Comments
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It's nice to see a concept with such wonderful artworks.
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Is there any new way to run Epic Games version, or is it dead for Linux as it was after making Steam one working OotB?
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So, there is no possible solution from the community side (at least not any safe enough, that wouldn't lead to getting banned)? Kinda sad.
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It's a very sad news. So it seems i have to surrender my efforts, buy the game on Steam, and count for BHVR Account link to work properly to not lose my progress and purchases.
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Sounds like very weird bug. Do you have the same issue in all the protons, you've tried? Maybe it's something specific to one version of GE? As I assume - you have Steam version of the game. Have you tried Steam Recommended Settings as well?
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It depends where you have your game purchased. Steam version runs even on Steam Deck, so it probably should run fine with Proton 8 (or GE/Experimental). High probability Steam has it preconfigured to install it for out-of-the box experience. Epic Store version have unsolved Easy AntiCheat problem. And game won't run no…
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Ah, that's how they work. Thanks. String pull is a bit tricky to use. It probably encourages losing the killer through tight loops, as if you try long run – it may catch up faster cause of building up hinder, but if you manage to lose a killer in a tight loop, and then rush the distance – you may escape more easily because…
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In my opinion – the core of the problem is rewarding both sides, and realization of reward. Let me explain by examples. I go into SoloQ as survivor. Got lucky enough to have quite competent people. I have done 1.5 gen while my allies where chased and one of them finally hooked (let's say killer chased one good runner, than…
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Playing as a killer – I never consider even excessive nods a rude gesture. I'm aware, that survivors might ensure I see them nod, cause they not posses a red stain that makes a nod more visible.
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I really like this concept. Jeff is quite intriguing mix of The Ghost Face and Myers. First one gave him stealth ability that works fine, second one gave him some kind of Evil Within spiced with "Final Mori" ability. High risk-reward mechanic of "Maim" is GREAT. The idea of skillful struggle between the killer and his…
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I've already seen the concept with the same name (I thought I have deja vu), but your mechanics way better fits the Puppeter's theme. I really like the idea of three different puppets and tricky perks, although – "String Pull" and "Tension Threads" might need a bit clarification to how their work.
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Curious one. The overall mechanics seems to be well balanced in a matter of counterplay. Maybe I would add a twist that using Frosty Aura freezes campfire in lullaby radius for 60-90 seconds (should be longer than Aura's cooldown to give him an opportunity to disable two at a time, but with visible time shift between them…
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It would be quite hard, and strategic killer. We have two minutes limit (probably paused if we carry a survivor). In this limit we begin as sneaky one (with undetectable) gaining speed becoming relentless chaser. Very refreshing concept. I'm not sure if he isn't too fast on the last 30 seconds, especially when he can speed…
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I really like this concept. It could even go wilder like - not teleporting to a puppet, but having several puppets, that can be activated/suspended in this 4 second window (which could be slightly tighter, like 3 seconds). The real killer is someone outside, who controls the Brutal Machinery, so having several "puppets" he…
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To be honest: I like your Alan's perks way more than the official ones.
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Very interesting concept. Harlequin seems to be quite intricate and demand a bit of skill to play, but rewards it. While Viola looks like natural counter to her – I like this duo.
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This is amazing work. Thanks
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It would be interesting if they made him into combination of stealth killer - but with limited capability of interacting with gens and pallets - Let's say - he would be like Ghost face, undetectable as long as survivor didn't have seen him, and he didn't break anything. On the other hand - combined with ultimate chaser…
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Interesting idea, but rather hard to implement.
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I know your point dear OP, for long time I've played with spine chill as a counter against stealth killers. I think current setup is not that bad, but need fixing. First of all - as skill activation is just a tiny ping now, we need some audio clue (pls, add Cat's hiss voice to keep perk's flavor), and it also would be fine…
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I thing Wraith might be from Africa, but I'n not 100% sure (his powers and add-ons are connected with VooDoo, so he can actually be Afro-American). Although I like geographical and timeline diversity this game have, so I would like to see more killers from different regions and times. P.S More survivors not from present…
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I can agree. Alone this add-on is weak. It only goes well with the second one, giving you increased speed when you're out of hatchets.
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I think that adding "motion sickness mode" in accessibility options is very good idea.
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Lemme give you an example. You may ask - why Huntress tosses her axes and aims so slowly, she may seem weaker on this field than other distance killers, but on the other side. If you play Huntress more, you may sometimes think - man, If she was even a bit more powerful - they would lose even more harshly to me. This game…