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Thecoolestguy

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Thecoolestguy
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  • I really am glad these are issues the Dev's said they're trying to fix (plus I'm on the devs side more than anything), but still disappointed that they let as much as they did get through. I know the pandemic is getting to everyone, but I wish the people running it would have waited AT LEAST one more week
  • I still don't like the idea of a Five Nights at Freddy's chapter in Dead by Daylight, but I have to say this would be an interesting enough killer. Love the perks though, those are great! I especially love Death's Design.
  • Every Steve I've seen is either more annoying or cuter than baby Dwights. Yes even at Rank 10
  • I really don't like deep wounds. I think it's unhealthy for the game and the character, and the most prevalent frustration with Legion. Hemorrhage isn't good, but at least it's more tolerable imho. I think it would be cooler to teleport on a whim, and also better and more fitting for the character as a whole, giving them…
  • I did say that it should be a normal perk, not a hex. Still doesn't change my argument
  • But wait isn't using multiple perks to synergize with each other the whole point of a build? No, Ruin shouldn't be a Hex perk with its current strength, that's a good point. My point is I'm sick of people who say "Good perks shouldn't need other perks to be strong." It makes no sense and kinda feels like you're complaining…
  • My favorite is the "Broken Build" No Mither Second Wind Deliverance And Inner Strength or Self Care to round it off
  • Bloodhound is also really strong. I should be able to hide from him while injured.
  • It would be broken It would be insane It would be inane It would overall be a really fun time if you like losing against busted things. And from my experience people don't like fun in their video games. I mean imagine a Wraith with Freddy teleport or a Billy with Nurse Blink. That would be incredible to see.
  • I'm an inheritly trolly person (I try to never take it too far) in video games so I don't have an opinion on people like that. That being said it's hilarious when I run a meme build like no mither and second wind and get hate mail.
  • I still like the idea of starting off as one member and being able to place the others in closets
  • I kinda wish the killer was Charles as Chucky, but i think the power could work. I think he should have more dolls, and work like a better trapper. Instead of having 3 dolls I assume at all times the dolls could just be seated at windows or pallets for you to pick up. Obviously you won't be able to pick them all up.…
  • I like to think this guy's theme is DNA. Really cool, I love the idea that you have to more or less choose what the survivor's effectiveness is. Although I kinda the status effects were swapped, but that's my preference on how i play. For the perks Lock and Key seems powerful for occasionally blocking the exit gates for 30…
  • If they removed a lot of the corn vision it'll be a bit more tolerable. Maybe fix the Thompson House to be easier on survivor.
  • Jokes aside, i think this is a very interesting concept. As I read, this killer becomes more and more cool. I didn't think the T1 thing was all that great, but now I think it's a cool mechanic to have to protect something using your soul. I think its a bit of a pain to have to go back to your husk after 90-120 seconds, I…
  • I see what you mean with the power. Oversight on my part (but hey that's why I posted this on a forum.) Let's compromise and have the ice be removed quickly if a gen is completed or hooked survivor be saved. It'll keep the gameplay I want and be less annoying. I suppose what i meant by "impact" about Hypothermia is that…
  • So I would have to assume that the hooks pull you in a straight line? I think if that's the case it'd be an interesting killer, even if a bit hillbilly-ish
  • This would be great in a stealthy build. Although I wish it'd just effect haste in general, just to give it more impact and make it more useful.
  • I think The Spirit is fine as she is, but the ability to bump into survivors is a little much. One of the biggest Spirit counterplays is running in one direction and then reversing. Her ability to bump into you makes that counterplay rough, because she can walk in your initial direction, and then get a free hit on you
  • Hey thanks for all the feedback! I'll admit right away that I know survivor more than I do killer, especially when it comes to balance. Let's address Hypothermia first: I'm very hesitant to make this not a Hex. It changes how the game is played too much. Instead I'll make it: Including performing a temendous skill check at…
  • I think it's a good power to pressure survivors. I really like this concept, especially with the arm on fire. (My favorite part is the post-attack animation, there's something charming about it)
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