The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
Neat, good to know!
-
The 4k/5 min escape isn't about asserting dominance, it's about playing the game correctly. I'm going to use chess as a metaphor for DBD. My goal is to get the enemy king in checkmate. I find immense joy in doing this as quickly and efficently as possible. I find immense joy in the proccess of figuring out how to do this…
-
It is camping, but it's perfectly justified. If a survivor/killer screws up they deserve to lose.
-
When I heard Eldritch, I thought you meant Lovecraftien. Personally, I'd refer to the mentioned monsters as 'classic' horror killers. And I agree, they would be cool to add. The Mummy would be nice to see for me.
-
I think its usage has more to do with it being locked behind paid dlc.
-
Naymeti still runs that perk to devastating effect with Mettle of Man.
-
I only let go of generators immediately after a skill check. Any other time is too risky, unless the killer is approaching, in which case I'm more worried about staying alive then a 10% pop.
-
Idon'twanttoreadlikethis
-
One thing I like about Sprint Burst is that it can be used proactively. If I know the killer isn't interested in me I can get around map quicker, which is always useful.
-
Flashlights are weak enough as is. Giving killer a movement penalty to cover their eyes is a nerf compared to simply looking up or looking down.
-
I haven't had any problems with Dead Hard for a long time. I don't think 'fixing' it needs to be a priority right now.