The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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What do you mean? All they have to do is fix the matchmaking, and punish DCing. The whole reason queue times are so high is because rank 1 people are being paired with rank 15 people, and there aren't enough rank 1s to go around.
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I came back around last week steadily as well, though unlike you I started playing 2 years ago and would, unlike with a lot of other games, count myself as a skilled player. I haven't had to camp really yet, but I just got o rank 14 today and I am starting to already get in pretty tense situations. I've been having a 3k…
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While you're somewhat right today I've had at least five or more survivors disconnect today out of rage just because I knocked them down too early, or they didn't want to die the way they did. I feel like while some people are telling the truth a lot of people are using the recent bugs as an excuse to DC whenever and blame…
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If you loop in any way then you aren't good at this game! You should just throw every pallet down when a killer is chasing you and keep running! Do you see how ridiculous that sounds? Saying if you camp in any way that you're bad is basically saying that looping for any reason is bad. Some killers you need to loop, while…
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I was personally thinking of Teke Teke which is another Japanese urban legend.
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Love when survivors don't have valuable arguments so they resort to putting words in killers mouths.
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I don't care about how long it takes to fix, I care about how they aren't communicating with us at all.
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I don't agree, if they undo that nerf they'll nerf if 10x worse in another way.
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The devs don't care, they literally nerfed him when he first came out because rank 20 survivors were crying about him. They balance the game around what rank 20 survivors say, so that's why we have this mess to begin with.
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No, it's a legit strategy, you can't punish a legit strategy. It's like if devs punished survivors for genrushing. Each side should be able to use a legit strategy without being punished for it.
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No, just no, Nurse is good enough.
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Got told by a salty SWF group after I camped them because they wouldn't get away from the hook: "4x reported by us all for trolling and abusing, enjoy your ban."
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Considering toxic survivors that will just heal the survivor in front of killer this could be OP.
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The most OP perk in the game, Calm Spirit.
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The reason we compare camping & looping is because they're both strong tactics for each side. At this point in time there is no balance to looping, they removed the void, but that only takes off 1 loop per area. The devs that ask killers to stop camping are the devs who have made this game horrible unbalanced, they don't…
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Why is everyone forgetting stuff? You forgot:
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The way you said "What you did was fine!" sounded like if he would've done something else it wouldn't have been fine.
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Noob Dwight, I love seeing them just crouching and peaking around corners like they're ninjas. It's like watching a dog play.
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I have a few ideas: Power: Name: Creeper's Flight After being activated The Creeper will be able to hover over pallets or other obstacles for 1 second, after landing The Creeper will be stunned for 1 second making him unable to walk, during this time The Creeper can still hit any survivor in his lunge radius. There would…
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How about after a minute or two crows slowly start to fly over the survivor head. This would keep the game from being held hostage, and since it gives the location, and the killer has already closed the hatch, they would win since they got there first.
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The issue is just because you are alive doesn't mean you deserve the hatch escape. There are so many ways to be the last survivor alive and almost none of them make you deserve a hatch escape.
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Because it's the PTB and they say it doesn't matter.
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Taking points from the killer will NOT be a solution because it would be abused heavily by survivors.
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This system could be easily avoided, just don't look at the survivor you're camping, then the system will not even function how it is meant to. If you were to remove the feature where the killer has to be looking at them, it could be abused, just loop the killer around the survivor and BOOM, free points for the survivor on…
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Punishing camping would be a bad idea, they've already tried to do it twice, they won't try it again. It's like if devs punished and took points from loopers, it won't happen.
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It takes time to charge up the chainsaw, it doesn't matter who you're playing, you shouldn't have to even attempt to hit a survivor before picking up the one who lost the chase and got knocked down. You won the chase, so why should you have to take on another survivor just to get the "reward" for winning the chase.
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Yea, I know, I'm just asking who (in your experience) do most toxic players play as.