cool. For Escape Artist, I understand your thinking of it being too strong, thats why I made it take 8 seconds so you can't just instantly escape in chase. The cool down as well is…
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No problem man! What do you think of my perk ideas? :3
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Oh ok. What do you think of my perks? :3
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Wow! Thats a lot of ideas! they are pretty interesting although some of them might seem to strong. I like splinters, Linger, cursed blood and salvage. :3
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Interesting! Although, if survivors always get like a purple or Pink key then its kinda busted lmao.
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Hello there! Here are some more perk I ideas I managed to think of! I hope you find them cool and interesting! Please comment down below what you think of them and which one is your favorite! :3 P.S/Disclaimer: One of them is a joke perk lmao. I added pictures and quotes to my perk ideas to make them more cool! Also, the…
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Thanks for the criticism! I have just now went back and changed them to become more balanced. I hope they sound better! :3 "Malfunction" Stayed the same though.
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Whats up AetherBytes! Thanks for commenting! I understand what you are saying about "Friends on the other side" I just thought it would be kinda cool to have a pet bird lol. What do you think of the killer perks? :3
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Im glad you like Nefarious Aid! :3 Raven's of the Night is interesting. Im assuming the Tokens are based on a hooks? I like the idea of crows circling around a random survivor! The Tokens should probably max out at 3. Something like this: 1 Token: Crows caw every 3 seconds and reveal aura for 2 seconds for a duration of 5…
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Hello Rathoric! Yeah doctors will eat up that perk lmao. To counter it, you can gen tap. Also, which perks are your favorite? :3
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Bull rush sounds pretty cool! Locker Blocker is also an interesting idea. I think the RNG base of Tripped Up will be more annoying than a fun perk. An example, your running away from the Killer about to escape and then you just randomly start walking. You know what I mean? Also, It may not be fun for the Killer either…
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I like the idea of Trapped Chest. Interesting!
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The whole perk in general isn't really a good one, not to be rude or anything. The movement speed penalty is too strong to be tied to terror radius no matter the number. And the regression one is interesting, but too RNG based like Autodidact.
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15% penalty to movement speed within Terror Radius is way too busted. Like OP lol.
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Pretty interesting! I like it!
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Here are some of my ideas for Perks! I hope you find them interesting! :3
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Wow thank you for the criticism Milo! To answer your question as to why Charms have negative effects when destroyed, its to reward the killer for finding them. Charms grant pretty powerful bonuses for survivors, having consequences will balance it out. The Killer will have to take the time to find them and while he is…
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Aw thanks!
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I guess you are right cause at low ranks that perk would be broken and unfair. It was an interesting idea at first lol. I will come back later and revisit these perks and come up with more ideas. Thank you for your thoughts! You helped me a lot!
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Thank you for the quick and honest criticism NuclearBurrito! I understand your concern for "Breakdown" as I had the same thoughts. So, how about a few more changes such as you have to be hooked 2 times. So if you get hooked and reach the Struggle Phase the perk wont activate. Also, when I mean by "tremendous" I mean…
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I can see what you are saying Zeus. Perhaps 5 seconds less may be too much and should be reduced down to 4 (1 second more compared to original perk). The reduced footsteps and rustling sounds help you hide against spirit in a way she cannot hear the sound of grass moving and such. Also, if you have "iron will" with this,…
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Wow what a response! Thank you for taking the time to write your criticism! Yeah "No One Left Behind" is kinda out there lol. I figured as much. Territorial Imperative I can see as a problem for camping. Perhaps the distance requirement will make it more balanced. Dying Light too is kinda of strong now that you mention it.…
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Yeah. Maybe 15 seconds at that speed will be too much lol. Maybe 5 or 6 seconds would be good.