Comments
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You posted 4 matches and 2 of them are 4man escapes and 1 is a 1k. Then complained why you don't see some of the worst killers in the game. What point are you trying to make here?
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How is this even a question? https://www.youtube.com/watch?v=b5-iJUuPWis
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The nurse player is playing to win. Don't blame the player blame the game. Man even said it was nothing personal.
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"A killer who camps and tunnels in a hardway from the start is a ******" Why does it matter when a player starts trying to win? Should they only start playing to win after they've lost 4 gens? Playing to win the game doesn't make you an #########.
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Watch any video of tournament nurses. They still camp. It's the best strategy in the game. Tunnel and or camp someone out of the game then play the 3 gen 3v1. "Good players don't camp" is the biggest scam you've been sold about this game.
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Add voice chat to the game full stop. Not proxy chat, I'm talking in game voice chat for survivors. Make it opt in by default. After that anyone willfully choosing not to use callouts and communication with their team is on them. Balance the maps next and take the game from there. Anything less is just a band aid fix.
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Ez. One side gets to ban maps from a randomly selected list, then the other gets to pick from what's left. That's basically what they do for picking maps in Smash tourneys. Which side gets to ban and which side gets to pick is up for debate.
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Why shouldn't you play to win at any point in the match? What difference does it make when a killer does it at 5 gens or 1 gen? Is the killer only allowed to play smart after they've lost 80% of the match?
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I definitely am in the camp that his add on to break pallets and walls should be basekit. Same as demo.
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Have some constructive feedback. Wesker's power feels really hard to use on loops because you still catch your toe on objects you can't see and jagged edges on loops make him have to adjust so wide that it becomes impossible to use it. Examples are some of the crate loops on swamp and the RPD reception desk. There's also a…
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You can use dead hard on every survivor. I can't play nurse if I'm playing pig.
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My guess is that someone at BHVR had to do something for work so they spent their time making a solution for a problem that didn't exist. And they can't admit they're wrong and they already spent so much time working on it so it would be a waste to not use it. That's called sunk cost fallacy.
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Ethan's face has never been hidden before. He's always had a fully detailed face. I wouldn't take that as a sign for anything.
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You're in a thread about someone complaining they versed the same killer 3 times in a row while defending an objective negative change (nerf) to the one killer that competed with her. Do you not see the irony?
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Blight has been confirmed for a fix (nerf). Expect more nurses in the time to come. This is the game you signed up for.
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I personally hate that some killers are arbitrarily locked out from their powers when near hooks. It becomes especially awful and extremely detrimental when you're playing on a map with multiple floors.
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SB can't be used on reaction to nurse teleports and blight rushes, SB can't be used to pass through hatchets, death slinger harpoons, and trickster knives. SB doesn't cause Victor to eat ######### and get kicked, Sprint burst doesn't let you run over traps, etc. Sprint burst doesn't invalidate killers using their powers or…
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I wish they never added boons so much. For years people have said killers have too much to deal with and survivors need a secondary objective and what we got was even more ######### to make killers deal with while also breaking the game in the form of CoH.
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Because survivor one of the most mechanically simple things I've seen in a game. The game is 99% holding W/forward or M1/whatever console is. People take what they can get.
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Healing to prevent a killer from picking up survivors because it disables the input to pick them up isn't an intended mechanic.
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It's no more an exploit than survivors healing downed team mates at the exit gate to prevent the killer from picking them up.
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Make grabs work. Make grabs work at anytime as long as you're colliding with the survivor. So no more bt body blocking, no more hook standoffs, no more survivors trading hits by running directly into the killer.
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Yes. You wouldn't be able to dead hard over traps forcing trapper into terrible lose lose situations, give yourself a 3rd health state on reaction to blight, victor, nurse, huntress, etc. No more dead harding into hooked survivors to give yourself enough time to unhook them without trading. Dead harding for distance is…
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All other exhaustion perks can be countered by powers despite gaining distance. Blight can keep up, huntress, death slinger, trickster can all hit at range, nurse can keep up, trapper can herd survivors into traps on the other side of vaults/at the bottom of drops for balanced, twins can go for skill shots on fast moving…
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Moris we're nerfed into uselessness in a random patch after twins. Keys for a while ptb month long warning a year after the mori nerf. And there wasn't any crazy key rework that completely changed their mechanics like people said it was going to be.
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They're not going to fix them. God windows have been a major problem since the game's design. Right before realm beyond they were fixing them but then decided to revert the changes and add breakable walls instead. The new artist map is probably the worst offender I've ever seen about God windows. They main building can…
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Kindred costs a perk, swf does not. You can already see if someone has kindred but there are several cases where you can't know if someone is in a swf. "and most survivors don’t like to face hard campers or even hard tunnelers. Should killers now get labeled as such in lobby if they tend to use these strategy’s?" You're…
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" is not great to verse for either side" Most killers do not enjoy facing swfs and many perks do not work against them. Shouldn't a killer have a headsup that their insidious won't work because the person on the hook can just tell their friends they're still there. Or knockout etc.
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If seeing a player's ping is helpful to decide whether or not I want to play a match or how to play a match shouldn't we be able to see who's in a swf with who?
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Perks that have been meta for years getting buffs.
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Is this satire?
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This is some 6/10 bait. Could use some improvement but I definitely see some good work here.
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Did you even read the post? He's complaining about survivors body blocking with it so he can't go after the unhooker. That is literally the opposite of camping/tunneling.
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You can also just jump into a locker to instantly repel crows.
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You always get a ton of time to react. You get two audio cues, flight time, then 5 seconds for her power to recharge, then two more audio cues minimum again. There's so much ######### warning survivors get and they can know exactly what's going to happen next. Again, if survivors are getting hit twice by crows in a cross map…
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If you're getting cross map downs it's not because you or the killer is good it's the survivors being bad. You get a map wide audio cue when she summons birds, when she launches birds, and she has to hit you twice. Survivors have all the time and warning in the world to not get hit cross map.
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You don't need any 3rd party software to do flicks, hug tech, or scoot and slides (which have specifically been called out by McClean before he left the company as intended). The only thing that REQUIRES a 3rd party program to perform on blight is lag flicks.
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Surge.
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I am pleasantly surprised he mentioned Blight and dead hard. Before people who mindlessly used their dead hard in the same direction as your lunge or into corners would get hit if you held the lunge out because blight's lethal rush hitbox lingers. I've had several times now where someone who misused a dead hard against my…
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I don't care whether my MMR is high or low. But losing for me is 100% a bad time. High MMR DBD sucks, plain and simple. It's really not fun for killer and I don't think most survivors enjoy it either. I enjoy winning, but I do not enjoy going against 4 man swf meta squads or hackers which plague high mmr and which you will…
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When you dead hard against blight or nurse it is 100% fixing your mistake.
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Sluzzy is a well known troll. Don't bother responding to him.
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Dead Hard also works incredibly well and consistently against 2/3 top killers. You can dead hard into blight/nurse on reaction to avoid hits. Blight can sometimes bait it out with extra rushes but if the survivor dead hards into a spot where another rush wont reach or if blight is out of rushes it doesn't matter still.
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No one wants to be high mmr. It sucks. But losing also sucks. I don't play games I bought so I can lose on purpose and entertain someone else.
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If people think you shouldn't see swf before the game because killers would dodge, don't you think there might be a big problem with swf in the game?
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There's something else going on with the matchmaking. The day before I was getting match making times of a few seconds. Since mmr day 1 my times have gone up to as high as 10 minutes and low as a few minutes.
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Every killer should have blight level add ons instead of ######### like mother's helpers ptb version or not. They're almost all good, useful, allow for new ways to play without gimping yourself. And then they can still have a couple dumb meme add ons like burger king blight.
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Everytime I've faced obvious hackers they either changed my ui so I couldn't report them post game or crashed my game so I couldn't. The in game system isn't reliable against hackers at all.
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I'd rather just end the match quickly since it's not gonna be balanced anymore. Would you rather we farm for 20 minutes instead?
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If they're redoing his add ons they should take this as an opportunity to just ######### delete the over heat mechanic. Delete all the add ons they affect it too.