The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Such a terrible argument. Yes, the basis of the Survivor role will sometimes leave you with the inability to play the game. That alone isn't the issue. The issue is that it takes no effort on the Killer's end to make that happen, it has no room for interactive counter-play. I have no idea what kind of Bubbas you go…
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Unless you're going against a complete baby Bubba who manages to mess up the most simplest things, you won't "play around the saw." The way Bubba's power works allows him to down anybody who tries to trade hooks and he will completely confirm the kill. Yes, you can just do gens while the Bubba is camping, and while I do…
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Wait, are you telling me that you don't like when a Survivor gets an additional health state just by pressing E? How dare you! /s
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MMR bad
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I ain't reading all that I'm happy for you tho Or sorry that happened
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That's the issue. You're trying to play a non-competitive, terribly balanced game, as a competitive one. Obviously, I can't just say "don't be competitive" and there's nothing wrong with being a competitive person, but maybe over time, just try to look at the game with a brighter mindset and just try to have fun. Test out…
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Why do people always say that "SWF sweat squads will destroy her". Obviously they will, this isn't anything new. Even Nurse has a hard time winning against sweat squads.
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Oh yeah that design would be way more unique than a number. But yeah, I do hope if they add a totem counter, it has a bit more design than just a number since the generator count already has that
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Thanks for the advice, I tried having the totem counter next to the gen count but it looked kinda weird to me since there were two big numbers right next to each other. I guess i wanted a bit of contrast but I'll try messing around with it a bit more!
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Thank you! I'm really hoping they add something like this to the game to reduce the 8000 hour long archives grind and so that we can remember what challenge we equipped since I always forget lol. I also wasn't too happy with the totem counter being tied to a perk either but let's just hope that they someday add it
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I would play Survivor more if it was more interactive and if solo queue had more communication potential. I want to see more in-depth and fun objectives for Survivors rather than just holding M1.
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OMG the lore!!!! OH no!!!!!!!!!! The game is ruined because the LORE!!!!!!!!!!!! OH NO
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It seems like "haha I go fast" and ranged Killers have been pretty common. Would've been nice to see something different, but as long as the Killer is fun, I don't mind. Trickster seems pretty fun based on what I saw on streams.
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In my opinion, he's not actually as strong as people say. It's very easy to dodge his punishment attack and in some scenarios, you can still dodge the attack after being locked into an animation, since it takes so long for him to put his knife into the ground and then release it. But, that could be me just playing him…
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Yeah agreed, I made a post talking about how the new Wraith buff in PTB wasn't even the buff that he needed the most, which was increased movement speed when cloaked. I made this post only because the idea came across in my head and I wanted to see what people thought.
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Ah gotcha
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I mean, it could have an effect on more experienced players. They might out position themselves while trying to avoid getting grabbed. I don't know, thats why I have this open for discussion.
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Yeah, I specified in my post that it should only work with pallets and windows.
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The moment you choose not to reply to the rest of my arguments, while making assumptions about them, even though you are in no position to make assumptions since you haven't even read them, is when you admit defeat. I don't know why people do this all the time. Breaking news for you, giving Wraith Windstorm speed base kit…
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Oops, sorry! But I kinda see what you mean by it being inconsistent. But, it's already inconsistent that Wraith can grab people out of lockers and while he does, he automatically uncloaks. It could be a bit confusing for Wraith players
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I specified in my post that this should only work with pallets and windows. The other things would be stupid, I agree.
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No, that's why I specified only pallets and windows. He shouldn't be able to grab Survivors when cloaked off of gens, hooks, totems, etc. And also, true, grabs are very inconsistent.
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Newer players have to learn something, so when they do learn that Wraith can grab them, they will perform better next time. Just because something isn't noob Survivor friendly, doesn't mean that it shouldn't be added. The game shouldn't cater towards new players. The Devs can also include it as a tip in the loading screen…
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He can already close the Hatch when cloaked
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So, essentially what you're saying is that Survivors should have complete control in the chase, and that the Killer should be heavily punished if the Survivor outplays them. That's not how the game should be balanced. To put this into perspective, consider the fact that the game is a 1v4. The Killer must have enough power…
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Or maybe, consider the fact that people don't just teabag to ruin your fun or to "mask insecurities in the real world". Kind of contradictory, since I feel the people who get really mad at tea-bagging are those who feel that they are entitled to not feel "bullied" as the "big bad Killer". Which one is insecure then? It's a…
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Ii
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Ii
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I can't believe I'm arguing with someone who thinks Wraith is oppressive. You also have no idea what you're talking about since you think Wraith's long lunge counters loops, or something along those lines. Against Survivors who don't just camp every single pallet like a Rank 15 default Meg, his lunge doesn't help much at…
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Deathslinger, Trapper, Hag, and Spirit,
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No it wouldn't, what are you talking about? His Windstorm speed acts as much needed map pressure for his kit, and it stops Survivors from brainlessly holding W. Should Survivors just not have any sort of challenge?
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Reworking his add-ons in an option to, take note.
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Yeah it's sad. He's my favorite Killer, so seeing him not getting one simple change is really disappointing
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Oh yeah, I'm not saying to make him absurdly strong or to completely rework him. That would be nice, but I think a simple start would be to just make him faster. Making his baseline speed faster is such a small, simple change, but makes him so much stronger in a good way, not an oppressive way.
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New Autohaven looks beautiful. However, brightness is a bit too low and breakable walls aren't a good edition, in my opinion.
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An interesting idea is to possibly make a key open an Exit Gate a lot faster. It's not instant, but like 3 seconds. Honestly, I'd still rather have keys relate to the Hatch. But this was an idea I heard somewhere.
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Lol.
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All of these Killers have some sort of counterplay. Not fun, but it's still present.
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1. You can't always just avoid "tunneling". DS can 100% activate even when you aren't tunneling. 2. What if I already went for someone else and now the DS user is working on a generator? Do I leave them alone and let them do the gen? Yeah, jUsT sLuG, but why should an anti-tunnel perk activate when I'm not tunneling? 3.…
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It Is though. With the buff to solo Survivor, Killers can be buffed to combat the new buffed solo Survivor and the current SWF issue. If you don't address solos, buffing Killers for SWF would cause a lot of people to stop playing Survivor or stop playing the game altogether.
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Most definitely. I doubt they'll fix this by tomorrow.
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This idea is very interesting and original. I've seen too many people say "gIvE sWf A sPeEd PeNalTy" without giving it any thought, and my response has always been simply why Survivors should be punished for just wanting to play with friends. The way you balance SWF is to buff solo Survivor and then you balance Killers off…
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But why should Killers be punished for doing their objective as quickly as possible? By that logic, then Survivors should be punished for doing gens quickly. Tunneling is the Killer equivalent of gen rush; gen rushing is doing the objective quickly, and tunneling is doing the objective quickly. Bad Killers will just…
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There's already perks to discourage tunneling and a good team will always punish tunneling. We don't need to make this game even more Rank 15 friendly.
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I never had this problem before which is what's annoying. I might need to start looking up instead of down, but looking down is so much better. Welp, hopefully i don't have this issue again
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Coffee 100%. Coffee is my personality.
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Just remove Killers. EZ fix 4Head
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Two words: git gud.
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Oh no, the Survivors said GG EZ to me or they repeatedly crouched at the exit gates! Garbage human beings like that NEED to be banned because for some reason, I get triggered at BM in a video game.
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So, the game will be balanced if you are completely new to a Killer, meaning you are not playing well, and can still slow down gens enough for you to win all of your games? Doesn't sound balanced to me. No pressure, fast game. Simple.