Comments
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Nevertheless the issue, that Ruin "used to fix", still stands. Current pace of the game is way too fast, being closer to a NFS race rather than hunt&survive. Make it last longer!
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That's one statement I don't get. Right now his ability to find survivors has become even more powerful. Sure, before all he had to do is walk around a bit slower but, excluding madness I, it took some time. Now he goes boom every now and then and everything is clear xD Don't get me wrong, I love his update, but I find it…
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Pace of games needs a slow down instead of making things even faster. Meaning balance needs work very much but not like that.
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It's not a provocation but a legit question - have you played GF on higher ranks? Least high green, purple? Because GF is a noob cleaner, true, but adept survivors are quite good at destealthing him in my experience. Hell, there's a thread somewhere right now where a survivor put GF on a list of Killers he enjoys to go…
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I feel you man, I'm also fan of Wraith, although I'd like to see next approach to his power rather than implementing a general mechanic of one-shots. First thing is that balancing one is certainly easier than giving new power to all of them, especially when not every one needs an extra. Second, I'd simply like to see…
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Wait, what fatigue after sprinting? His running is surprisingly reliable when you steer him with WASD+Mouse and he can end sprint with an insta down that actually allows him to turn even faster. Where's the problem?
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If I remember correctly from one of newest dev streams, Piggy is supposed to get some tune up. About her crouching and ambush attack, I used to agree with @MommyDeRose about it being very underpowered and having all high tier addons oriented around RBTs gives you that feeling that using the low ones boosting crouch&ambush…
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That's very well thought, you have my sword. I mean - censer :)
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True, true. I'm a dedicated Wraith main since I joined in..I'm not sure now, but if I remember correctly The Nurse was the most recent killer at that time. With everything that's been happening to our shadow realm walker I couldn't leave him because of his atmosphere, the design, it's perfect. And I think there's no other…
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7) Also don't actually do your job 'cause it makes you a tryhard. I believe I've even been flamed once about breaking too many pallets.. xD I'm going to say this now 'cause I feel like it - you're not getting paid by BHVR, or anyone, to provide entertainment for some random people, you've paid BHVR to be given the fun so…
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There is a group of survivors that's going to always frown upon anything that might get them into a corner. I'm going to say what already has been just to throw in more weight - don't care about survivors and their fun, you make your own rules as the Killer. NOED has always been fun or should I say, it's the only way to…
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I disagree on your statement that the endgame is in a right place because all it did was shift the power to the killers (before it was survivor side sort of since survivors could just sit on hatch before the endgame changes), I mostly figured the endgame should be equally balanced for both sides while still maintaining a…
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Ok, Killer main here (Wraith to be precise, pretty obvious I guess) that surely is going to put his hands on GF. Are you guys actually serious up there? xD Have you given those changes even a little bit of thought before spouting all this cr...things? They somehow nerfed possibly most powerful addons, seems rational that…
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That's quite sharp idea, I like it :D
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I think endgame right now is in mostly right place (and yes, Killer main here). If survivor needs to rely on finding the hatch it means that 3 sacrifices's been made before final generator, so this is Killer winning and there's no real reason for the last survivor to have truly good chance at saving his ass. And right now…
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I'd also like to know a certain answer.
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What they said. And why is tunneling so bad at all, I've heard about it "not letting a survivor play" - how? The tunneled one is constantly in a chase instead of just doing gens, so he/she plays a lot! :]
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Agreed to both ideas. The first one could and should be implemented, the second one too but I can bet devs will not do it, exactly not to give Killers opportunity to decline SWF games. It would hurt survivors, ya know.
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Making something a bit harder doesn't always mean making place to make it easier in some other way -.- Faster pickups and hooks are mandatory especially to the changes made for the survivors side, meaning better invulnerability while being unhooked and faster unhook cancels for the unhooking one. The changes have already…
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There is one more thing - how did you get the idea that every game has to be "sportsmanlike"? Sometimes I begin the game only to piss some ppl off, there's no ethic here! xD And while camping is a real bad for the game as a whole (and unless justified will get low score for the Killer, so it's already fixed as it should…
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@.@ Did you lose your logic somewhere? How the hell is this change supposed to provide all this when the exposed status has always been there on the 3rd tier, the only actually important. Everything stays how it used to be, there have always been a danger of getting noed to the face.
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This is bullshit, no, in many cases (= every annoying case) loops cannot be mind game, there's too much space for survs. And yes, when you loop or "make the most of the pallet" you deserve the Killer to "make the most" to get you out of the game and even without it this is Killers damn objective. The game provides…
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That would be quite reasonable station BUT there is one problem - nobody knows how the game would look like if loops were never there. Surely though we would see totally different habits, while right now every tweak of enough influence to change the current ones is met by big opposition from survivors side. Maybe some…
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@"Entità" Oh but we're helping, we're opposing to an idea that alone is quite nice, but in reality would mess things up :) Btw. about being unnecessarily bitchy I was talking to MhhBurgers but it seems you Entita have some issues to, check your eyesight, you see me frustrated here?
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Yap, that would be quite nice. Although I think that to make it a real ultra rare addon there should be also a default, short Ghost-effect added to it, e.g. for the 1 sec of the sprint.
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I forgot about this. ...again with the same, dude, if you did read then you totally didn't understand. For the f. sake, my first sentence in the 2nd paragraf in previous post - this is not a topic about whether camping is good or not, and all you talk about is exactly this -.-
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Doctor's, definitely, he uses his power for the deed instead of his tool + daaamn it's intense.
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...yeah, guy wanted to bond a bit so let's talk about ourselves xD so cliche. Good job @se05239 ! Which Killer got you there in the end? :)
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They won't hear the bell at all, but they will hear wooshing whenever they are in range, and if I remember correctly it was 40m. And being very close after the woosh they get intense heartbeat. To be honest coxcombed clapper alone isn't too awesome, it has nice synergy with The Ghost (and that's the combination allowing…
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He's right, Bug_Reporter, you don't want to invest more time in clearing trash then it's your business but don't go around soft-mocking people who do.
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Very much agreed.
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I agree with Burgers, but jeez dude, be nice when there's no reason to be bitchy -.- It could be tested, would fail if it were, but I can understand Entità's sentiment.
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Quite the idea :) Or make another type of Blindness making pallets invisible for the duration, that would be something!
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Oh no, that wooshing is for Survivors to give them 3 detection radii xD Woosh without Heartbeat - quite far, Woosh with Heartbeat - a bit closer. Bell ringing - really close. And I agree about the footsteps totally. Actually I think he should be by default detectable by shimmer only, after this rework..
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@"Entità" I did :) But imo it doesn't solve the problem, what I meant wasn't that totem locations are easy to find (which mostly is true) and can be learned but the sheer fact that best perks are gambles or takes time to activate. New totem locations would be nice, sure thing, but it's far from enough to make 6 perks >for…
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There will always be ppl who relieve stress after having their asses kicked by calling names. I mean c'mon, gen rushing although annoying is your goal in the game, just like someone said before if anyone is to blame - it's the devs for giving us "wait for the awsome future" treatment without any temporary solution. Well…
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I'll throw in Wraith's Blind Warrior - Mud. 60 seconds of Blindness for the one that was hit means simply nothing.
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What he said. They should be but mostly are not. Best Killers perks are hexes, which are gambles with diminishing odds for Killer as ranks rise, or must meet certain conditions. Or both. Best Survivor perks are easy to use and are not subjected to conditions. While I like the idea itself only after some issues become fixed…
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For the f. sake, NOED can be countered before it even sets off and after it does - it can be stomped out. That's the first thing. Second - Killers failure is not announced by all gens been done. Think if you want to make a reasonable argument 'cause this one doesn't stick at all. DS can't be countered, Enduring will shave…
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Which makes him cool, and btw. who the hell doesn't run addons. Burnout right now is quite well tweaked. As for what MyNamePete said I can only agree with Wraith not being weak, but in the old days he used to be stronger (with right addons) albeit duller in terms of gameplay variety (cause he had like 3 addon pairs that…
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Nice work on calculations! But the idea is seriously lacking, add to the things said before also the fact that one forced to play survivor would simply go kamikaze and there, he can play Killer again.
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If exit gates are opened and you got your first hook it just means you'r luck has run out.
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It's true that with 3rd person camera loosing Killer in a chase would be impossible while it wouldn't fix problems with looping for Killers. Then again I agree that survivors could also have 1st person camera, with "look back" key. It's won't happen though, at least I don't believe it. But what is possible and would be…
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Seems I didn't refresh site for a couple of minutes and didn't see your reply, I shall fix it right away. As for what you said Jack yes, you're right but jeez, this is not a conversation about whether to camp or not! Actually that's also what I said to the previous one. Just read the damn introduction, event if it's a bit…
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What you said just now proves you didn't x)
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But the problem is with survivors not with the designers xD It's not that people have to play the way many of them play - it's that they choose to. Games can still be played normally only longer due to serum extraction and this fact alone is very decent.
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Wait a sec, you do realize what I said was a load of sarcasm. ..? And second thing, how does the bps thing refer to what you quoted?
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This just made my day! Survivors are dumping whole game to get to the flowers = Killers have it too easy xD Yeah, it's Killers fault that survivors pour their bullshit attitude on their teammates the first time they got a chance. It's not that Killer has more spots to patrol trying to find you, or that you can move…
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You really miss teabagging so much, Killer fellows? :chuffed: Well we can't do sit-ups but we can SPIIIIN like crazy, moving mouse across the desk which is what I do to the hooked teabaggers, the sound of the cries circling in the speakers is great, makes up for everything x)
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But that's not a self-Borrowed Time stack, that's invincibility stack. One time self-BT would be imo acceptable, it would go nicely with the ability to stand up on your own IF you managed to run from Killer. Invincibility goes too far, let's not forget that NM itself might be kinda low rewarding for constant injury but it…