Comments
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Yeah, I had the same idea, it can probably work, at least better than the current MMR.
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It's always funny to find out that those who say solo Q is fine are killer mains or sympathize killers: "So many Noed posts lately. Did people got tired of usual Spirit/Swf posts ?" "Make killer gameplay even more obnoxious? No thanks "" "Genrush is when you use BNPs or when you leave teammate on the hook hit second stage…
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I run it now, even without open handed and I like it. The new WoO will be great, I like the changes.
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Killers will always complain a lot. They always did and they always will.
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When someone says "sOlO q Is FiNe" or "I WiN MoSt Of My SoLo GaMeS", I look at his profile and that person turns out to be an entitled killer main 10/10: Tunneling, Camping and Slugging doesn't exist, killer is simply doing his objective Soo reward survivor for nothing? No. Perfect time to buff Myers. People quit even when…
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Why DEVs refuse to buff solo is the biggest riddle of DBD, the forum is full of these threads, they don't listen to the community. Kindred without the ability to see killer would be a good start.
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Your argumentation level: the game is Spirit-sided, so it's Killer sided. Many solo players don't play SWF, so buffing Killers would make solo even weaker and solo already sucks.
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Buff solo, buff weaker killers. Problem solved.
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I lost a game as killer/survivor, so killer/survivor mus be buffed. What a perverted logic.
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killrate is 70% and some entitled killer mains still think that DBD is survivor sided. Sigh.
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Low quality bait
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It is much easier, yes. Official killrate is about 65-70%. Until rank 7-5 I win around 80% of my games with Wraith, most of them with only 1-2 gens done. Concerning winning streaks. Ayrun lately made a 30 solo escapes streak, he used keys every match though. That's not much and he is one of the best loopers.
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But to be honest this is still doing the survivor game objective. The objective is to do gens as fast as possible. Although I would completely remove BNP from the game. Not that they are used that often, but still, it is not fair and is not balanced. What I would call "genrush" is old BNP, which used to complete a gen…
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Forget about a casual mode already, it's not gonna happen. Also forget about removing SWF, it's not gonna happen too.
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Because "genrush" is not a problem. It doesn't matter how fast gens pop at the BEGINNING, as long as killers get at least 2k on average at the end. And let me remind you, the official killrate is about 65-70% now. Gens only pop fast at the beginning because there are 4 healthy survivors and it slows down as the match…
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Looking at all the replies, are these the same killers that complain that survivors are ToXiC? That's the best example that killer community is the most toxic one in this game, swarming over anyone who's opinion they don't agree with and troll him/her. That's disgusting.
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There is no problem. Gens pop fast at the beginning, because there are 4 healthy survivors. And later gens get popped very slow, as survivors get hooked, injured, sacrificed and the fact that your got a 4k proves it. I don't understand the "problem" at all.
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And all killers have Pop as their basekit and it's always 30 seconds, not more and it's always the gen that someone is repairing, suure. Usually when someone tries to suicide and gets rescued, he suddenly starts playing again, because it's more fun to go down in a chase. Survivors who just stand still waiting to be killed…
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As long as it keeps the killer busy for some time, it's not meaningless. And I don't have to smash spacebar anymore. To much profit to revert it.
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30 seconds is better than 0. And usually it's much more.
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You can do whatever you want, as long as the game supports it. What's the problem?
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No BNPs, no keys, no insta-heals (not so "insta" anymore, but anyway), although I have tons of them.
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Just go kill him. It's still more fair to other survivors. But to be honest I haven't seen anyone spamming "loud noises", waiting to be killed for more than a year.
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No. You ruin the game for other survivors by suiciding.
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How can you test Killer's memory with scratchmarks? You can't differentiate between strategic and static game elements. Showing who's in SWF is a pure a QOL thing. It requires no in-game skill and it is static. Let's fool around with GUI and reveal everything for 3 seconds and pretend it's "balance". Makes no sense…
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That's of the problems with SWF that DBD is facing, you can't differentiate between such survivors, so you approximate. Your original idea doesn't make any differentiation too, it's just luck-based.
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Token-based perk like that is a bad idea to begin with. Killer's aura-revealing perks work the entire match, so it would be better to make Distortion cooldown-based for example.
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This idea would be balancing out SWF and comms, there's no need to balance out something, that's already balancing out another thing. But as an example, you can give the same information to other survivors, if they see that someone from an SWF group is hooked, they will know that they don't have to rush to a hook, some…
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Yes, balance is important and survivors too, but this is not the right case to be worried of that and not the right way. It is an overcomplication of a feature that doesn't really have huge impact and can't be controlled by survivors in any way: once you know it as a killer, you know it and by hiding that information you…
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That means there are even less reasons to hide it, once you already know it, because this information is static. It's just a matter of your memory capabilities and it's a good game design if this information stays. But we can agree to disagree, we don't even know if DEVs would implement this feature.
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You are thinking in a too complicated way. This is static information (unlike survivor location for example), like the number of gens left to be repaired, number of hooks. We don't play games with that information and reveal number of gens that is still to be done for 3 seconds right after a gen was just repaired. It's the…
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It's just bad design to force players to pay attention to gfx that disappears fast, it will be just luck based: did you have a chance to pay attention or were you in the middle of a chase. If we want to reveal that information, then it's fine for it to stay revealed for the entire game, since this is not something that's…
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Theoretically this is not such a bad idea. It would be bad if the killer knew that he is dealing with SWF in the lobby or right after the beginning of the game, he could just DC, but in the middle of the game it should be fine. SWF has an advantage that they can communicate information about the killer, why shouldn't the…
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Blight is definitely a monster in chases and map pressure, especially with Tinkerer, that's why I personally don't like going against him.
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I was too optimistic about my suggestion to think about it. How about you read carefully what I wrote first.
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Just think about it.
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Killer is fun and it's easy to win as Killer. The biggest problem with playing Killer is how stressful it can be, especially if you face a seal squad SWF.
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I like all that stuff about solo Q too. But I also like to escape, just like killers like to sacrifice survivors. That said I don't think comms is the right way to buff solo Q, we need another way.
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Give him Bloodlust in tier 1. Allow him to switch between Tier 1 and 2, so they can be used strategically. That's what Myers should look like.
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You must be new to the game. Anyone who plays this game since its release knows that Survivors were never as weak as now. It's Killers strength that's at a peak now.
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Good points. Tunneling and camping is really unhealthy for the game. It's not Killers' fault, it's BHVR that must address these issues. One thing I don't agree with is that gen rush is the same as tunneling/camping. It is your choice as a killer if you camp and tunnel, yes, it's allowed and it's a "valid" strategy. As a…
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That's my playstyle too, I do gens and evade the killer if I can. It's fun for me to outplay the killer using stealth, it requires more brain to outsmart the killer this way than using looping. Looping is the last resort.
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I guess I'm one of the few who loves Coldwind, it's the most atmospheric realm and I have no problems with cornfield as a killer, only when I used to be a total newb, I'd lose survivors in it quite often.
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They can't do anything about it of course, it can't be enforced. That why DEVs should assume that everyone is doing it and duplicate all that information via in-game mechanics and rebalance the game for killers and survivors afterwards. That's really the only realistic way. But BHVR seems to be very hesitant about it so…
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Nerfing SWF will also nerf solo, buffing solo will also buff SWF, but not to the same degree. You can give solo players what SWF players already have anyway. Yes, it will still buff SWF slightly, but not that much. But at the end the global Killer vs Survivor balance will have to be readjusted anyway, so it's not a…
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Who cares about the percentage and why should it be 50%/50%, if the vast majority of players don't like indoor maps. It's like saying "there's only 3% of people with dementia, we need more". If you like indoor maps you can use offerings.
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Yes, this is usually the case nowadays. Fast movement with partial amplitude = killer is camping. Slow one with full amplitude (like when you are trying to kobe) = save me. The old interpretation is gone.
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My problem with Blight is that he is really strong in chase, it's very hard to counter him. He gets to you so fast, you can't even make it to the pallet or a window in most cases. And he's not bad at turning, it's hard to hide behind objects during a chase. Usually when a Blights starts chasing me, it's gg, I'd rather go…
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What I described is a general outline, the problems that you mentioned can be fixed with additional hooking mechanics. Right now when you hook a survivor, you reduce his time on the hook by 50%. Hook someone twice or 3 times within a minute and that survivor is gone, which is very frustrating for the survivor. If you take…