Comments
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DS should be disabled for sure. Destroying dull totems though? If the killer is running ToTH, Plaything, or NOED they're gonna be faced with a lose/lose situation.
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Pineapple on pizza gets more hate than it deserves.
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This just forces the killer to facecamp every survivor at the end of the game. If every other survivor died you probably should have been taking chases as soon as you had your Deliverance up.
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Idk about infinite stalking but evil should replenish passively over time for each survivor. To prevent easy tunneling strats or one weak link being extra punishing for the other survivors, perhaps evil could replenish faster for survivors performing interactions and not replenish at all while they are hooked/downed.
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While I have now seen how strong healing circle can be, Legion will absolutely be able to chain stab everyone before they heal back up. Again, mending is not boosted by healing circle so legion is making survivors at least spend time mending. I think we should assume that healing circle will be tuned down on release…
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If you're having skill problems, I feel bad for you son. I got 99 problems and the witch ain't one. In all seriousness, I don't think it's that bad. Healing against Legion is a waste of time anyway, so now they're just getting tricked into wasting that time just because it's less time they're wasting. And you have plenty…
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So is McDonald's wifi offensive to... clowns...? I don't see any other connection here.
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...and get some *****es instead?
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I imagine it would be nice for Legion since Survivors won't be able to drop pallets on you immediately after getting hit and preventing you from chaining attacks. Plague may also like shutting down pallets during her Corrupt Purge.
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It's okay but as an early game perk LP + Corrupt is so much better and by the later game I will usually be putting too much pressure on the survivors for multiple to work on the same generator without letting someone else die.
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For Myers, it's gotta be Lethal Pursuer. Infectious Fright is a close second, but with LP you make getting out of his weak early game so much more consistent. Plus it pairs super well with Corrupt Intervention since they can't just be immersed until the timer runs out.
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I played Ruin + Undying for the first time in months and lost both totems within 20 seconds of the match starting. So... maybe. But only on some killers, on Myers I'm liking the Corrupt + Lethal Pursuer combo.
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Ace: That smile. That damn smile. Myers: I just like spookin' folks.
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I agree that survivors need more communication, but text chat doesn't fit this game well and vc has even more issues. If we can get mini icons on the survivor portraits that tell your team what you're doing as well as chase indicators for survivors other than only the obession, that would go a long way. I also like…
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Perkless lobbies aren't "skill against skill" they're more "are the survivors in vc or no?" And you would really see the difference between the killers who rely on perks/addons and the killers who don't. Everyone would just run Nurse/Spirit/Oni etc. if they actually wanted to win.
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They might stagger which servers get maintenance so there's still other servers to play on, that's my guess at least.
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The point is to get salt. They just want a reaction out of people. Same as TF2 bot hosts.
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If you're confident in your own looping, I suggest a full information build so you can strategize better. Bond, Kindred, and Open Handed give you a large amount of information and can help your team make better decisions as well. The last perk is up to you, but I personally run Spine Chill for a little extra info on the…
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Quite similar to the "Don't Touch My Stuff" Trapper build I came up with a while back (though someone else may have even thought of it before me). Same addons, and some of the old perks were outdated (Hangman's Trick rework, for instance) so now I would probably use Haunted Grounds, Thrill of the Hunt, Devour Hope, and…
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Yeah that outfit sounds perfect
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Ah good catch, I didn't even notice.
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I would definitely appreciate some addon changes for Myers, as long as they don't rework his base kit too much. I would like survivors' stalk juice to slowly replenish over time, whether base kit or through an addon, since it's annoying when I have to choose whether to kill a survivor that I haven't fully stalked yet and…
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I envy your ignorance.
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I play Killer a bit more than Survivor, but I actually like to go against Rancor because I can see it coming and have time to prepare for it. Only problem is most of the killers I've seen use it... don't actually use it. I just get tunneled before the gens are done.
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Yeah I was originally going to use Exhaustion but when I got around to the details I didn't know how I would fit it in. Problem with that though is that it's a real easy way to have Sprint Burst on command. I might just add that Overdose doesn't work during chase as it's not designed to be a chase perk anyway. Might buff…
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Not gonna lie, the title scared me. But now I know what you actually mean, I would like a fancy hat for Ace, maybe another suit to go with it. Could have cards or chips on the side or something. And I'm not going to beg for shirtless Myers, but I'm not going to stop myself from buying it if it were to be released...
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I imagine the new map will be linked to one of the original killers. I do hope they get around to adding maps for killers that don't yet have their own though.
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I haven't seen a tunneling Wraith in a long time. Then again, I haven't seen someone other than me play Wraith in a long time.
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The DS change is debatable but OoO absolutely affects SWF more than solo, not the other way around. OoO was most powerful used on a SWF team. It was not nearly as popular among solo players.
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Well two of the biggest things they were asking for has happened after years of nothing but high tier killers getting nerfed (except I guess Freddy and Bubba getting buffed, but Freddy isn't really that fun to play as anymore without the old paint brush) along with the perks that allowed the weaker killers to have enough…
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So... it's sarcasm but actually not? A lot of people seem to have that mentality, but I would also say it's boring to go against a killer if their power is just tedious to deal with, even if you win. Winning or losing isn't the only deciding factor. Legion and clown aren't good killers but not many people enjoy facing them.
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Survivors can only play Ace.
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At least you're honest.
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1.5k hours on PC and I don't recall seeing any instance of blatant hacking. Maybe once but it apparently wasn't memorable. I've seen quite a few on the mobile version though.
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Yeah a lot of their powers seem to lack information. Hag's power basically tells you nothing about crouching or flashlights, and Nurse doesn't mention flashlights either.
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Their reasoning is that its functionality overlaps with Thrill. Both of them currently notify you when a hex totem is being worked on.
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What you are describing is normal behavior for SWF. How would giving solo survivors that same information be too OP? Edit: I just saw your name lmao
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No, I'm complaining about being forced to lose a significant amount of pressure no matter what I do because 1 of the 4 survivors brought 2 perks. I would not have to lose that much pressure if not for the DS + Unbreakable combo. Maintaining pressure requires you to chase different survivors. You chase one, down them, hook…
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According to Mandy, killers can only see the total hook count. So screw killers I guess?
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Too bad they didn't say anything about changing Kindred so it probably still has that hidden 24 meter cap.
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Yes, after they gain 20 meters of distance to start looping you again while you either have 0 pressure on the other survivors or are losing it quickly. But hey, just play Spirit/Nurse/Freddy and you're good to go right?
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I don't think bloody coil needs to reduce trap count but yeah I can see the stones with that.
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Why? Is it too much to know which of the 3 prestige claudettes just got unhooked 30 seconds ago? I don't see any reason why killers shouldn't have access to individual hook counts at a glance.
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Did this get moved to the same category? Now I'm confused.
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It'd mostly be used to sandbag other players tbh
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Huntress is very strong and used all the time. All you need to do is watch one Umbra video to see how strong she can be. Unlike most stealth killers, Pig is VERY slow when she is stealthed (slower than survivors). So Pigs need to be very selective of when they use their stealth as they could waste a lot of time if it…
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idk man just play better
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Depends. I'll play injured if there's no easy way to get healed and I'm not in that much danger. Though if I'm using Autodidact + Empathy + Solidarity then I'll just heal other survivors.
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I think they made it so you don't get penalized if you're not controlling victor while he's near a hook, in the latest patch.
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not if you're good