Comments
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Popping in here to confirm that the team is aware of this report and the info shared in this thread - thank you! - has been passed along to them.
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Popping in to confirm that we've updated the status on this bug report and have shared this with the team to look into!
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Just popping in here to confirm that this has been passed along to the team. Thanks for sharing!
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Hey there! Commenting to let you know that we've updated this bug report's status. We've passed these details on to the team to look into 😀
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Just wanted to confirm that we've updated the status on this. The details you shared here (thanks!) have been passed along to the team to look into.
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No need to apologize whatsoever. We always appreciate folks taking the time to share their bugs - it's still very helpful!
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Hey folks. Dropping in here to confirm that the team is looking into this!
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Popping in here to confirm that this has been passed along to the team to look into. If anyone has Player Logs from a game where they encountered this, please don't hesitate to share them here.
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Just popping in here to confirm that I've changed the status of this ticket - your report has been passed along to the team to look into :)
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Thanks for sharing these details! I've updated the status of this bug report.
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Thanks for sharing, folks! I've passed this on to the team.
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Oh, don't you worry! We're already looking through early feedback and will be comparing this against feedback we receive once the update's in players' hands :) Also, to add to what's in the Dev Update, part of the intention behind giving this increased period of Undetectable is to give Killers the option to disengage from…
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Confirming that, yes, the original description in the Developer Update was an error and we've updated the article to fix this. The correct effect for the perk is Undetectable and you can rest easy - there's no cooldown added.
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Popping in to address your notes on Beast of Prey in particular, we made a mistake with what was shared in the Dev Update. To be clear, there is no cooldown on Beast of Prey in 8.5.0 (of course, aside from the prerequisite of having to gain Bloodlust) and as mentioned in this thread, the effect you receive is Undetectable.…
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Hey there folks! There's been a lot of great back and forth in this thread, so I wanted to jump in with some more context behind this change. During the PTB, we heard concerns that the buff to Wake Up!, while no doubt appreciated by altruistic players, also risked empowering more selfish players to abandon their teammates…
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Hey!! 👋 Popping in here to confirm that a huge part of our job on the Community side of things relates back to reading, collecting and sharing bug reports, feedback and the occasional meme with folks across the dev team. We're in here every day (of the business week, just to be clear) and do our best to get our eyes on as…
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It's me, a dev! Giving this a look and sharing some of your feedback with the team. You've got some great suggestions here - it's always great to see folks sharing their thoughts on the wider menu experience!
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Hmm! Really appreciate you taking the time to lay this all out (and submitting it as a bug report previously). Let me take this back to the team for you.
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Absolutely LOVING the suggestions in here (and the mental image of runaway train Xeno)!
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Hmm, I can flag this issue to the team. So to confirm I'm understanding, you've opted in to receive the newsletter, but it will occasionally stop sending them to you? Do any of settings in your BHVR account change when this occurs (i.e. boxes being unchecked)? Out of interest, how often would you say this happens for you?
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This is absolutely a suggestion I can bring back to the team for you!
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Popping in here to confirm that, yes, the effect of Beast of Prey will trigger each time you gain tier 1 of Bloodlust.
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To confirm, the change to the Black Box add-on is specifically a wording adjustment to make its effect more clear.
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Thanks again! I appreciate your answers.
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One additional question: are there specific Killers or Survivors you've experienced this with more commonly?
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Thanks for the additional details here - these are helpful. I've passed this along to the team!
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To confirm, did you experience these performance issues while playing the Bone Chill event, the standard game queue, or in both? Just want to make sure we get as much intel as we can back to the team.
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Truly, our appreciation goes out to everyone in the community and we don't want anyone to feel left out of this. Just in case you haven't seen it, we shared a code earlier today (IFLOOKSCOULDCHILL) that grants the Frosty Eyes Cosmetics from past years when redeemed in-game. But that's not all! As a little additional…
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I know I jumped into a similar thread earlier today, but I wanted to pop in here as well to say that I really appreciate the discussion that comes out of survey questions like this! I'll be sure to bring the feedback shared here back to the team.
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Popping in here as well, as we've seen all the love for the great cosmetics from Dead by Daylight Mobile! While we don't have any details to share at this time, we can confirm that we'll be looking into bringing some more of the existing cosmetics and adapting them to PC and Console in the future.
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Absolutely LOVING this thread! On my end, while it's a super minor thing, I'll never get tired of the near-universal "thank you" quick crouching Survivors do after getting healed. It's such a simple gesture, but still manages to show appreciation!
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Just hopping in to thank all of you for your feedback on the survey! We're pulling this feedback together to share with the team, so the requests for a "check all" option and notes about the length are extremely helpful. I'll be sure to keep an eye on this thread for any additional feedback, so seriously, thanks again…
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No problem at all! I'm glad you sorted it out!
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Thanks for flagging this! I've shared your reports with the team so they can look into this.
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Thanks for highlighting this potential connection! I've passed both of these issues along to the team.
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Thanks for sharing your log (and all the info here)! I'm passing this along to the team.
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Hey there! Thanks for flagging this - the team is looking into it. If you're playing on PC, it would be incredibly helpful if you could share your player logs in a bug report so we can pass them on to the folks investigating!
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I've updated the wording in the patch notes to make it clearer. Thanks for the catch, folks!
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Ahh, great catch on the wording! You're correct in your understanding that this change makes The Houndmaster's Dog vault quicker while using the Chase command.
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Hopping in to provide a little context on this, the team has been closely monitoring The Houndmaster's performance and determined that Knotted Rope posed a potential balancing risk when paired with certain perks and addons. They're currently re-evaluating this addon and plan to revisit it in 2025, but ultimately wanted to…
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Thanks for providing this perspective on the Thrill of the Hunt change! We've been sharing feedback on this with the team and can confirm that we have plans to address this perk in an upcoming hotfix. Stay tuned for details!
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Hey folks! We really appreciate all the feedback you've shared about this (from both sides!) and have been passing it on to the team. We're planning to address this topic in an upcoming hotfix, so stay tuned!