The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Currently in an extended hiatus myself, they just haven't released anything noteworthy in a hot minute. But I probably should start playing before FNAF comes to the game 'cause I think it's over after that.
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Surprised Dead Hard, Resilience and WoO didn't make the post.
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Doesn't really matter how the post was worded you cannot blame the OP. Even when the dev's own objective stats are posted the same people derail the thread for several pages. On Topic: So far it's been like that for every event, BHVR must have data showing that killers are in need of more players or they're just wilfully…
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Stuff like this is probably why they're keeping in going next on hook, if you had to just be Mori-Bait every game I doubt people would keep playing.
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I mean you can just look at the role they main, somehow the killer's game is 'ruined' despite being given a free win in a pvp game who's rewards are almost entirely based on winning. It's always came across as being upset due to loss of control over the survivors.
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I'm okay with seeing items, in theory its dumb but in practice if you can bait the killer into taking a useless perk its workable. Killers should never be able to see cosmetics, characters, or profiles though. The killer player-base clearly gets emotional before the match even starts and it also leads to dodging. You'll…
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Its literally not smoother or better so I'm not sure where we're going with this.
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Wait till you see that a large chunk of killer players on this forum do it all the time.
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I mean this was the next map killers were complaining about so I agree with previous posts that it's just business as usual. I wonder what the next map to be gutted will be.
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Virtually zero reason to play any events as a survivor.
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Equipping perks as survivor apparently.
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You realize OTR locks you out of chests, totems, healing, and even exit gates right? If the survivor isn't being chased. What benefit are they getting from the perk?
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These people take it personally when their punching bags aren't giving a satisfactory struggle. If someone goes next you either farm with the others or kill everyone quick. It's always been that simple.
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No point having an intelligent discussion with yet another killer player deciding every hypothetical must be the worst-case scenario to manipulate a point.
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Lol.
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I wish you could pin comments. I guarantee none of the regulars or people who posted in this thread will respond to you lol.
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Medkits are finite, you can wait out the endurance or hit the healer depending on map and killer, and now half the team aren't on gens.
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Looks like I picked a right time to do something else instead of my regular forum browsing.
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Because these posts are almost always exclusively made after a loss lol.
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If you can report them why does this matter?
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This topic is so tired. Y'all ask the same thing everytime and get the same response, nobody cares what perks you run, everyone just doesn't want certain loadouts to be 99% miserable. Give it up.
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I remember that. A second clarification and mod warning to cease dishonest conversation would do wonders to curb these discussions of what is effectively spam imo.
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At this point we need a Dev comment or mod intervention, it's the same people spreading the same misinformation then getting debunked again and again.
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And even then it still isn't as SWF are still under a 50% escape rate.
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Maybe you're just not as good as you thought you were?
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Killers who get really tilted over fair play and start humping, head shakes, hitting on hook after they get a down followed by them losing and raging in end game chat. Always fun exploiting them with bags and waves because they'll throw an entire match just to kill someone. What if I don't like them?
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Okay sure. I dislike stealth killers and stealth as a mechanic in general, I do appreciate how they make the matches tense and require my SWF to actually have good comms, but Chucky is diff in the sense that he's tiny and to my knowledge his indicator isn't very reliable like GF cloak or Myers breathing, feel free to…
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I am sorry Ser Lightborn I just think killers I dislike should be rendered unviable.
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The tears that would ensue if killers couldn't spitefully slug until bleedout would be so funny I hope they put in a go next button while slugged eventually.
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Huntress and Chucky deserve the hate Knight and SM get.
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No. You (killer players) always talk about hypotheticals where the best players face off against each other to claim the game is survivor sided, while the reality is that for the overwhelming majority of players, including high-mmr players, killers win most of their games. This is true is low to high mmr, and solo to swf…
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The changes are probably getting tweaked, that being said this forum is a killer-sided echo chamber, not to mention some people make multiple threads about the same topic and most of the threads have the same people in them. It's hardly a mass outrage. Most people are probably happy.
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There's nothing to learn that wouldn't make her less of a slog to play against. She's not strong, I win most of the time against her. Again, you guys continued to ignore the evidence and reasoning that she was unhealthy and due for nerfs with 'git gud' and now there's an outrage over the delusions being broken. BHVR hasn't…
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It went right over your head so I'll explain it. The reason why survivors can't see what killers are in play is because queue rates for any killer that's strong would skyrocket. It would be a terrible change. But with your reasoning, they should be allowed to because they're entitled to not want to play against things they…
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This mentality is exactly why they're removing your ability to do so. God bless. This logic falls apart if I were to ask you if survivors should be allowed to see what killer they're up against.
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I wouldn't fret. There's no way these changes go live in full. That being said, y'all really have no one to blame but yourselves for echo chambering and deluding yourselves into thinking her kit isn't problematic. It is and it sucks to play against and heavy nerfs were always on the horizon because it's simply easier for…
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Everyone cheered. I expect them to walk back the nerfs, but until then, good riddance
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You can literally do all of those things before you queue up?? If there was a penalty for dodging it would time out before you return from any of those activities unless you do it multiple times in which why queue? This logic makes no sense. Then you say that people are entitled and aren't owed anything while feeling…
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The tribalism in this topic will continue as long as people continue to suggest the killer is entitled to lobby shop for an advantage while the survivors are expected to be completely blind in a lobby and deal with whatever they get.
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It's funny because killer players say slugging, tunneling, camping etc are all valid playstyles but then say survivors who Sabo or take hits with perks deserve to be bled out for four minutes.
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Honestly it makes so much sense that BM'ing killers are so common if this is the lense they see the game through.
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It more or less is, but not for that reason. Killers are winning more in every bracket.
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Except these playstyles actively endanger the entire team and are purely for selfish purposes. The devs allowing it doesn't make it right and it's nonsensical that you can have a selfish loadout in a game where teamwork is so important.
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Always funny seeing bad killers attempt this without knowing how to do it properly who end up getting tbagged in the exit gate by a full team as a result.
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Nurse argument is wholly irrelevant here because it's something else entirely. Your OP states that 'tunneling and camping are becoming more common because gen regression is getting nerfed,' if tunneling and camping have retained a consistent usage rate irrespective of regression strength, that makes this claim entirely…
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We literally just had a BHVR employee state that internal data shows tunneling and camping has remained constant even when gen regression was strong. Furthermore victim blaming the survivors as being at fault for how a killer plays is boring now, if all it takes for you to play to win is to start losing you were going to…
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This list reeks of 'I overindulge in content creators' because there's no way the average player would ever have issue with things like resurgence. Layering it with 'well good players....!' adds even more unoriginality.
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Ignoring the fact that comp is a completely different beast entirely and even in your statement you include exceptions, there is no secret gameplay that the drooling masses can't grasp, it just boils down to coordination and intent. There's a reason why even comp players trying to winstreak can't even break 400 mark while…
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It's partly BHVR's fault for pushing the power role narrative. You now have a sizeable chunk of killer players who honestly believe they should win 90% of their matches and the remaining 10% should be due to intentionally losing. These same people hate being outplayed and survivor gameplay is heavily scrutinized,…
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Not controversial and also not true.