Comments
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Personal opinion: Losing the Jigsaw Box auras is a really significant change because the Pig is no longer able to make reads on cutting off Survivors while gen patrolling and is going to struggle with punishing Survivors who choose to get greedy with the Jigsaw Boxes. Survivors can now feel much more comfortable with…
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It is by definition not hostage-taking. Hostage taking explicitly requires the game to go on indefinitely for super long periods of time. Bleeding out takes four minutes. There is no scenario where bleeding out by itself is a valid reason for being reported.
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It still bothers me to this day that they had a very reasonable problem they wanted to solve (Reverse Bear Trap timer + End Game Collapse Timer = death sentence), there was a very reasonable solution to that problem (pause the End Game Collapse Timer while one or more Survivors are wearing Reverse Bear Traps), but instead…
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She does have good slowdown (at least, ever since she got the buff to her Trap consistency), but the problem for me is that her slowdown is 100% reliant on winning chases, which would be completely reasonable if her power wasn't one of the worst anti-loop/chase powers in the game IMO paired with one of the worst stealth…
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Admittedly Ultimate Weapon on Pig feels super dirty to me, even as someone who lives for RBT kills. I've had my eye on Wesker, not gonna lie.
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What is the "strategic" component that Pig has that Chucky lacks? That sounds like a very vague concept that doesn't adequately explain what meaningfully makes the Pig distinct from Chucky. Is it trying to catch Survivors searching Jigsaw Boxes? Is it trying to mindgame opponents at pallets?
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For the same reason a person would ask a close confidant: Because they would like other people's input. Given how none of my friends play Dead By Daylight, I only have strangers who do play it to turn to. Fair enough, I was wrong on #5, though it's still lesser than Pig's 1.3 seconds to crouch and 5 seconds for the TR to…
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What compels me to stick with the Pig, though?
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1 + 2) I was drawn to Pig by her RBTs because I love the idea of an alternate way of kill Survivors by forcing them into a minigame. Stalling is also nice, especially with the buff she received to her Trap consistency. The problem is that she is still dependant on using her Ambush power to get downs on anyone better than…
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Pig can use her power whenever she wants, but using it willy nilly is hugely detrimental due to the time wasted by her slow stealth speed. In practice, she is only using it during specific times at specific points. Hidey-Ho mode has a cooldown, yes, but 20 seconds is not very unforgiving and is more than made up for by…
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My question, though, is "What reason do I have to stick with Pig gameplay-wise when Chucky exists?" EDIT: Lemme try framing it in a different way: I'm having a crisis of faith with the Pig, and here comes a shiny new Killer that, at a glance, outPigs the Pig (except for headtraps). What stops me from abandoning her?
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The way I personally see it is like this (and anyone is free to argue otherwise): Pig's advantages are as follows: 1) Faster movement speed 2) Zero cool-down and unlimited duration for stealth mode 3) Full control over turning when dashing (Chucky is limited in his ability to turn) 4) Built-in slowdown in her tool kit 5)…
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I think it's hard to argue against the idea that Made for This is way too versatile. I personally do not like how it can effectively heal a downed Survivor to full health when comboed with Made for This while also severely weakening its downside.
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I pissed that BHVR fixed the gamebreaking bug that was Clown's turbojiggle.
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That doesn't solve the slug for 4k at all because the whole point is that the gens are not yet done. Easiest solution is to give a downed Survivor the option to let themself instantly die after being slugged for a combined total of all three hook states (two minutes).
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Three RBT kills. Were they potatoes? Sure. Do I care? Nah.
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Because the few SWF ruined it for the majority of solo queue.
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Meanwhile, Pig continues to cry because she still is bad at chases against competent players.
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Seems like OP bailed when the backbone of their claim fell apart?
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I'm guessing OP meant that a hacker DDOS'd them or something.
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In my mind, it would be a perk that lets a Survivor teleport through a locker, it can only be used if not in a chase but within the Killer's TR, it needs a few seconds to charge similar to Head-On (to give the Killer a chance to catch them in the act), you don't get to choose which locker you teleport to (though it has to…
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Well, how could they rework the hatch in such a way that slugging for the 4k is not an effective strategy?
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Smash Ultimate has a DC penalty. Just sayin'.
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I'm not, though. I'm not asking for literally everyone to be happy. I'm asking for someone where both sides are generally content with the Killer and consider that Killer fun (along with the other things I mentioned) You said yourself that the opinions vary greatly. How does that fit the bill?
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If opinions may vary greatly, then Wesker isn't exactly the answer, is he? Sounds like the game is fundamentally flawed then, no? Do you think the Killers you mentioned as they currently are can be described as strong, fun for both sides, and not heavily reliant on anti-loop?
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Question that's always been on my mind: How does one make a killer that is strong, fun for both sides, and not heavily reliant on anti-loop?
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Simple conclusion: Neither side is entitled to make the other person play nice by letting them get an achievement out of some courtesy move. As long as neither side is preventing the other side from bringing the game to a close, neither side is in the wrong for refusing to budge. Ut just means that both sides are wasting…
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Neither in my book. It's not much different from before the Hatch could be closed. First one to make the first move "loses", but nothing is stopping either one from making that move. It'd be hostage holding if either the Survivor was hiding endlessly from the Killer or if the Killer was bodyblocking the Survivor such that…
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I could be mistaken, but I do believe that punishing someone for not farming is punishable.
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Hey, that's why anecdotal evidence in isolation is only so useful in a discussion.
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Not entitely related to OP's point (not that it matters as they are hammered) but we need a ranked and unranked queue to separate the people who want to goof off during the holidays and the people who want to play as normal. One should not have to go into the game and just hope that they have opponents who have the same…
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What's the bug?
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"I have magical massage powers that can painlessly heal you right up!" "Nah, give me the gauze and pop that shoulder back in manually." I mean, you do you.
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DBD puts the "FeEeEeEaAaAaAaArRrRrRrR" in FOMO
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The issue is more with BHVR going against what they said in the past for purely an anti-consumer gain. Issue of principle.
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I don't know where you're getting that they don't have use in chase because they fundamentally do by being able to eat hits. I think you overestimate the way the stars have to align, and I think you underestimate the amount of distance gained.
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I was only referring to the characters you mentioned. I know Deathslinger hard counters the snowman. As far as the killers that barely lose time as a result, those are the killers that are already considered good to begin with. The killers that already struggle are hurt that much more by that additional bubble. As by my…
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Fair point on Cannibal, but for the rest (including Trickster), that still means they have to deal with effectively a third health state. How is it not a tool for chase-based gameplay? You get chased, you run into a snowman/pallet, you jump in/drop it before getting hit, you survive, you keep running.
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From what I am reading, Cannibal, Trickster, Huntress, Demo, Nurse, and Pyramid Head all only pop the snowman. I stand by what I said about the rest of STBFL. We are talking about an in-trial object that grants a Survivor immunity from a single hit from most attacks in exchange for being slowed down and being unable to do…
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From what I am reading, most powers do not beat the snowman. As far as STBFL, that is only reasonable once it is at high stacks. It also means the obsession has free reign over the snowmen. Even if it were a viable answer, not everyone has it, and they certainly shouldn't feel obligated to get it to not be at the mercy of…
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Again, not much different from pallets that they have no control over where they spawn. They are occasionally scattered throughout the map, and they enable a Survivor to jump in to avoid being downed. As far as DH for distance, I specifically said DH for bait becaus obviously the real power of old DH was DH for distance.…
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The time extended is definitely going to be longer than five seconds, considering the Survivor gets to move at normal speed after tanking the hit but the Killer still has to go through the hitstun animation. So yeah, at minimum, it is creating more distance than a successful bait using old DH.
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1) No, I'm aware of the animation. To me, that's not much different from getting hit during the pallet drop animation. 2) It doesn't matter if you get zero boost because you still extend the chase longer than you would have by just going down.
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My understanding and watching of videos indicated to me that it was a third health state, though. Jump into the snowman before the Killer landed a hit, and they'd tank the hit. The slowdown did not matter because Killer either accepted the free health state (which negates the slowdown penalty) or ended the chase. Lose/lose…
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That's not all the snowman does, and leaving out the part people complained about is disingenous.
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Would it be safe to call the big rebalancing a failure? From my understanding, the very strategies the devs were trying to quash are now more prominent than ever.
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The only thing that they need to do to solve the issue created last year is simply make it so getting inside the snowmen does not create an additional bubble shield and also does not slow down the Survivor in any way. Now the snowman is just a goofy temporary cosmetic rather than one-time extra defense if timed correctly.
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Sounds like the humans are the ones acting weird if they're not splitting up against a Legion. :P
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I believe usernames should be removed, but seeing items is fair game to me. Survivors are supposed to have the numbers advantage, and Killer is supposed to have the power advantage, and part of that is being able to prepare better.
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The primary intent was to stop the ability to ninja away, to my understanding. The other thing is no different from just hiding from the killer indefinitely, a problem that still exists even with current Claudette. Not the same as a Killer throwing away the game.